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Drakron

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    2004
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Everything posted by Drakron

  1. I never understand why the scouts had a Han Solo outfit and scoundrels had a military uniform. So I made a mod, I switch the scout model for the scoundrel model, it taken its time (copy/paste nightmare) but it was worth it.
  2. Its pointless. I play console RPGs and even if FF have its hit-and-miss it have good characterization of evil many form, Yevon evilness for example is not actually evil by himself by of others that created the Yevon religion.
  3. Thats is not true, there are ways to get killed in PS:T ... just piss off the Lady of Pain twice and you get Her Shadow (even if you sould piss her off once to get mazed).
  4. I never said that, I pointed that SWKotOR rumors were highly unlikely and they started in the official Xbox magazine before the PC version even come out. BioWare was also clear that they were not working on it (with JE and a anounced project its no wonder), then OE come along and due to that press article they connected OE with SWKotOR sequel. I knew a SWKotOR sequel or another Star Wars RPG would eventually be done at some point, to deny that would be the same that thinking that another Star Wars RTS would never be done.
  5. <vorlon voice> Yes. </vorlon voice>
  6. I guess the same reason I want to bang my head after my own posts. ... Posting late at night on a dark room ...
  7. Unfortunatly it rarely is. If it was modable I could fix that crap but since its not ...
  8. I dont. NwN pretty much ended the time I had any faith ... now I trust my gut feeling that never lets me down and my gut says "I dont think this is going to work very well" ...
  9. Beats "superlizards of the ice age" by a long shoot ... at least someone read the FRCS.
  10. No you simply point "look here is a god awful story and then you have this better story". Lv20 or Epic are not related to the quality of the story or roleplaying, SoU had lower level and handled the story better that NwN OC.
  11. You left out SoU ... why? Was it because on a lv20 system the adventure was designed for reaching lv14-16? HotU was for epic level, the fact is we start as lv15 shows that the games was going to beat the lv20 cap fast, I think I got epic around the time I faced the dracolich with shows chapter 1 was non epic and chapter 2-3 were epic.
  12. Wrong Volourn. The ability to roleplay is not linked to level and in fact most roleplayers I know tend to play at low level since they are usually uncaring about power, only people that care about power are powergamers and munchkin, the diference is a powergamer does not care about not being able to be higher that lv20 as long he is the most powerful legal character that could exist within the rules as munchkin only cares about levels and power, being legal or not not (they are usually cheaters, even if powergamers look for brokren combinations and broken rules for enchance their power they dont downright cheat). In epic dragons ARE just another monster, that is the whole point of being epic, we can and sould challange the Gods in epic due to the incredible power we have, dragons belong to the realm of mortals that sould fear then to epics they are nothing more that a torn (well usually, give 20 levels of sorceror to a ancient dragon and things get diferent but dragons with class levels are the exception and not the rule) and really at the same scale of power that the epic heroes. Its called epic for a reason and not "the above level 20 handbook". And lets not go over about crap like "artificial level cap" since every single CRPG system have a cap level of some sort, Morrowind have a level cap of 99, Gothic 2 have level cap of 99, .hack// have a level cap of 99, Final Fantasy have a level cap of 99 ... Why in god name there is no issue on those games about having a level cap, WHY ON EARTH IS THE NUMBER 99 A HELL LESS OF A PROBLEM THAT 20 ... I will never understand such mentality and never will ,,,
  13. Volourn, I liked my Revan but I am not playing him again (and neither I wanted to) and I have grown attached to some of my characters, I have a Crab Fighter that I have been playing for almost a year now but really when I get around lv 16 there is no much point for my character to remain active since there are few things that can actually be a challange to him. The day ancient red wrynn became grunts is the day I start to wonder why the hell my character is fighting creatures that could destroy most heroes alone and here he is fighting 4 of then because CR says so, retirement is a option and quite frankly even the most power hungry character would have set up his own domain and rule over others that to continue at some point. That is what epic gameplay does to characters, its a option to continue without presenting a problem to the game world. However this is a CRPG, lately games in general been short .... the kind "finsih in 3 days" short, I really dont expect new games to offer more that 40 hours of gameplay ... and when they are also console games ... With the more limited CRPG character creation, control and development its much harder to be attached to a character, true that some people do but since they cannot do anything that play the same thing over again what is the point? Lv30 does not equate to the character being present more in over 40 hours gameplay that cannot be done with lv20 or lv10. Can you honetly say that ToB that offered more levels and power ove less time that BG1 had a stronger impact on the character dvelopment that BG1? Attachment to a character is no excuse for a lv 20 system being turned over a lv 30 system if it will only allow 40 hours of play, only for The Munchkin Lords that have the need to talk about how their lv 35 character could beat Drizzt.
  14. My "whining" comes from reading the Star Wars d20 designer comments of why they did not created lv 20+ alternatives, they simply that Star Wars universe really does not present the kind of challanges for that kind of level play, a lv20 character in Star Wars simply have no challanges left. If not for the use of the d20 system I would not have the same position but the d20 system is being used and I will ALWAYS have this position when it comes to the d20 system (not with the D&D system that is a diferent subject). People that want more levels are either munchkin or too attached to their characters, since at best we end with a 40 hours game and there will be no direct sequel (again) I think we can rule out the attached crowd and that leaves the others. Star Wars: The Munchkin Lords will simply repeate the same error that was done before, we once again end up with meanless combat and overpowerful (usually cheating) bosses because of high level play. Then again, this is a quick buck schene just like Academy ...
  15. Yep ... I actually expected something like that, I have now grown great respect for european and eastern RPG developers. I really dont know much about Star Wars: The Munchkin Lords but above level 20 is just the step in the wrong direction.
  16. The diference is becaming more conserned with level up to beat the grunts, diablo throws hords at us until we became sick and tired of then. By limiting you make combat special since it does not happens too often and that allow then to create encounters with stronger basic because at most you be facing then 4-6 times to clear the area. The basic idea is removing the hords that lead only to leveling up too fast and having having many not powerful enemies at once, thing of the Star Forge hords that were boring because they were not a challange but could beat us by sheer numbers.
  17. That is done by limiting levels, enemy encounters and making the level up pace slower, not the way around that leads to something like diablo.
  18. No, but as it stands they have the worst. They do actually, force regeneration for example is not present at all in Star Wars d20 and as I am at it weapons CAN be customized in Star Wars d20. Well it can, remenber that HK-47 repairs are done by dialogue. Reasons why Bioware did not do it in HotU I can guess, it would play havoc with people importing characters from NwN and SoU. Yes and no, you know its a skill check on Star Wars d20 for it to work and its exactly how it works in HotU, the spell makes a skill (spellcraft) check to see if the spell is casted, the only diference is there are several skills in Star Wars d20 but that is nothing compared with the seed system used in epic spells in D&D. Reguadless its the same basic mechanic, you simply have to make a skill check and beat the DC for it to work.
  19. How long do I have, doc? Whiskers is a jedi?!?! Funny ... We all have, the only problem is they became self aware and you start to call yourself Eve. (Lets see who can get that reference)
  20. Ah Grommir ... Now I said unfinished, I once said the Sentinel have the combat skills of a consular and the force skills of a guardian and I stand by my observation. It needed more work, not having immunties that come into play once in a blue moon ... if grip was actually stop by those immunities I could say the Sentinel was almost equal. Powergaming comment is from the all the high level equipment hanging around and the very odd creation of the implant system. You shoot yourself in the foot by the fact Star Wars d20 does not have crystal upgrades. Sorry, the scripts just looks for the skill name and then calculates, there is no issue about having diplomacy and intimidate separeted as it sould simply either look for one or the other. Reason that was done was for the "best of two worlds", Bob even said so. However HotU have epic spells that look for the spellcraft skill. Its possible in the aurora and there are leftovers that shows that at one point they actually tried that route ... why the implementation we end up with I really dont know.
  21. I do not mind they throw the rules out the window as long the system fuctions. In SWKotOR it simply had too much problems to function well.
  22. Problem was what stuff BioWare made up but never finished, point in case is the Sentinel class that despite being a good idea it failed to compared with the others. Also my view of BioWare staff is they are the powergaming type, only a powergamer would want to join diplomacy and intimidate into a generalist skill, add the fact Star Wars d20 stuff usually dont have items hat give bonus to atributes and skills (there are but they are few and the bonus are small) and SWkotOR had insane powerful stuff, starting with implants that was really a bad idea.
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