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Drowsy Emperor

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Everything posted by Drowsy Emperor

  1. The people who spent time writing that need to get help.
  2. I tweeted a question about character sprites to Trent (if they'll be improved/changed), let's see if he replies PS: I've been on twitter for 10 minutes and I hate it already
  3. Do we really need another thread discussing this? Last 15 pages of the ME3 topic ought to suffice.
  4. It does look pretty on the iPad but I don't see how its going to be practical to play for longer than 20 minutes.
  5. Paying attention doesn't mean its challenging, it just requires you not to pick your nose and aim at the same time. Imagine that, it ended after the ending.
  6. If that's true (and I'm not sure we'll ever know for sure), then it certainly paints Casey Hudson and Mac Walters with massive egos. It would also explain why an entire writing team would actually think that ending was good. I refuse to believe that a full team of individuals whose job it is is to write for a living, would all think that was an awesome ending to the trilogy. However, I could very well see one or two egos who think quite highly of their own work could. Yeah. I know somebody who says thtat Casey comes uff with a huge pile of "SMUG^tm". And I dont' know if this happened to anyone else, but when me and Der first finished the game, we couldn't skip the credits until Casey's name had shown up as "Project Director" (the prompt would come up and everything, but it'd just ignore you until after Casey's name had taken off). So him changing the endings because it has to be grimdark(!) is in character. Didn't really feel any attachment to most of the characters this time. Possibly exception being my "romance" option from ME2, but then she was the only one who ever cared about my Fish (and she didn't want to go back to the Normandy) I'll never understand why they dumped more or less the whole ME1 cast in ME2. The ability to play some of the same characters over the course of the trilogy is what made them so endearing in BG. But then the only memorable character from ME1 was Garrus, so it was probably for the best. Liara and Wrex. Liara is probably a more personal choice, but Wrex was arguably THE memorable character. Garrus was just the "Good cop confined by red tape" archtype, and it wasn't until ME2 where he gained a PILE more complexity. You're right about Wrex. For some reason I though of Grunt as an ME1 character, because they're so similar. Except Wrex is an actual character of sorts, and Grunt comes off as a stand-in.
  7. That's funny because the game wouldn't have lost anything even if the final mission wasn't touted as "suicide" but rather as just hellishly difficult. In fact, considering how easy it was to get everyone out alive, the suicide thing made it more anti-climatic than anything.
  8. Didn't really feel any attachment to most of the characters this time. Possibly exception being my "romance" option from ME2, but then she was the only one who ever cared about my Fish (and she didn't want to go back to the Normandy) I'll never understand why they dumped more or less the whole ME1 cast in ME2. The ability to play some of the same characters over the course of the trilogy is what made them so endearing in BG. But then the only memorable character from ME1 was Garrus, so it was probably for the best.
  9. So, Skyrim? I'd assume he hasn't given up on the storyline and characters that much.
  10. Woohoo, perfect for my new Thrustmaster joystick. Morgoth...
  11. No. I never claimed the bosses screwed up in Bioware. I was accusing the lot of them for not having a clear idea where to take the series. In retrospect, that was pointless, since they already admitted as much.
  12. I'm more interested in the proposed improvements to the "rendering" whatever the hell that means. I'm hoping for the ability to play the game at higher resolution without making everything tiny. Maybe redrawn sprites - they're the most dated aspect of the graphics. I have a 22" screen and while BGII looks phenomenal on it with a widescreen mod, the characters are about 1.5 cm tall, and I can see most of any map I'm on. Reducing the resolution under native 1680*1050 is out of the question, on LCD's it makes everything look like crap. The font is also too tiny to be practical.
  13. Well don't get a heart attack, but I agree and think the entire ME series had gameplay problems that were routinely ignored in favour of superficial things that got blown out of proportion like romances, continuity issues and other matters of "fluff".
  14. That, arguably, isn't any better than what's already on the table.
  15. In that post he says the dude Casey is very analytical/dryly intellectual. Funny how many plot holes got past such an "analytical" person. Smells more like they simply rushed the ending.
  16. I'm skipping it too. Too mindless for my tastes nowadays. I should have skipped SC2 too but I was itching to play a good RTS. People droned on about the death of adventures for years, yet the RTS practically died overnight without anyone noticing.
  17. This... Never cared much for the setting, but the first game had other things going for it. If they return to that, I might be able to muster a bit of interest. I'm in agreement. Although the chances that tactical combat and real exploring are going to make a comeback are very slim.
  18. Where? Ah you're referring to the typo. I forgot the 3. Besides, it doesn't change anything - someone or other from BW openly admitted that they never thought the ending out and only had concepts they wanted to implement.
  19. I have all the versions of Blade Runner (except the unedited studio version obviously) and its not a good comparison. Ridley Scott was forced to implement things he didn't want to. First chance he got to do it, he cut that material out, mainly a clear happy ending and Ford's monologue (which Ford himself hated too). To put it bluntly its a case of suits hijacking the creative process and the artist reclaiming his work. Besides BR was a financial flop so its hard to argue that the changes were made to sell the movie or please the fans. The man wanted to see his vision through and it paid off (unexpectedly) in the end. ME3's original creators simply screwed up their own work and its arguable they didn't even have a vision to begin with. That's all there is to it.
  20. Pretty nice of him, two thumbs up from me.
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