
pmp10
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Everything posted by pmp10
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Seriel keys/product ID, if I had to guess. Ok, so you sell your key to someone else, how is it going to be deactivated for you? Also, isn't this just going to lead to even more online DRM checks? It's about the principle of reselling a 'license' to a game. So in theory you could legally sell your steam/origin account with games attached to it.
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This sadly won't change anything long-term. Companies still consider EULAs binding even in countries that had ruled against them. If they pretend it didn't happen for long enough it will go away.
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Sound a lot like Bioware trying to get emotions into command and conquer franchise. I guess I'll pass this one - the campaign portions of Shogun 2 were already becoming too tiering. The whole 'more drama - more action' direction of the series is just not my cup of tea.
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If streaming ever becomes desirable games will simply be designed with input lag in mind. It's not exactly unprecedented - less responsive/accurate controls get pushed in gaming all the time.
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Microsoft can't keep it's next gen games in development - what would they do with a giant publisher? If those rumors are even remotely accurate then hardcore gaming may be hading for a serious slump. If so f2p will indeed rule in the future.
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Braid. Pretty good puzzles and some ok platforming. Just a shame that any attempt at storyline fails.
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Aside from the fact that one the best selling video-game series to date happens to be 'non-violent' (sims) that approach just proves how bad tunnel vision of developers and publishers have become. Humans will always have a need to satisfy their more creative functions and if you are unwilling to make money of it then someone like Notch will even with an amateur effort. The real problem is that I don't want to wait 5 years for every breakout title that had to courage to aim at satisfying different needs than sex&violence.
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Likely 99% of input is unnecessary but that doesn't matter. The ability to have your fingers warm and in good rhythm is so important that everybody dose it.
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That's exactly the point in RTS 'esport'. The controls must be bad (especially in games like SC2) or skill celling would be too low and professionals would have similar results to casual gamers.
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That's really showcasing faults in the game more than anything else. Frantic mouse clicking should not be much of an RTS asset. Decisionmaking should be. Skill in RTS has always been about frantic clicking multitasking and reaction times. If those games were to center around strategy and decisions they would stick to turn-based format.
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I on the other hand do have an idea of 'espots' and can tell you no to worry about relic - they couldn't do it when they tried with DoW1 and should be well aware of the fact. Their whole design philosophy was to add more and more expansions and are now moving harder towards online persistence often at the cost of dropping support early. Even if they had the experience and suitable design relic simply dose not have the fan-base to push into the market that's likely will be dominated by SC2 for years to come.
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Depends if you can stomach first person melee combat. If you can it's ok in coop but certainly not as interesting as a FPS like Borderlands. I think I'm done with Witcher 2 and the game left me completely conflicted. On one hand the production values and attention to detail are certainly great but the whole feels not as good as the individual parts. Combat system looks like it should belong in a much larger sandbox game, character advancement is almost optional, storyline keeps dragging the irrelevant Wild hunt subplot and introduce/reference events/characters from outside the scope of the games. Add to that the fact that writers still haven't learned their target audience and keep translating things that absolutely make no-sense in English which makes the story-driven nature of the game somewhat of a mess. On the other hand the choice player makes in chapter 2 turns out to be quite significant to the storyline development. Unfortunately since all decisions from the previous games were thrown away I have no faith that they will matter at all in the next installment.
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Take a look at civfanatics tutorials. Cuban Isolationists succession game in particular provided a good intro to the vanilla civ4.
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At the current subscriber level you'll need to wait more then a couple of months. In fact, chances are it will not go F2P until at least one expansion ships.
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Depends on your playstyle: Civ5 for warmongering, Civ4 for builders game. Neither will be particularly gentle to a newcomer but they are still far easier than previous installments.
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Laran has a long history of publishing their own IPs and a build-up fanbase. Obsidian on the other hand lived of sequels and published only one original IP. Besides there are matters of running costs to consider. What can work for Laran/PB/CDP in Europe may not be viable for Obsidian in California.
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I rather have a game based on Slavic myth from them, I am so much sick of all the beating of the dead horse in the generic western RPGs elves dwarves and gnomes... The fantasy RPG genre need some variations... Slavic mythology would be too alien for a average player. They can get away with putting some parts of it like in the Witcher but an entire game based on it would never sell well.
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That's what the publishers would like to think. The reality is that many parts of the EULAs are simply illegal and go through only because nobody will challenge them in court.
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So how is the combat? The demo made it look fun but somewhat of a mess meant more for an mmo. I really don't want to fall-back on the tank-nuker-healbot holy trinity in a single player game. On topic:I'm slowly making my way through Witcher 2. It's certainly has great production values but it has quite a few issues that seriously irritate me. In particular - the combat system that looks like a ballet and the overdone political-cynicism. So far they really drag the game down from 'very-good' to the 'above-average'.
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We already know that you no longer build additional bases so that's not entirely true.
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Interesting interview with the creator of Journey. Anyone else feel he has more point than he should?
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There's no story. Few hours worth of cut-scenes indicate otherwise. Whether it's any good is another matter.
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As long as the Microsoft company line is that blu-ray is obsolete and will be replaced in the near future fully by digital downloads, I don't see it happening. I assume their R&D staff are from the Nordic countries, or some other equally civilised place with no bandwidth limits. That attitude may change soon. They will need some kind of drive for their new xbox.
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Just about finished Skyrim. While I see that it fixed some problems present in Oblivion I still liked it's predecessor more. Especially the guild quest-lines ended up really disappointing. Overall the game is certainly not bad but after a wait that long Bethesda could have done better.
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Don't believe anything regarding piracy found on youtube. Videos such as this will likely be scams trying to get you to register somewhere or fill a survey. If pirating such a title like D3 will become possible the fix will hit torrent sites first.