I'm thinking more about that "boss cutscene" with the ex-wrestler business guy conspiracy or whatever where he's trying to throw you off the building. I don't think they even tell you when to press the button. I had to redo that one about 800 times.
Weapons (even the pipe Ropeburn was using) all flash red when you are able to disarm them. It's part off the runner vision thing that is turned off on hard mode.
I really like this game and have played it through maybe a dozen times since I picked it up a few months back. It's short enough that a full run can be completed in one sitting. I've only got time trials completed for the first three levels of the game. It is a very linear game, but the number of things you can do to shave those extra seconds off a run is actually pretty impressive. The first few times through a level can be a little confusing, but once you've got the route in mind, finally nailing that perfect run is quite possibly the most fun I've had with a game in the past year.
EDIT: Krezack, when you start playing some time trials, gimme your name and we'll see who can outrun the other.
Also, I appear to be the only person every to actually like the cutscenes.
Would the game have been any worse without the lame and cliche plot? The parkour stuff was enjoyable until all the annoying snipers and whatnot popped in.