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About tmoji

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  1. So many people seem to think PoE only has one difficulty setting and that balance is only about player/enemy interaction. PoTD should be hard. Really hard. That will mean nerfing some interactions that are just broken and can’t reasonably be counteracted by tweaking enemy stats/numbers. Player experience should also be balanced between classes for a specific difficulty setting. The game’s difficulty should not be incredibly different for two people playing at the same difficulty setting simply because they use different builds. That means some abilties will need nerfed and others buffed to get everything in line. If those nerfs or buffs mean your character doesn’t feel god-like enough anymore just turn down the difficulty level. It’s that simple. PotD baseline and scaling need to be set first, but it would be nice to have a discussion about what may need balanced without having to fight off all the interjections saying the game should only be remotely challenging for intentionally gimped characters.
  2. So I contacted support about a refund for the backer beta and was told that the intention is for the beta to eventually be available on all platforms. Could Sking or someone confirm and give a rough timeline if true?
  3. ​Thanks for the update, Sking. One suggestion: I think the language above might be part of the confusion. Linux is a PC operating system (as opposed to say for game consoles or what have you), and runs on the same PC hardware Windows does. I might have read "supported on PC" in the past, and knowing that the POE1 release supported Linux, assumed that the POE2 beta would as well.​ That's exactly what I did. Some disappointment, but no hard feelings . . . I think I'll be asking for that refund though
  4. Will the extra beta access get you into the beta without the $99 plegde? If not, any beta backers willing to add an extra beta key for a negotiable but likely very small profit?
  5. Instead of asking if it two handers were competitive, I should have avoided the subjectivity and asked what the difference would be in damage output, assuming no build differences other than the relevent weapon talents. I have noticed that Tidefall is on just about every tanky melee build along with Shod-in-faith. I'll definitely give it to someone, just not sure who yet.
  6. I like mobility and positioning effects, so Rogue abilities like Escape and Shadow Step and Shadowing Beyond Monk's Flagellant's Path and Force of Anguish Wizard's Dimensional Shift and Pull of Eora. Barbarian's Dragon's Leap (+Heart of Flury . . . in the middle of Pull of Eora + Gaze of the Adragan) Fighter's Charge . . . Which might be my favorite ability in the game. It's a shame they get it so late. In fact, I think that's going to be my party next play through. Just need to pick a 6th character.
  7. Once 0 or near 0 recovery time is acheivable, are two handed weapons competitive with dual wielding DPS? I'm curious about the general case, but also specifically Tidefall for Barbarian/Rogue characters.
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