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Everything posted by Drowsy Emperor
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As was somewhat expected the rats in Kiev are at each other's throats: http://rt.com/news/155748-rally-kiev-massive-fight/ Now that they've "served their purpose" as the brownshirts of the protests Kiev expects the neo-nazis to disappear, which is not happening.
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lol
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If I may make one suggestion Mr Emperor, when near the end of chapter one you have to make a binary choice, choose the Elf first time. Far more enjoyable path, though of course it's up to you. Good timing on your part, I'm at that juncture this very minute
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Ah, well I didn't KS ToN, or anything for that matter. I pay for the finished product, if its any good.... Regarding combat and ToN, it will all depend on the story. If its good, no one will care that there is little combat, like with PST. If not, well, that's not going to be so good then. I'm not against combat in RPGs but I like them to be integral to the the plot, not thrown in to pad game length. Trash mobs bore me and are an obstacle to exploration and immersion. Everything in moderation, in other words.
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Dunno but I hope they keep the sys req reasonable. My laptop can handle W2 on mostly high settings and I'm not buying another one or upgrading any time soon
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The W1 inventory is a single screen at least... The second one is a case of console list chaos.
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Did you KS ToN? Its exactly the multi-hour navel gazing that made me sprint in the opposite direction of that game. Ive never played any of the Divinity games, so Im not sure what I was expecting, but I was hoping for a game in the vein of BGII (high fantasy, good combat). ToN?
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Witcher 2. I'm in Flotsam now. It seems they had a lot of money to throw around but a dearth of ideas. Inexplicably, W2 makes mistakes the first one didn't, like excessive railroading, borderline unusable inventory system, quicktime events, excessive cutscenes. Its a blockbuster syndrome. Too many characters are introduced then say too little, then they're gone...
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Hmm, youre the second person to mention this. I think it was Hassat Hunter that mentioned being ~16 hours in and there being little to no combat. Bummer. Little combat you say - auto win for me! The original Divine Divnity was just a Diablo clone with more interactivity so I never looked into the series further.
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I love the music on that small in game clip!
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Could be, just like any other subscription based game these days, but Wildstar is clearly build from ground up for ex- and current wow players and there was, what, over twelve million of them at it's prime? If Wildstar succeeds luring a good chunk of them over they won't be having to worry about going F2P anytime soon. But if that doesn't happen and if ESO also starts losing subbers, I wouldn't be surprised if subsciption based games would be a thing of the past soon. I don't think anyone is luring a chunk of players anywhere these days, some of the paint has worn off from MMO's after WoW... especially with subscriptions. The thing that stuck me first when I was looking at the wildstar website is that the game seemed geared towards younger players.... who may be the last social group to have regular subscription money available. But then, what do I know.
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It was the last RPG that brought something new to the table and that I really enjoyed. Funny thing is, I can't seem to bring myself to play Witcher 2. I have a nagging feeling they ruined the spontaneity of the first one and went for hollywood putting production values above everything.
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My girlfriend is playing W1 right now and shes enjoying it. She's also trying to bone anything that has a pulse in the game... so much for misogyny.
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Think that one is going to go F2P in under a year.
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Now I'm dying to hear the other four and whatever adjectives are left.
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Epic post by Volo, someone sig that ^ The expansion of MMO gameplay is a really annoying thing because it kills interesting decision making during combat. All games can be reduced to numbers, but the numbers game is so painfully obvious in an MMO it kills the actual joy of role playing and imagination. No positional tactics, no reflex requirements, no way to gimp the system in creative ways, just an endless grind in your "designated area" in one of the few "designated roles". I remember when I was being crushed as a noob in WoW duels how suprising it was that my character, just a few levels beneath the opposition actually had no chance, zero, nada, to win. There was nothing to do in actual combat that could change the outcome, his numbers were bigger than my numbers and if I wanted to win I had to have bigger numbers than he did which just means more in game grinding and then he'd be beat... by numbers. Being the kind of guy that uses a calculator to write "boob" I gave up on the World of Numbers and went to play something else instead.
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It starts out with the premise of a haunted house story and plays like it too, only there is no haunting or payoff for the tension.
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I'm anticipating this one as well.
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In ME 2 you could customize everything apart from the important things. They were either blue or red and it didn't matter which pill you picked cos you weren't going to wonderland anyway.
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Actually being weaned on the Myth series I rather like tactical positioning. Selecting formations was half the fun of that game. The other half was watching the enemy butchered as he charged my three deep line of braveheart berserkers, while dwarves lob explosive beer everywhere and gibs fly in all directions and the narrator, in a gleeful voice exclaims: Casualties! bwaahahahha. Now that was a manly man's teenage fantasy game!
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I played through Gone Home in a single sitting. It started off well but went downhill from there. For those who don't mind spoilers, the gist is this: girl comes home from a trip to find her parents and her little sister gone. So you look around the house to find out what happened. Her parents are typical middle class family, the father is going through a work crisis and the mother is having an affair with a co-worker. They're actually on an anniversary trip so their story ends up on a semi positive note. The little sister is a lesbian and the entire story revolves around her and her girlfriend with the typical "mom and dad don't understand me" crap so she runs away with her. That's it. There is a little flirting with the occult but its irrelevant overall. If it was a movie it would be a routine crappy drama you'd forget in an instant. Since its not a movie, its a crap game. But you're not really gaming since there are no puzzles, so its just crap. The story, the sole motivator is bland and banal. Its the type of game that critics love to wax lyrical about because it pretends at being significant and deep, when in fact its not. Don't waste your time on this. 1/5 stars
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What he used to have were some chemical weapons that were given to him or that he bought from the US and used during the war with Iran. Apart from the obvious hypocrisy of accusing him of having something they sold him in the first place, the fact that he had them at some point doesn't lead to conclusion that he would actually use them against the US. By the time the US attacked Iraq he had nothing. The lie was twofold: 1) He had and was producing WMD's in significant quantities 2) Those WMD's are a threat to the US and the "free world". Volo makes some relevant points The whole justification that Western media lies because of the Iraq invasion just gets tiresome and definitely doesn't represent the reality of the state of the veracity of most events the Western media raises Saddam used chemical weapons against the Kurds and the Iranians. There is NO doubt he had them in the past and was prepared to use them in past conflicts. The misinformation that most Western countries intelligence services had were the fact that he still had them. Yes the wrong information was given to various governments and this was used as part of the justification for the second invasion of Iraq But this doesn't negate all the subsequent stories around global events that the Western media brings to our attention Zora, Drowsy, Vals and Sarex you guys really need to stop using the Iraq invasion as a valid reason for why we cannot trust anything the West says. Personally I check multiple sources when it comes to global events and I can corroborate what I say and believe. But I admit I don't use RT as a source of information as I don't trust it in any regards. You're in fact glossing over everything I said while whitewashing what happened in Iraq. At least a 100,000 died there for nothing and probably many more. This is the sort of crime that international courts were supposedly built for. Yet no one ever faced a court of law. Of course, the argument that western intelligence agencies had "misinformation" is rubbish, as if such huge institutions base their opinion on what the local grocery keeper says and not the collective knowledge of many people. The WMD's were a lie necessary because there was nothing bombastic that could be attributed to Saddam to get the war going. The Iraq argument is the perfect argument that western media is in service of the state's foreign policy because its airtight, a lie of such epic proportions that was impossible to hide. There were many such lies. The "Racak massacre" in Kosovo (featuring KLA combatants slain in combat dressed up as civilians), the "Srebrenica genocide" (where the victims of "genocide" rose from the dead to vote in subsequent elections), the "Serbian concentration camps" in Bosnia. All of these were outright fabrications by the western media. Thankfully, not everyone is willing to be a part of it.
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This doesn't really mean anything, there were probably a hundred people who had reason to do this. It could be political but it doesn't have to be.
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That's why I bought a mechanical keyboard, except these are nowhere near the standards that IBM used to have. These guys still make the original Model M (in the same factory) http://www.pckeyboard.com I use one at work and still use my 1993 IBM Model M at home. How well do those work to game on though (thinking Unreal Tournament and the likes)? I've been considering a mechanical keyboard for a while (though probably not a Model M because the noise those make would make me rather unpopular at work. I used to have a colleague who had one and had to ask him to stop typing while I was on the phone with him because I couldn't understand a word he said. Also I prefer keyboards without slanted keys, much better ergonomically, though still fairly rare, alas) Well I'm looking to buy one, used even, but I'd use it for typing and plug in my 6GV2 when I want to play something. There are those in between Cherry MX switches like brown and red but there aren't any in Serbia so I never did have the opportunity to try them out. Here we only have the Razer and Steelseries keyboards, probably the bottom feeders of the mechanical keyboard world.
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Bows were more effective in the game than melee due to the AD&D rules/implementation, can't remember which. Especially in BG 1 where you could kill most things by outfitting the whole party with ranged weapons.