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Everything posted by stiven
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Yes indeed, even if they wear best available armor, have perk +30% hp, and you have 50 points in Leadership - they still dying very very fast if you not micromanaging them. Personally, i order them to stay away while I snipe enemies and then we all run away, after picking up few enemies from the pack, regen and repeat. But it is still so unreliable, and feels like leading physically and mentally challenged children through minefield. I guess, maybe, if you pump your Leadership up to 100, companions would become less prone to die. But i doubt.
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They just need to add "savegame" in game item of some sort, to supernova. Or allow us to savegame in "safe zones" like towns or near beds. I'm on monarch atm, and teleporting back after killing every single pack of enemies is getting really boring. Especially since your dumb companions is dying so fast. So game basically forcing you to play solo+lonewolf perks, instead of having party.
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Lack of saving at will is really dumb choice to begin with. They wasted their time to make open worlds game and then they ruined it by not letting player to save. Even in FO4 you can save at any bed, but there you need to jump back to your ship. Kill one pack of enemies - teleport back to save - kill another - teleport back to save, find cool location - to hell with that im teleportation back to save and not lost my progress because everything killing you or your dumb companion in one hit. Rally "smart" game play choice. If not for hardcore part of it, lifted from new vegas, there would be zero reason to play on this difficulty. But i guess it our live now - killing one creep and then teleporting back to save.
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I always wondered - are there really no way to make camera in nwn2 to work like in all others top-down/isometric RPG? For example in icewind dale, you can scroll through all the map with no troubles, but in nwn2 your camera bound to some range around your party and can't fly too far away from the party. Any mod/hack/tweak which cam make camera in nwn2 less dumb and more like it supposed to be in party-based RPG?
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killing the jedi masters on the LIGHT side
stiven replied to Sith Lord Urais's topic in Star Wars: General Discussion
It possible. Not sure what the point though. -
Obsidian's Cancelled Stormlands Project Revealed
stiven replied to Infinitron's topic in Obsidian General
> Another dungeon siege 3 with cartoonist UTengine tier graphics, with anal circle from ME instead of dialogue three, game which supposed to be taken as hostage to peasantsole deadcamp. Lol it seems this game has supposed to be YOBA from Obsidian for "wide target audience". Kind of glad that this has never happened. But in other hand i guess its also bad, since who know what Obsidian would be able to achieve next, if they got this juicy finance opportunity. Maybe KOTOR 3.... -
Any non-wizard/rogue dps is underwhelming on PoDT. And as far as dps goes - paladins is top single target boss dps (after rangers), thx to +20% dmg +acc from sworn enemy, and +10 acc from paladin flanking feat. Also if you will level Kana as dps then he would be a good tank. Problem with tanks on PoDT, that deflection isn't as relevant as Will or Reflex. Because your tank may have 200 deflection, but when he will get himself blinded/paralyzed/dazzled which will lower his deflection to to 0, - withou good DR and endurance your tank will die very fast. So your Kana may have 100+ deflection in top tier gear, but trust me, every single fight he will be a weak link in your tankwall. Also tanks shouldn't do dps anyway, they purpose is not to die on front line and let dps chars, do damage. Also thx for Durance 9 DEX, Pallegina heal is pretty much the only source of reliable heal on PotD, while Durance is busy with buffs. Any non-wizard/rogue dps is underwhelming on PoDT. And as far as dps goes - paladins is top single target boss dps (after rangers), thx to +20% dmg +acc from sworn enemy, and +10 acc from paladin flanking feat. Also if you will level Kana as dps then he would be a good tank. Problem with tanks on PoDT, that deflection isn't as relevant as Will or Reflex. Because your tank may have 200 deflection, but when he will get himself blinded/paralyzed/dazzled which will lower his deflection to to 0, - withou good DR and endurance your tank will die very fast. So your Kana may have 100+ deflection in top tier gear, but trust me, every single fight he will be a weak link in your tankwall. Also tanks shouldn't do dps anyway, they purpose is not to die on front line and let dps chars, do damage. Also thx for Durance 9 DEX, Pallegina heal is pretty much the only source of reliable heal on PotD, while Durance is busy with buffs.
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I personally prefering Pallegina, because she has +3 dmg reduce aura, +15 hits into gaze, and very powerful heal, per encounter Lay of Hands, and on high levels - chain heal, and don't forget those +25 to all defs and mindcontrol-break by punching her comrades. Kana, IMO has his uses only for party with archers, for chanter +25% ranged attack speed. buff. Also try pick up ranger with bear and tank-ish pet feat + pala aura = 25+ DR for bear, so he becomes pretty good off-tank, and also dps from him and from ranger is considerable.
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I literally can't understand your problem with level cap in NWN2. I've played it and MotB 10-15 times each and the level cap was never a problem. You didn't like the level cap, some other people didn't as well, but without hard statistics that's all that can really be said about it. It might be a minority, it might be a majority, but I have no respect for those that try to presume wide acceptance of their own beliefs without the ability to prove it. Well you has no problem with lvl cap, good for you. Why you mention this? Who knows - im speaking about facts of nwn2 history, you speaking about your personal felling. Try to make a sense out this. ;/ Buy ok, fine, lets prove the shape of Earth, it complete irrelevant to the point i had made, but i will indulge your sensation for white knighting, this one time -- 1 sec in goggle - "nwn2 level cap" google robo-brains instantly autocomplete it into "neverwinter nights 2 level cap remover" as most searchable, About 205,000 results (0.48 seconds) still yet in 2017, which is huge for game from 2006. Yeah so much "minority" that you can even find Josh explanation why lvl cap is so low. Not to mention servers with lvl cap 40 as big "selling point". Yeh dude, congrat with joining internet, you obviously wasn't been around when people has complained all over different forums about it. And you wan't observed fast dying of nwn2, while fans of nwn1 is keeping game alive even now. Granted nwn2 died pretty fast due bad mods support, but low lvl cap has one of little problems that helped the process.
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Lol, don't need be so defensive trying decrease numbers of people who doesn't liked lvl cap in nwn2. Low level cap has killed nwn2, it is simple fact. What the point in replaying the game if all the goodies is on lvl 21+ where it is too late to use those bad ass epic feats since OC is lvl 20 max cap, and MoB has epic enemies which doesn't sweat over your DC30+ for spells? Also i hasn't said "Josh is a bad designer" I personally has no big (but i can write an esee about a little ones) issue with any of Josh decisions and i had played his mod. But over a time i start to get this "Arty`sh elitist-i-know-better" kind of vibe from the games which he has designed. Simple put - there not so many game companies which developed complex rpg. nowadays, and im would get all what i can from Obsidian cRPG products, but...well.... ok.... lets say that you like a cheese, and Obsidian is a good restaurant which served a good tasty cheese food...then Josh would be a little bit angry`ish French Chef in this restaurant, who would demand from you to eat his food in "proper ways", and would deny you a wine which you like, if it is not a proper sort of wine to your current cheese. But you still goin to like this restaurant and return there again, just because it is a pretty much the only one restaurant who is still serve decent cheese food. Sorry guys i hasn't meant to offend you, cause i wan't aware that if you like Obsidian rpgs then you automatically must accept all of Josh opinions, which is seems like a case with some of you guys
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Mah, I may object it. He stood strongly on subject on 30 lvl cap in nwn2, while everybody has asked to do otherwise. Which is what ultimately has hurt nwn2 replayability in a big way. To the degree that there a nwn2 serves which big "selling point" is 40 lvl cap. You probably can find rants threads about lvl cap in google. Same with couple aspects of F:NV - good thing that Obsidian has blocker some Josh decisions at the time (like lvl cap and couple others, which you can easily see from his mod). Too bad they wouldn't restrict him earlier, when he has designed weapons, so we wouldn't ended up with tons literally useless weapons (it seems like idea was to "gun N do more damage but need to be repaired daily and ammo if weigh a tons" but in reality at large players usually just sticks to gun N anyway, and doesn't bother with less powerful but more "reliable" weapons at all). It like you may not to be a good singer, or has ability to sing a song at all, but yet you still can feel a difference between good live show of your favored band, and the bad live show when they may be not in a shape or has technical difficulties. but honestly, i just wanna to push you fanboy with your "Josh is designer god, and anyone who is not agree with him is scum", trololololololo xD
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> ability to adapt Meh, on PoDT it's more like - their give you box of parts and you build you party from them. But there just one catch - you need to took you party apart and rebuild it from the same parts into something new every new location. Most enemies has high fortitude so fortitude attacks is usually pretty useless since you need to spend much more casts to soften enemy up. So usually you use Will/Reflex-affecting spells, but then out of blue there come out enemies with specific immunity to debuffs from Will/Reflex, like +20 defense against prone, or immune to confused/charmed. So you start read all your debuffs (there like 20+ unique names for debuffs) trying to find ones that targeting lowest enemies defenses but also can effectively debuff them. You need to do it for each class. Then you figure out that your stun+hobble+blind rogue is no use there so you need go back to inn, respect him/switch to something else....aggggrrrrr.....there is, genuinely, very nice combat system in PoE, hidden somewhere under a ton of tedious bussy work. I hope that for start they will reduce quantity of debuffs from 20+ to at most 10, or just give them more distinct names(Fear effect lvl1/lvl2 etc.with near-to-linear progression of debuff strength, would be nice), so player wouldn't needed to keep long notes near his monitor about what difference between Dazzled and Stuck, or Stun. Also by the Conan erected nipples, linear and simple weapons progressions would be really nice. Instead of tons different uniques with weak sous +10% to chance to 20% chance to make attack against deflection (+10), on every good sword. But the +9999 damage (figuratively speaking) to damage on some one specific unique weapon for one specific build.
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So yeah, yeah, i agree that in ideal situation wizards shouldn't be hited even once. But in order to achieve this, many save-reloads is required. But aren't there a way to make Wizard more practical and no "oh **** random AI decided run/paralyze/blink to my wizard - reload, reload"? I mean: any hatched +5 def Exceptional Small Shield +16 def = it is already 21 deflection defence for free. Defence witch is always active, as long as character switched from DPS wands to "defensive" weapon slots. Llengrath's Displaced Image +25 acc for almost one minute with 16+ int, already 46 acc from thin air with zero sacrifices since it possible to switch grimoire in combat. Also if not pushing for wands/rods/scepters damage, then it easy to pick up : Weapon and Shield Style +6 deflection and bonus to relex equal deflection from shield for total +27 always active deflection, and up to 48 of "painless" achieved bonus to acc with "Llengrath's Displaced Image" activated. And it is even without taking about arcane veil (wich is only 13 sec and 2 per rest) and buffs from clerics and high level wizard spells. So it' relatively easy to bump up Wiz deflection, but what about armor? All robes are relatively crap, and 18 dex "speed" isn't so much usefull for casting spells. Durance with his 9 dex naked, casting almost as fast as my main with 23 dex and in robe. So i guess, it maybe be better to switch from robes to some light-medium armors with White Forge enchanting. But to which one? Can someone with experience of playing slighty "armored" wizard give advice on the matter?
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Reload save and pick, at least one, wizard with you, lol. You have almost no CC. Just beat them with Aloth and main, with almost zero dps (2 tanks, healing priest and dru with bow ;/) on PoTD, they has never stand on their feet for too long. Maybe your Cipher can soft them up. They have relatively low Mind defenses as well as reflexes.
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> I demand that my definition of good has to be enforced to everyone around me Yeah, i has guessed as much. All tyrant has started from that, at some point. There is no worse kind of evil that one with complete lack of selflessness. "Good intentions" and road to hell, and all thats stuff. So im still standing for what i has said earlier about those kinder garden tier of "lawfull-dumb good" which prevent actually good guys from emerging. This squabble is perfect example of why decent story never has moral busy bodies in it with high resilient plot armor jacket of "good guys".
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Well, if some melee build has sort of cleave attacks, then its indeed changing things. But wizards is quite a tanky chars too. Just let them buff themselves and let priest give them +10 buff duration, blessing, and then they are ready to go deep into horde lines and do some aoe. Also im not sure are this is a bug or something, but if let wizard buff himself with Eldritch Aim + Merciless Gaze + Kalakoth's Minor Blights + Citzal's Martial Power ( it's all instant casts), then wizard starts to aoe-blasting in veeery wide area. For example my wizard has cleared entire "trash mobs" in Alpine dragon cave, just in 3 attacks, lol. Not sure that any melee can do it. Can you give some links to melee-only PoDT videos? It just, you saying that melee is viable, but im playing right now, and even my tanky Pallegina with tons of +def against afflictions, still got herself paralyzed as easily as back line casters ;/. And every pack of enemies is sure death for tanks if casters not CC the pack faster that enemies CC tanks. For example in White March 1, there is fish-like enemies with "Broodmothers" among them with 100+ defs, and Cleansing Flame. Fight starts - broodmothers just Cleansing Flame-ing all my front liners + 6 sec + all front liners is nearly death even with Durance clearing debuffs. But with 2 wizards and dru, it is a different story - fight starts + wizard buffs for +acc + first wizard CC horde, second debuff it + then 2 wizard and dru starts landing aoe after aoe (not any aoe, but the one's which attacks most lower defs after debuffs) on disabled and debuffed enemies. Usually it is clearing packs very effectively. And while on my second playthrough im honestly trying to build some decent melee dps, it just doesn't seems like any melee would even be as effective as AoE extermination squad when it comes to dissipating big packs of enemies.
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Can a ask, are melee even viable on PoTD? Cause it seems like you can't be a melee and a dps in the same time on PoTD. Maybe only if on main char. All melee is dying in one moment inside of those hordes of enemies on PoTD, or they got paralyses/confuse/dominated/stunned/prone instead, and you need to have at lest 2 priest + scroll in order to keep it from happening. I have Pallegina as tank, all hers pallas defense bonuses + defense talent + items against confusion and affliction, and she STILL catching affectation statues on the first line, if unbuffet by priest. And damage of any melee is so small in comparison to any AoE, that why even bother? Are im wrong, or im right? I honestly tried to make melee dps on PoTD and their performance as dps always was weak, compare to wizard/druid/cleric/ranger or rogue with war bow. I haven't tried barbarian yet. Maybe barbs with their immortality mode would be viable.
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Meh, all this alignment crap from DnD should be pack up and drop into dump, where it belongs. The core reason why DnD have an alignment system is to restrict player actions, if story required it. And not sure what are you talking about, in PoE if people catch you stealing - they treat it like a crime. In f1/2 it is the same, and in any other crpg, actually. In fact, to hell this naive my little pony tier crap in crpg, i pretty sure that overage age of RPG core audience something around 18+. Let be realistic and adult, - no "good deed" should be left unpunished, no "bad deed" should be contrive and arbitrarily labeled as such and not rewarded because "f&k you, we decided so, because our crpg operates in term of kinder garden morale". Or rather both "good" and "evil" should be punished/rewarded equally in term of "action-consequences" in context of story. Player has steal a last coin from a Npc house - npc died from starvation in act 2. BUT in the same time, if player will give 10 gold to the npc, - in Act 2 this npc will try to kill player and steal more, because he has decided to do so/or local gang has ask him where he got 10 gold and forced him/or something else . Action - consequences please, no this contrive bollocks when "good" side is always wearing the thickest plot armor. If story logic dictated that a "good" need to be punished for being "lawful dumb" - then let it be so. Same for "bad" too. In ideal pack up this "good/evil" and throw in the window altogether. I mean in ideal story, only NPC reaction to player "deeds" actually exist, and each player should decided for him/her-self what to make out it. And even more, the usual kinder garden approach to morality is devalued the "good" as concept. Because usually "good" in crpg is nothing more that a carrot on the string for player to follow. For example - Alpha protocol - i beat it once - and there is zero replayability in it because there is no nuance in it - Why you ever not act as "good" (which mean let dangerous individuals to live, with "good" as this, who need "evil") if it has better rewards, better ending, and better all around? What is a value in this "your decisions, your weapon" if there is no way to make wrong choice as long as you "dropping a bone" to writers which obviously played paladins too much? Just act as "good"/follow the carrot - and you will get everything easy without ANY negative consequences, because you wearing some sort "good guy" golden parachute. In short, i guess, an ideal cRPG has no "good/evil" bs in it, but choices/consequence. Those "consequence" may manifest in a wary of ways, but primary in reactions of NPC to player actions. An ideal cRPG is immerse player into game world, and makes it clear about what consequences will player get for his actions. Ideal cRPG (or story) don't enabled consequence free, easy mode, for one of many sides involved in the story, just because the side is a "good guys'. Primary because it is devalued concept of "good'. An ideal cRPG/story/book is just telling a story with charterers, each of which has his own view on concept of moral, and of good and evil, but the story itself doesn't not playing favors. Probably the only reason why usual "good/evil" bs is plagued cRPG for so long. It is because everyone is understand, that if left DnD/usual cRPG "good" and "evil" on even and fair ground - "good" will lost in second, Because what called "good" in this case is usually dumb and unrealistic, and has zero chances to survive in even situation, without it usual plot armor. But this is it! The fun of playing an actual "good", not DnD-ish "good", character is in understanding that your actions can actually make things worst for you/your friends/ or for someone else, and in decision - would you do what is right, regardless of consequences? Im finding this ironic that the real heroes in those stories is usually the "bad" guys, because they actually committing to their course, they have sound and sane (usually) plan, and they are acting on their plan instead, of making bad decisions and acting like a complete "retard-good" and yet thanks for plot armor of "good guys" still get it all in the last moment on wings of the eagles. That what 20+ years of dnd alignment bollocks has done to the genre. ...hmm it seems like my little respond in bad english, has grown to the size of 1 a4 page in words...hmm and it badly derailing from the original KDubya post...hmm should i delete it or make people hate me again...hmmm.........xD
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Not sure about rings. But i just had saved both of them, with those druid "how-has-his-name-half-man" npc. Buff him with food and items on +stats +scroll for athletics (he had 4 after buff, and this has been enough because it has been mentioned in quest text), have his dru spells for putting fire down ready, and have those items for "script interaction", you will need then for to clear the women from under collapsed house roof. You probably need something around 10-14 points in might, perception, constitution, and dex, after all buffs on. Also he already has 5 survive skill required. Then put the fire around man first, then help the girl.