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Azure79

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Posts posted by Azure79

  1. I wonder if there is a entire pantheon of Gods of which the flying spaghetti monster is one. Like the Raging Ravioli Monster...God of Hatred. Luscious Linguini Monster, Goddess of love and lust. The Fiery Fettucini Mosnter, God of the Underworld. The Pednatic Penne, God of knowledge and learning.

  2. Looks like I'll have to buy a Gamecube and a GBA and a GBA adaptor to play all those interesting titles.

     

    I'll definitely try those games you mentioned SP. I've seen Shadowheart in the used section of my local Gamestop. I can pick it up for an affordable price.

     

    The reason I play most games is for the underlying story and the characters. I guess that's why I'm drawn to JRPGs. But I can't seem to get past the random encounters and other aspects I mentioned before. Everytime the screen blurs and phases out to signal another enemy encounter, I get annoyed.

     

    Maybe another game atmosphere other than FF will change that. I hope.

     

    I saw a movie for a game called 'Digital Demon Saga 2' or Shin Megami Tensei(?) The artwork and animations were strangely appealing. I was thinking about givng that game a whirl.

  3. I just wanted to hear everyone's opinions on JRPGs. I know this might be a sensitive subject, so let's try not to start a flame war.

     

    Now I'm not really familiar with JRPGs. I can count the number of JRPGs I've played on one hand. 3 that is. All Final Fantasy games. Six, Seven and Eight. I played X as well but I couldn't finish it.

     

    I considered myself a FF fan for quite awhile and not having a PS or PS2 until recently I couldn't play FF9 or 10 until recently. I was looking forward to it too considering the fond memories I have of the previous games.

     

    I tried my best but couldn't finish it. I found the entire gameplay mechanic pretty annoying after awhile. I didn't like being interrupted every few steps by monsters, I didn't like seeing the same attack animation over and over and over again. I didn't like the turned based combat system with my side and the enemy separated by an invisible line taking turns bashing each other. It felt artificial. I hated seeing the party's winning poses again and again. Ok I get it, we won. Can we skip this part?

     

    I thought to myself, "But wait, you really liked playing the other FF games. What gives?" I don't know. I guess my preferences have changed or something. I even tired reinstalling FF 7 and 8 and loaded up 6 on an emulator to see if there was something else to those games X lacked. Nope, I quickly got annoyed with those games too, well maybe except for six because the combat went much faster due to simpler graphics and animations.

     

    So since I seemed to be turned off the FF series, are there any other JRPGs that don't have enemies interrupting you when you walk around? I think that's the most annoying aspect for me at the moment.

     

    I'm not going to write off JRPGs since my experience with them is so limited. Plus I'm afraid ShadowPaladin might hunt me down. Do all JRPGs share a same basic template? Turned-based combat with a unique battle system and skill system for each game, fairly linear story, people with funky hairdos and those goddamn enemies interrupting you every 5 seconds while you try to get from point A to B?

     

    If you're into JRPGs, why so? Oh and recommend one with an exceptional story. I'll give it a whirl.

  4. I haven't read David Gaider's Revan fanfic. Where can I get a glimpse of it?

     

    Personally I think Bioware's games are solid enjoyable titles. Compared to what does get released in the gaming world, I'd day Bioware is doing a good job.

     

    I agree with you Hades when you say that some of Bioware's storylines seem a tad repetitive especially with the NWN OC and KotOR, but they tell the stories in an enjoyable manner so I can't really complain. Ok...the NWN OC wasn't that great...but I think that's mostly due to my personal preferences.

     

    Looking forward to Dragon Age here.

  5. I think it's safe to say that we have this small tingling in our hearts for what K2 could have been...should have been.

     

    I for one can't wait until the Restoration Project is finished and I apply the high res patches to play the game as it should have been.

     

    I'm actually looking forward to the completion of the project more than any official game at the moment. Well, maybe except for the HL2 expansion. Alyx(Alex?) ran away with my heart.... :ermm: I like girls who can shoot guns and kick ass.

  6. Isn't Gothic a 1st person view?  I know I'm limiting myself, but I can't get into FPRPGs.  I had to play pretty much all of Vampires in 3rd person view.

    Same here. Ever since I tried my hand on the Might and Magic series, the first person view has always seemed awkward. Especially if the game is party based.

    So you weren't a fan of the KotOR series, then?

     

    Kotor wasn't strictly first person view. It was 3rd person over the shoulder. I can handle that since it affords me a view of my character and party members. Plus the camera allowed me to view the action from a hortizontal 360 angle which helped somewhat.

     

    I was talking about strictly first person view. It might help immersion in RPG games but I think it hinders combat.

  7. I'm fairly anti-exploration in RPGs.

     

    Exploring isn't interesting unless there is something there worth finding.  I don't  just mean treasure or experience; rather, some interesting gameplay.  I found the BG1 exploration really boring.  I would dutifully clean all the 'black' off of the map, kill a few dozen xvarts, and grumble about what a complete waste of time that was.  But the uncertainty kept me hooked-- I had to keep exploring everywhere, because there might be something good out there!  I'd get frustrated for all the wasted time and angry at myself for meta-gaming, which made the game a lot less fun. 

     

    I think that developers have a conundrum.  They either go all out for free exploration, and end up with Morrowind, or they design interesting areas in out-of-the-way corners that most players are going to miss (e.g., the Modron Cube in PS:T).  I'd rather see all the best design on the main track of the story than have it hidden where I'll never find it, and why put an area in if you're not going to design it well?

     

    I feel exactly the opposite on the exploration in BG. For me it was a thrill to 'expose the black' of the map because you didn't know what was up ahead. Whether it be just a few Xvarts or a mad wizard controlling a few basilisks or bounty hunters. It went past the need to find new loot and just seemed like my party was off adventuring, trying to do good deeds(or evil).

     

    I guess it's how you look at it.

  8. I was looking around the net for any interesting RPGs I missed and Arx Fatalis came up. I'm in a RPG gaming slump right now. I want to play something deep and engaging with a great story.

     

    So has anyone played Arx Fatalis? What are your thoughts?

  9. The Elder Scrolls topic got me thinking on the exploration system in games, more specifically cRPGs and console RPGs.

     

    There's no doubt that exploration is a big part of the RPG experience. My question is how do you make exploration fun and interesting? What do you all think?

     

    From a personal perspective, the most fun I had exploring in a game was in Baldur's Gate. The world map had discrete areas where the player could go and each area had something to offer, whether is was running into a party of hobgoblins, facing off against a mad jelly creating wizard, meeting a basilisk for the first time and promptly getting turned to stone and fighting off against unexpected parties of mercenaries out for your head.

     

    I think what made that system so fun was that you could go off the main story and just go off finding new places to explore(by exiting the current map at different points) without getting lost or losing any drive to continue the game. Also by keeping each area distinct from each other and with a certain goal to accomplish in most maps, it kept the player engaged and gave them a degree of satisfaction when the map was finally cleared.

     

    I also think the scripted encounters with the bounty hunters out to kill you was great too. When I first played the game I went off exploring, trying to discover the new areas and the bounty hunters would appear with the declaration that my character's head would make them rich. After the battle I would discover the bounty notice and be reminded of the main quest, of that shadowy menace out to get me and that would inevitably get me interested in going after the main quest again. I think these might have been put in as reminders by the devs that the main story was still out there, waiting for your attention.

     

    Ease of travel was something I liked as well. Once you opened up a map you could travel there right away via the world map. This was most helpful when quests took place on several maps. I don't understand the complaints people had with the travel in Baldur's Gate.

     

    So to sum up, reasons why I enjoyed the exploration system in Baldur's Gate.

     

    1. You were free to abandon the main quest and open up new areas to explore. It gave the feeling that your character was opening up his/her own path.

     

    2. Each area was discrete so players wouldn't find themselves wandering aimlessly across the entire world map probably getting lost in the process.

     

    3. Each area map had something to accomplish giving the player satisfaction in their explorations.

     

    4. There were 'friendly' reminders in the form of bounty hunters out for your head that got you interested in the main quest.

     

    5. You could travel quickly to areas already explored, decreasing the amount of time just walking and doing nothing.

     

    I was dissapointed that no other IE engine game had this kind of exploration system. Especially BG2. I was expecting another huge world map with areas to discover and explore but ended up pretty dissapointed. It was still a great game though.

     

    I really wanted to like Morrowind too. I really did. The concept behind the game was intriguing. I can go anywhere and do anything I like? Cool, a whole world for me to explore at my leisure! After several hours just walking around and killing stuff and gathering spell components, I was bored. I had no idea what was going on or what I really had to do. Of course this was partly my fault I suppose, but I think Morrowind lacked a driving force that continously pushed the player forward or got them interested in the story.

     

    Well anyways, give me your thoughts on exploration in RPGs. What is the ideal system you want?

  10. This game looks impressive!

     

    I tried playing Morrowind, but something about the game just turned me off. To me the conversations were boring, the combat tedious and exploration seemed more like a chore with me killing the same enemy over and over again with the same combat moves or spells.

     

    Picking up and collecting various roots and spell components I guess were fun for some people, but to me it seemed like a job too.

     

    The combat seems improved in Oblivion and the the fast travel is a godsend to me. Plus you can sneak around! The enemies seem to react appropriately when they get hit too. In that elven ruin the last spellcaster was hit with a sword swing which hurled him against a column then fell to the floor. Cool~

  11. I saw it yesterday.

     

    I haven't seen the TV show but the movie was enjoyable. It was pretty funny to boot. It probably would have been better to have seen the show first since I had a feeling that I was receiving a crash course on all the characters.

     

    They quickly grow on you though. They seem like real people trying to make some money when the sh*t hits the fan so to speak.

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