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Everything posted by Drowsy Emperor
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Okay, would you now give a suggestion or is that going to remain some faint expectation that the game inevitably fails to meet? The way I see it, we could bitch all day long about how these evil money sucking developers are trying to trick us all into buying a decade old game again or we could draw up a list of stuff we want to see done and fixed, make sure they get it - and see what they do with it. It costs nothing, I'll even do the leg work of writing up and sending the email on behalf of the "jaded fans loitering at Obsidian forums" - all you have to do is supply the grief.
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AP is the bestest game ever!
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Nice dodge bud, but no. I'm not doing the legwork for you (much less on Twitter. Ugh!). I was simply curious whether you really knew any actual details about the new build beyond "ZOMG mousewheel zoom!" or just buying into the hype. Shame it's the latter. Actually I do know some stuff, but your tone is routinely equal parts irritating and condescending so I have no real reason to share it with you. Please don't lose any sleep over it.
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the marketing point was difficulty, but that's not what makes the game good. The only good thing about the difficulty is that it forces you to pay attention to what you are playing, which gives you the time to really notice all the great things about the game because you aren't rushing through it. Combat System: the game has possibly the best combat design of any action game i've ever played. You must be precise, methodical, and know when to strike and when to block or dodge. its not fast like devil may cry or ninja gaiden, its slow and all your moves have real weight behind them. animation and hit detection are excellent, but its the thoughtfulness and timing of the combat system that sets it above other action games. leveling up has a minimal effect on your ability to defeat enemies, it mostly comes down to how good you are at fighting. having better equipment means you can make a mistake (maybe just 1) and keep fighting, and having better weapons means the enemy will take a few less hits. but no matter what, almost any enemy can kill you, and every boss will take 2-5 tries to defeat before you learn its weaknesses and how to attack it. Art Direction: dark, moody, frightening, gothic. AAA art design in every sense of the word, from enemies to armor to the environments themselves, the game is among the best in the last decade. i wish the game had a god mode cheat just for players who don't like hard games to be able to wander around and enjoy how atmospheric the game is. Level Design: fantastic, on par with the best metroid and castlevania games, if not quite reaching the heights of Ocarina of Time. the more you play the more you will appreciate the care and attention that went into building the world. it makes corridor games and most modern games in general look like the work of lazy children. not everything about the game is good though: the difficulty level spikes dramatically when you get about 2/3 through the game. it was hard enough at the beginning, but i actually got to a point where i could get to 3 different bosses, but couldn't kill any of them even after several tries. I wish this game had an easy mode that unlocked after you die 100 times, just giving all the enemies half the life and changing nothing else - the game would still be very hard, but not frustratingly so. also, some people dont like the combat system because its too methodical, but thats a personal taste issue. I can live with hard combat as long as its not a grind fest. I don't see you saying anything about the story?
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Yeah, that's puffery, so I expect that kind of talk to appear in the devs' Twitter and ****. But, since you are apparently paraphrasing, maybe you can explain in detail what "a complete graphical overhaul" exactly means, considering that "the details of which aren't all clear at the moment". And while you're at it, maybe elaborate on what that "plenty of new content" actually is... Or maybe you could just get off your lazy ass and read twitter for the few scraps of information that are available there?
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I don't really believe there will be a BG3, but I also don't care. The series may be my favorite of all time but its done and finished in a way that needs no sequels even with ToB's problematic status between expansion and full game. By ToB the engine and story were taken as far as they could go, which was pretty much perfect in my book. What is really needed is a new, unrelated RPG that takes the genre beyond BGII.
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I started with Broken Sword 2. It was my first real PC game. I loved it to death but when I got my hands on GK3, and GK1 later I never looked back. In all honesty Jensen is, by real world standards, a mediocre writer. I have one of her books somewhere. In the video game world, she's practically Shakespeare (which says a lot about video games). Gabriel Knight and Grace Nakimura had a "mature" relationship (in GK3) and good characterization a decade before it became trendy to promise those things and routinely fail to deliver. In fact, characters of that depth or complexity in games can be counted on the fingers of one hand. She's also a thorough researcher of the topic she intends to cover and its a pleasure to play and actually learn something as you go.The puzzles were often real detective work and cleverly thought out - not the illogical stuff of most other adventures. On a related note, Jensen's husband is a good composer of video game music.http://www.youtube.com/watch?v=jEGwJF42Fu0 HOWEVER. At this point I don't think her name can get the kind of money needed to make her games work to the fullest. Grey Matter's cutscenes were a disgrace in an otherwise good game. This is why I don't expect much of any new project, let alone three at the same time.
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You got your reply in the other topic. You're also badly informed. Plenty of new content will be included, a complete graphical overhaul the details of which aren't all clear at the moment, modded stuff that can be switched on and off etc. Its not a new game, but if it works it'll remove a lot of the hassle with mods the current one has and will introduce some new players to a classic game, hopefully. I've contacted the people working on it and some of them were part of the original BG team. They've also done a good job with the MDK remake so they're not (entirely) about money. How well this game sells will directly influence the possiblity of BG3 as well. I personally would be satisfied with just the graphical tweaks, so that I can play the game on my widescreen monitor without bothering with resolution mods and tiny dialog text (which can also be modded apparently).
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Enhanced edition isn't an iOS port, that's just a side feature. We have a whole topic that covers the various improvements and changes including new content. Black Hound is dead. It had nothing (or very little) to do with Baldur's Gate in the first place, and like Dark Alliance 1 and 2 it probably just used the name. BG3 in some shape or form depends on the success of the enhanced edition and Atari's good will since they currently hold the license. This is straight from the developers mouth. BG3 as an idea makes little sense. The story is complete and done with ToB. Any new game in the series is likely to be something completely different with a nod to the original.
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Since when is that relevant to the question I was asking? I haven't heard a single thing that makes this game worth playing apart from it being "too hard for n00bs" meaning it could, for all intents and purposes have as much real depth as Ghosts'n Goblins.
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Remind me why we care? What was the selling point of DS apart from difficulty?
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BW orignal NWN was better animated.
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Machinarium was great. Then I played Gemini Rue and Grey Matter and I'm now convinced that anyone who talks about the adventure game genre as dead needs to get their head checked. Botanicula looks great too. Insta-buy for me.
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The outrage will be glorious.
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Yes. Now that I saw a singleplayer video too, I'm quite diappointed, and all excitement dissipated. Strange how slow the Aliens are.
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http://www.eurogamer...d-system-report PS4 won't have backward compatibility. F-you Sony. As for the "Extended cut": ahahahahahahahahhaah. I can't wait to see how they're going to "tie up" the ME series.
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It looks boring.
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I love Jane Jensen, but the prospect of GK4 is far more interesting than GM2. Grey Matter was a good game, but it lacked polish and felt cheap at times. I even forgave it for being super easy because of all the nicely designed puzzles.
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Molyneux. Would you bet against that?
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I'm not against Kickstarter I'm just saying that at this point I question the sincerity and passion of some designers. Reappearing after a decade of unremarkable games with tall tales and a bucket load of promises smells suspiciously like taking advantage of our nostalgia. Its like Metallica announcing they're going to make Master of Puppets 2 and they only need my money to make it work.
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I wonder which designer will be the next to crawl out of oblivion to beg for alms. People forget that we also had plenty of bad games back in the day when designers were left to their own devices with little or no corporate oversight.
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Weird that anyone even cares about the ME3 multi-player enough to mod it. Its not like anyone will be playing it in a month or two.