
BobSmith101
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Everything posted by BobSmith101
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First one you can talk your way out of. For the second if you have the typhoon it's not hard at all. It's not that hard without it, plenty of pillars and stuff but typhoon will make it much easier.
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Amazon have it for April 27th. I came across it and I'm semi interested but thats about as far as it goes.
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The list of lies they spewed a couple of weeks before ME3 was released? Price update for anyone in the UK Amazon with free delivery. PS3
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That one can depend on a lot of different things.
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Renegade play is for the most part about removing content.
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Dave Gaider had nothing to do with ME3 (as far as I know) but boy this one made me laugh. This is true. We still put an ending into the game, for instance, despite how few players actually see it.
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Anyone know when the GOTY comes out?
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Dragon's Dogma - Open World RPG (360/PS3)
BobSmith101 replied to Llyranor's topic in Computer and Console
Plays a little like a less clunky White Knight Story. The idea of sending your pawns to other worlds for training and to gather clues is quite interesting. Biggest downside right now. It's CAPCOM ! There are lot's of vids on youtube from where they showed it off in Tokyo. Throwing things and pinning them against walls with arrows is kind of amusing and the character classes do appear to have some decent variation in how they fight. Mage was a bit iffy , but starting mages are generally a bit off till they come up to speed. Operation Racoon City was a big let down so I'll need to see some estimates before I commit. Likely I'll rent it because Capcom is about on par with Bioware right now with regards to buying unseen. -
:lol: Going to borrow that one for my BSN sig.
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When you have a 90%+ disaproval rating for an aspect of the game, you have clearly done something very wrong.
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Nothing is designed to travel long distances without Mass Relays. Quarians should be least effected since their lives can carry on aboard the flotila and there should be a lot of spares floating around up there. Fuel and food are major issues for everyone , the ships are not designed to carry enough of either. Everyone would have to have Geth taxis and travel in stasis.
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Bioware + ME 3 + Ending + All over the news?
BobSmith101 replied to Arkan's topic in Computer and Console
Yes it's that bad. It fails on every level possible. A lot of the backlash has to do with it being the opposite of what it was claimed to be by Bioware. It's like a "perfect storm" of ****ups and circumstances. Not really possible to go into detail without spoilers. As to whether or not there will be a new ending, depends who you ask. Officially it was "clarification". -
It's rather silly to use the word 'suicide' in the same context as a game that pops up with a 'Resume' button on mission failure. Done (painfully) right, it should have shown you a ten minute non-interruptable cutscene showing you the galactic consequences of your untimely death (while it deletes all your save games in the background to ensure that was truly the end of that play).. As the story goes anyone else who have tried to go through the Omega relay before has gone MIA and presumed dead and therefore it's a suicide mission. Fire Emblem is like that. You can softsave the game but anyone dead stays dead because it's already saved that outcome.
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It was pretty easy, but still a lot more satisfying than what passes for an ending in ME3.
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Rushing and getting it wrong would just make things worse.
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EA want all games to be MP it's policy. I can't see how you can shoehorn it into DA3 like you could into ME though, unless they completely drop the tactics side of things in favour of full AI and a more Kingdoms of Amular system. I'd actually find that quite interesting, but it would not be Dragon Age.
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EMS was too low.
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Ouch, Bioware... Dragon Age 2, and now this?
BobSmith101 replied to Humodour's topic in Computer and Console
It's also a pretty straight confirmation of DA3. Yet another new character. After DA2 and ME3 no way would I believe a word of whatever bull**** they try to spin. -
That would be really stupid because of the % of people who they sold the game to who are not online.Knowingly shipping a game with a false ending with no ability to redress that, it's not going to go down well.
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The guy is a tool. They have the right to screw you because it's capitalism , you don't have the right to complain because it's art...
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Ouch, Bioware... Dragon Age 2, and now this?
BobSmith101 replied to Humodour's topic in Computer and Console
Because I have seen a share of bad endings or progressively worse getting endgames in almost all RPG's. It's hard to believe this is so bad it needs all this fuss compared to the others like the "3 button ending" of DX:HR. Also many people suddenly claim ME2 ended great. Did they forget the Terminator? How horrible the ending was? :/ Works quite well in Deus Ex. The terminator while a WTF moment does not really matter too much. Building the core of a human Reaper in a human shape seems quite valid , even if it does look like a T-800. In a trilogy you need all the parts for validation, this is why the failure is with ME3 and not ME1/2. -
I thought the whole Tuchanka: Shroud mission was really well done. The mix of humour from Wrex, the bittersweet nature of Mordin, the well-paced action sequences between the two moods.. The way they wove in previous squad mates into the story depending on whether they survived/were loyal or not was nicely handled. I might have wished for more, but what was there was quite smoothly done. Dealing with the Quarians and Geth felt quite satisfying. Well, right up until the ending made it feel there was no real point to having done it.. Sorry, I meant in the endings.
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Ouch, Bioware... Dragon Age 2, and now this?
BobSmith101 replied to Humodour's topic in Computer and Console
There is a difference between an ending you just don't like and an ending that makes no sense.Even with endings I don't like I can see the reasoning behind them. ME3's ending however fails on every possible level. -
They actually only take off at the end of ME2, so less than that. The Citadel's purpose is twofold, first it allows them to decapitate the society with a surprise attack to its nerve centre, second it gives them control of the mass relays. So the difference this time is that they can't wipe out the council and everybody else before anybody has realised they exist and that Shepard can travel around gathering forces for a single attack instead of allowing the reapers to destroy spacefaring races system at a time. Then you have to wonder if they are as strong as they make out why the need for subterfuge? The problem with ME as a whole is tiime has no meaning,nor does anything you accomplish in any of the games. Both ME and ME2 were relying on ME3 to give shape to those earlier actions.Something ME3 failed to do. You had the perfect X-com type scenerio in the making.At the start of ME the enemy was an unknown factor, through the game you fill those blanks and at the end you even aquire a Reaper to reverse engineer. The Reapers plan A fails and they are stuck where ever they hang out. ME2 becomes the Reapers plan b. At the end of ME2 you have even more stuff you could reverse engineer and more Reaper data , plus you added some more Reapers to the kill count. I skipped arrival,so I can't really comment too much on it. But it looks like another delaying action. Cue ME3 , where you are now tooled up to fight the Reapers but you still have to convince everyone to aim in the same direction. Not disimiliar to FFX-2 where you have the threat of Vendagun but people are still caught up in their squabbles. We see through the game that the Reapers are not that strong at all and we discover a key structural weakness. But we are not allowed to do anything with it. Only follow the pre-set path and pick a colour,which renders anything we did before pointless and arguably leaves things worse than if the Reapers had "won".