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BobSmith101

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Everything posted by BobSmith101

  1. Yes, you could. You just needed a truck load of renegade points to pull it off. I forget about the whole retarded light side/dark side point thing that forces you to chose whatever option is red or blue instead of what makes sense. If you want these special options that is. Legion died at the second checkpoint. After the swarms and biotich barrier thing. Hadn't picked him for anything at all. Easy way is to respec for reputation beforer that encounter.Ditto with the challenges between characters later in the game. I was speced that way from the start, but you do lose out on a bit of combat power by doing so, but I never really missed it.
  2. It probably got there the same way as the squad on Earth got to the Normandy. "Space Magic".
  3. I had a game breaking bug on the first visit to the Citadel second time around. I took that as a sign I should not play the game again.
  4. It was very much a game of ups and downs. I think had I owned the 360 version and hard to do the disk swapping some people mentioned I'd just have given up on it. Where the pacing is good the game flows nicely, then you get bogged down in that pointless fed ex/scan stuff. Which you have to do because it impacts on the endings. That takes up half of the game time and I'm not going through that again just for a different colour ending. Quite how Bioware can defend something that they so blatently "borrowed" from Deus Ex is beyond belief. I managed to get everyone to show up except the Salarians who only sent a token force of 200 points. That put me a little under 4000 with no MP. Quarian/Geth depends quite a bit on what you did in ME2 as does Krogan/Salarian. You have to do quite a bit of meta gaming to get them all by the look of things.
  5. For me it peaked with ME2. I found a great deal of the stuff in ME3 to be padding with no real purpose. To make matters worse a poor journal and tying those pointless sidequests to overall result. The ending of ME3 just failed on every level where as the T-800 in ME2 was just one of those WTF moments.While it's perfectly justifiable to call ME2 a game of subquests, those subquests were for the most part very well done, moreseo than ME3. The imporovements I saw were : 1.Branching skills 2.Rolling - sounds trivial but I did miss it a lot playing over the ME2 demo again. 3.More dynamic battlefields (only in places though)
  6. Someone on BSN summed it up quite well. It's like taking a journey then falling face first into dog feces. No matter how good the journey your enduring memory is the taste of feces.
  7. DA2 did the same, there were a lot of "neat little touches" but if you can't get the basics right it makes no difference.
  8. I see it's being released for the 360 next month. I've got one, but it's not connected to the net so I'd like to know a few things. 1. How buggy is likely to be ? 2. Is it a good RPG ? I don't mind pre-gen characters but I want what I do in the game to matter. 3. What is the combat like ? Thanks.
  9. EDI/Tali + Engineer with Drone/Turret so much cryo and overkill.
  10. I mostly stuck to powers . Engineer seemed very OP with the cryo/incinerate combo 100% damage. Drone/turret was just icing on the cake.
  11. Well, the kid is clearly an allegorical representation (either by the writers directly or by "Shepard's subconscious") of the plight of the human race on Earth while he's hanging out at Purgatory with asari chix. To keep this spoiler free, the dream thing does get repeated in the game when Certain People buy it. btw. I'm (un)impressed by Bioware's ability to make piss-poor demos of their games. The ME2 PS3 demo was technically utter ****, DA2 demo showed the worst parts of the game, and the ME3 demo had about 80 % of the dialogue cut away from it - because it's the "new character" mode where the story is slowly filled in later on instead of going DAO/ME1 style exposition overload from the start. Frankly, think they shouldn't do these since a lot of people are happy to assume it's reflective of the finished product. The whole Earth level was terrible, you could not have done more to show off the weaknesses of game if you had set out with that goal in mind. The game reminds me of a bell curve. Awful begining,great middle and awful end.
  12. The ending sucked on so many levels. It worked well in the game they ripped it off from but here it was nonsensical and badly done. Given the situation presented in the cinematics it was all sorts of overkill that ended up doing more harm than the Reapers. As for the "epilogue" less said about that the better. Removed any motivation to finish the game again. I feel sorry for those people with 20+ Shepards. Final game score 8.5 RPG score 4.
  13. BSN has been restricted to codes for most of the forums now. Looks like they are not expecting a smooth ride for ME3. Biowares always done memorable characters but sub-par to average plots. ME3 is just mindboggling in places.
  14. The endings are really bad. The game gives a bad first impression and leaves a bad last impression but aside from all the auto dialogue the middle looks quite solid.
  15. Dark matter would likely have been a better motive. The orb is on the asset list so it must have some sort of use. The plot is quite FFX/Yevan does not really make too much sense.
  16. That does sound good. Lot of games I like mentioned there.
  17. Ever play a Vanguard ? Once you get a few upgrades cover is optional.
  18. And I can't stand level design based on infinite-spawning enemies forcing you to cross some invisible line to advance to the next segment. It's lazy, boring level design that does nothing but aggravate me. It encourages movement over "cover camping" I can't really see how that is a bad thing.
  19. That was a balance problem, not an issue with the mechanics themselves, which were solid. They could have easily kept the reheat mechanics nearly untouched (except for some rebalancing of the values) and added "thermal clips" in quantities comparable to medi-gel and grenades from the first game, so that if you really needed to keep firing in a certain situation you'd have the option to cool down your weapon immediately. If you have infinite ammo, unless you have an AI that is determined to remove you from cover you can just hide until you cool down.The way things spawned in ME2 made it rewarding to move forward.
  20. ME2 was more fun to play. At a point in ME you could just hold down the fire button and not overheat. Needing ammo made the game more dynamic too. ME had the better story since it stood alone and nevery had a T-800 at the end.
  21. It's a realy nice editing job.
  22. It's always interesting how different music set to the same visuals can put a totally different emotion spin to it.. It's got to be quite an art to get the right type for what you want to evoke.. True. Like playing "always look on the bright side of life" over the ending.
  23. Obsidian don't seem to be doing a great deal right now. I can't raise any enthusiasm for the SP game,and the other thing is still a big secret.
  24. You should be very happy. There are three variations on just that theme.
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