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Raikiri123

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Everything posted by Raikiri123

  1. Reinhart definitely. The guy's so awesome with his GoA. Next to that would be Lucas the tanking machine- My Katarina's playthrough is quite monotonous cuz I only need 1 shot of Empowered Heartseeking Shot and everything dies I still haven't figured out what's fun in Anjali- her castings are quite slow, which is really not my hit and run style
  2. Hi, I just visited this DS3 fan site called Lion yawn Inn and there it shows some item stats including those in ToTS. My question is the gold items from ToTS stats shown do not match those I collected in the game. Somehow they're just higher. For example the Gaudy Brooch (trinket acquired from quest that asked you to retrieve St.Hiram's hand) I collected only shows +21 Momentum while the page shows +32 Momentum. I just wonder becuz the non-ToTS items' stats match but the ^ToTS' ones don't. I just want someone to check their stats, see if they match. One more question, does your lvl affect the stats of the loot U collect? If your lvl is low will the items' stats correspond to that lvl?
  3. 2 b honest with u, I have little problem concerning the last bosses of the main game. Yes it was hard but not insurmountable. The annoyance is that I have to play everything all over again just to see the worth of my money on the DLC. I thought this was like Titan Quest, where once U complete the main quest you'll be directed to the new world. Why didn't Obs do sth like that, instead of cramming it in the middle of the game?
  4. If there's no help for it then please can anyone upload a save file that is prior to the last chapter, when we can still go through the causeway hub, so that I don't have to start from scratch. Any char, (but I prefer Luc) any lvl is okay.
  5. Hi everyone. Just bought the DLC and ...oh the anticipation was so great. Yet Idk how to get into the new chapter. The Introduction quest says I can go there by talking to some guy in the Grandchapter house. The thing is, I'm at the last save point in East Forest (the Mournweld before fighting the Corrupted Creator) and I deleted the endgame autosave but I can't go back either cuz the Chapterhouse is on fire and debris blocked my way back @-@. I thought when I completed the game it will automatically transfer my char to the new chapter but no... Does this mean I have to start all over again? Why didn't Obsidian think about this? Why did they design all the block-thingy that made it unable for players to go back to the causeway hub? HELP!!! ID want to start all over again.
  6. Damning people to hell for their opinions surely is mature! People have good reasons for not liking the game. They have been discussed to death. The game sold badly, has a tiny online community, and exemplifies some of the worst facets of streamlining. I consider the game to be OK and worth only $20 - 30 ... There are some nice elements to the game but the things that are left out are what drags the experience down for me ... and corridor maps. Damn U! U know that's just an expression, right? At least I'm not talking like: Oooh U ppl are so stupid diz game iz great U suck U have no brains U can't tell a good game from others. Go suck ******************. Yeah, that's what I mean by immature. Again, U should think carefully before speaking. See the link I put? That's the perfect exmaple of immaturity. The main point is that ppl are giving the game real bad reputation for its few flaw. Yes there's no excuse for the co-op. But the controls have been fixed. Ppl now blame the story but really, many haven't even played the whole thing before deeming it "bland and linear". There are many things to think about the storyline, the supporting characters: Jeyne, Sir Devonsey, the Radiant Youth, the Gent...And the lores are worth reading as well. Why is it bland? You expect some surprising twist, like that in Jade Empire, where the supposedly good character turns out to be evil and some characters have dark past ? That's good but that's also getting cliched. Were there any twists in Diablo and other Dcrawlers? In these type of game U control the character and Ur character acts on your behalf, not like in Assassin's Creed where there's a fixed storyline- fixed charcters. In this game all characters' personality are straightforward but along the way U'll find out more things about the Legion, about your enemies, the old families and pieces of history from DS1,2. Like I said, the game WOULD HAVE BEEN a lot greater if it had been LONGER. But the way U ppl regard this as linear is just not reasonable. U don't even say why.
  7. So the whole picture of the game and everything surrounds the Mournweld. Man I think the place is super creepy with all the dead legionnares lying at the bottom of the tree. Still, they disappear (and the hunters' as well) on your 2nd visit to the place. Did Jeyne have sb clean the place as part of the welcome for her gods?
  8. The demo is a spoiler and it makes the game looks bad. Now I know why ppl complain sooo much about story. Some of them haven't even played the full game ! Screw U haters. The next time U hate sth know it thoroughly first! This is sadly my last post on this forum. I'm taking a break from game since school year's about to begin. Hopefully when I'm back I'll se fewer haters and more DS3 fans...and I wanna see an expansion then. Anyway, I really like to thank Obsidian for the feeds and DS3 still has lots of untapped potentials. Hope U guys are tapping on it. U guys have my support. Hasta La Vista
  9. The Creator Punk is soooo easy to beat. Just take away half of his bar and he'll switch to the easier 2nd stance for in the 1st phase he'll shoot fireballs from the HEAVENS that can insta-kill if Ur on Hardcore. Other than that, just dodge and avoid the mobs. Also when suddenly the mobs he summons drop dead ,DODGE like a mania because after that he'll puke out the black thingy that take away 1600+HP.
  10. Hell no man. It would be so easy if U can change to every character. You would be OMINPOTENT
  11. Yay, I'll remove all Jackal points and add them to Spinning Kick, or Flame Pillar. JACKALS SUCK!
  12. This game isn't even worth getting angry about. It's an ok game... I've shelved much worse. But it really doesn't grab me. Any "more of the same" content isn't going to bring in new fans. I've played through the game with each character... so I've gotten my money's worth. But I have no real desire to play through it again. They need to work on the itemization. To call it "one dimensional" is too liberal... it's less than one dimensional. You might as well have no loot in this game. That's a total of 4 playthroughs. No desire to play again? What do Ya mean? DLCs and expansions are basically an expanded version of a game. There maybe some changes but it'll be the same gameplay, same system. They are not meant to attract "more fans" because if U don't like the base game, there's no way you gonna buy the expansion. There's a total difference between a new game and an expansion. DS3 should keep expanding for there are many ppl who want to see more than a single 10-hour long campaign. Apart from that, we have little problem with the rest of the game. There are too many trash loots, yes. Yet there are still many rare items that are very satisfying to collect. I actually prefer no transmutation. Remember the old Torchlight where U can grab a basic item with no + and enchant it to make it even more powerful than a unique item. What's the point?
  13. Can't believe they blame this game for boring characters. I mean, the characters in other dungeon crawlers don't even talk, let alone having "interesting personality". Since when did this emerge as a dungeon crawler standard?
  14. Actually, Anjali can be quite fun. She cannot satisfy me like Lucas does but at least her moves are deadly enough later on to kill foes before they have a chance to lay their finger on her. Yes, companions are important and for that reason I choose Lucas. Pure Human is beyond my ability for I have to switch to fire every single boss fight. Still, it's a lot less dull to also kick asses than just throw fireballs .
  15. Anjali has weird non-functioning abilities, such as Fury of Fire. I see no difference in the damage dealt. At least spawns some visual effects that tell the gamer the talent is activated.
  16. What does the raven even mean? I don't get it. It's everywhere in this game commercials: videos, DVD box covers,... But does it really have anything to do with the game. I mean, there's the town Raven's Rill but that doesn't explain much. Ideas?
  17. There are many Anjali fans around but few plays with the human form. My question is, is it possible to play on hardcore without firing up and burning everything. Up to now, my Human Anjali playthrough has encountered some problems. First of all, I don't know what stat to concentrate on . Is it necessary to invest in Will, but then, her Human form uses mostly melee attacks, so should I instead concentrate on Attack. Then again, she has a talent called Radiant Will which increases her will. Does this mean that Will is more important? Secondly, her movements are slow. This truly counts again you when playing melee and on hardcore, for monsters will slay you before you even have a chance to deliver a 2nd attack. Therefore, can Stamina and Armor help? Another problem is Focus. I can see no ability that regens Focus and her Militancy talent provides little help unless U pump agility, which leads back to my 1st point: confusion on what stat to invest in . Also, what talent should I max ? As far as I can see, the Grace of FLame thingy is useless for 25% added Block value can't save you from being crushed flat, a full Focus bar really can't take 1 hit from bosses...and U need high Agility as well. Please, I need clarification. Someone, if any, who has succeeded in making a survivable human Anjali please speak up.
  18. Thanks guys. I've just beaten the Creator God with Lucas and guess what? HE ROCKS. TO me he's the greatest character. He moves fast, and kills fast. Reasons why I recommend Lucas for Hardcore players: His tier 3 skill: Vanguard Strike makes him invulnerable while casting! And he can dash from 1 enemy to another with Heroic Charge. The skill also costs little focus and if Excecutioner's Charge is maximized, he will critically hit anything with less than 50% health. I combine Wind Shear and Blade Dash by maximizing the wounding gale prof for WS-meaning that any enemy get hit will bleed- and Hermorrhage-2x dmg on bleeding foes- for BD. It's funny to see mobs crumbling into piles of corpses once Lucas passes through them. To deal with big monsters like Darkenweyrs? and Cyclops, just use Shield Pummel right before they strike. You can slaughter them without losing any health at all! With 5 profs for the +Focus Regen in Unbrindled Wrath, Lucas can simultaneously regen Power and Focus. Whenever the ability expires, the Power spheres are already charged up and ready to be used again, and again. ==> LUCAS IS SIMPLY TOO GOOD
  19. -An expansion, duh -More specifically, an expansion that continues and EXPANDS the story, not some "challenge maps/dungeons pack". This is not Lara Croft and GoL and please, no DL item pack. An expansion should contain those things and it's not reasonable to charge people for loots without new challenges. PROPER STORY with MORE QUESTS and ABILITIES new ITEMS. -Fix tons of Co-op issues. -I ask for 1 more thing, stay with the game. Don't abandon it. DS3 can be remedied and improved a lot and we're all hoping to see that improvement in an expansion. -DS3 ROCKS !
  20. This is (one of) the reason(s) why I started this thread. People who say they hate the game w/o any good reason or argument and a mature attitude should be damned to hell!
  21. If you play as Katarina, the only possible and useful move in this area is EMPOWERED Heartseeking shot with maxed talent THrill of the Hunt and high agility. It will destroy all those pesky mobs and recharge your power up to the same level. I really hate the archon (either Chakti,Rajani or Saraya), they can instantly kill U with 1 spear throw or with their flame pillar. WHen I'm Lucas I use Vanguard strike a lot for you're invulnerable while performing that skill. Just Heroic Charge to quickly approach the boss and Vanguard Strike and run and repeat again. If you're Reinhart it maybe harder for Reinhart fights slowly. Just use the GoA evrytime U can and STAy AWAy from the mobs! No suggestions for Anjali though
  22. Really Monkey you misunderstood me. If you've played Diablo and other dungeon crawlers as well as MMoRPG the style and combat mechanism are almost identical to each other. The character can only be controlled by means of mouse click. The character's bar always consist of dozens of numbered buttons for skill and item assignment. Dungeon Siege's button mapping is irritating for it's not configurable. However, you can't deny that it's now a lot simpler. And there are also other HUD6 improvements that we can't ignore. That's is what I mean by innovative. I've played not many dungeon crawler games but some of the quite popular ones Diablo, Torchlight, Titan quest, and some MMorPG games, enough to see that their character build system are actually the same. When U add skill point, you just add. But in DS3, each skill has 2 branches. you can either merge the 2 or invest solely in 1 and create a whole new way of building. If U want an example, I'll give U. Again, you sadly misunderstood me on the strategical-ness of the game. Usually, in Diablo for example,(I'm not bashing Diablo just giving an example) if a boss is tooo powerful all U need to do is be patient and train your char up a few more lvls and Ur ready. In DS3, however, you can't rely on level and sometimes you got stuck at a boss (rajani for example) and there's no returning whatsoever to "upgrade your character. Dodging, for 1 thing, doesn't make you invincible. You'll have to break from dodging to actually damage your enemy and even 1 split second of carelessness can kill you. Every boss needs a specific strategy for easier approach, not just "dodging" like U say. Also, I never say that DS3 is as good as Jade Empire. Jade was epic, but what I mean is I see the essence of Jade in DS3: the companion, the choices affecting the outcome, the character's stances... And yes, Jade was long, and why was DS3 mostly complained about again? As I've said, had the game been longer , it'd have been even greater. As a DS3 fan I find that hard to cope up with. you say this's like Double Dragon? Now that's an insult. I have nothing to say about the co-op. It's really a careless and clumsy attempt of the developers to, how do I say this, onlinize? the game. This trend has to stop, really. I write this not with the intention of booing traiditional dungeon crawlers but rather to make ppl realize that DS3 is not that bad, it's actually very fun and absorbing. I know that I can't change the minds of DS1,2 ,Diablo hardcore fans but others, who just hear about the rumors and reviews, needs to know another perspective.
  23. Well, Blade Dash and Wind Shear is like inseperable. Max out Wounding Gale which make sure that every foe got hit will bleed. Then max out Hemorrhage for Blade Dash that multiply damage on bleeding target. So it's like Wind Shear-Blade Dash, Wind Shear-Blade Dash Shield Pummel can be used to chain combo when dealing with bosses. I don't know about Vanguard Strife or Earthrending cuz I've not even unlocked them
  24. That's what I think about the reaction of fans towards this game. They've always wanted DS3 to be like its predecessor and other dungeon crawlers: hours of maniacal mouse clicking and potion pumping and those that stay on the computer long enough is the winner. Really! Many failed to see the innovation and improvement of this game comparing to the classic dungeon crawlers. The combat system now prevents tanking and mindless button slamming and forces player to pay more attention to strategies. The proficiency system makes the game even more varied and 1 character can follow many different paths, not just 1 or 2 sub-classes. In the old dungeon crawlers, if you make a wrong move in investing point, you're screwed, your character will be slug weak (know what I mean). And you'd have to choose a specific weapon to start and change of weapon mid-game affect your character a lot. However, it is necessary in DS3 to change weapon (here we have stances) in order to adapt to different situations. The game presents a battleground where U win by skill, rather than by good gears or level. Also on the story, many say it's linear and the characters have no depth. This is quite right. But since when did people expect dungeon crawlers to have an excellent story and deep characters like those of Assassin Creed, P.of Persia, GoW...? Isn't game like these are supposed to be slaughtering mobs, moving from 1 town to another,kill more mobs, equip you character with the most expensive gears...? There are hardly any good story in the history of dungeon crawlers, and DS3's is not to blame. One mistake I think the developers made was naming this game Dungeon Siege. This may sound weird, but the name Dungeon Siege just make hardcore fans of DS1,2 raise their expectations even higher, thus refuse to accept DS3 the way it is. In my point of view, this game is more of the Jade Empire style, not Diablo or Torchlight, or any ARPGs. People who whined and said that Torchlight is better than DS3 clearly didn't think carefully before they spoke. Torchlight is a mishmash copy derived from Diablo and Fate. There are simply no originality, the story has few speeches and more linear than anything I've ever seen. People just love Torchlight because they think it's like Diablo the legend. Torchlight is loved rather for the resemblance to Diablo. Had DS3 been named something else, and the game had been longer, It'd have been recognized for its good things. This argument may be clumsy, but that's what I think, and many else as well, about the complaints and attack on the game. Stop living in the past, people. DS3 is new, is fun, and is worth being praised for. Please don't bash me if you disagree, I'd like to hear your opinion as well.
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