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pmp10

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Everything posted by pmp10

  1. If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time. Nobody has attempted to fix it. There are some games with a "report harrassment" button or similar, but they remain mostly unused due to indifference and acceptance of the problem and the consequences are pretty much nonexistent. Ignore buttons don't work because they'll just jump unto a different account or toon or change their name and continue harrassing you. Report button is exactly an attempt to alleviate the problem and it's as far as the developers will go - those abuse-spouting kids are their target audience after all. There is simply no way to police player behavior in game - the sheer amount of languages and internet-slang mean even text-chat monitoring is ineffective and there is absolutely no-way to get voice-chat under control. The only way to get such online communities to behave is for them to police themselves. And for the biggest ones that won't happen as they are full of children.
  2. If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time.
  3. Max payne 3. It's ok overall but gets repeatable and the storyline is a mess. I don't get the hype behind it.
  4. It has been discussed before. Until Valve/EA lose a major court case over this nothing changes. The whole ruling will likely prove meaningless anyway. The time to fight for right of resale was when developers declared their software a licensable service instead of a product.
  5. Might be a FoV issue. Try a mod that gives you at least 80-90 degrees and see if that makes any difference.
  6. Took a shoot at Endless Space but just can't get into it. On surface it looks like just another 4X game but ends up just too abstract and repeatable to be involving. May work better in multiplayer as clearly that's where the devs focus went.
  7. Space Rangers 2. A utterly bizarre combination of genres. Nice choice of options means it's quite fun when you start to play. But that works only until initial learning curve is defeated - that's when the game turns out to be too shallow to be interesting long-term.
  8. I suppose 3D will be next to go. And I don't understand how can you play games like Portal or Bastion and think voice-overs can't add to the experience.
  9. Seriel keys/product ID, if I had to guess. Ok, so you sell your key to someone else, how is it going to be deactivated for you? Also, isn't this just going to lead to even more online DRM checks? It's about the principle of reselling a 'license' to a game. So in theory you could legally sell your steam/origin account with games attached to it.
  10. This sadly won't change anything long-term. Companies still consider EULAs binding even in countries that had ruled against them. If they pretend it didn't happen for long enough it will go away.
  11. Sound a lot like Bioware trying to get emotions into command and conquer franchise. I guess I'll pass this one - the campaign portions of Shogun 2 were already becoming too tiering. The whole 'more drama - more action' direction of the series is just not my cup of tea.
  12. If streaming ever becomes desirable games will simply be designed with input lag in mind. It's not exactly unprecedented - less responsive/accurate controls get pushed in gaming all the time.
  13. Microsoft can't keep it's next gen games in development - what would they do with a giant publisher? If those rumors are even remotely accurate then hardcore gaming may be hading for a serious slump. If so f2p will indeed rule in the future.
  14. Braid. Pretty good puzzles and some ok platforming. Just a shame that any attempt at storyline fails.
  15. Aside from the fact that one the best selling video-game series to date happens to be 'non-violent' (sims) that approach just proves how bad tunnel vision of developers and publishers have become. Humans will always have a need to satisfy their more creative functions and if you are unwilling to make money of it then someone like Notch will even with an amateur effort. The real problem is that I don't want to wait 5 years for every breakout title that had to courage to aim at satisfying different needs than sex&violence.
  16. Likely 99% of input is unnecessary but that doesn't matter. The ability to have your fingers warm and in good rhythm is so important that everybody dose it.
  17. That's exactly the point in RTS 'esport'. The controls must be bad (especially in games like SC2) or skill celling would be too low and professionals would have similar results to casual gamers.
  18. That's really showcasing faults in the game more than anything else. Frantic mouse clicking should not be much of an RTS asset. Decisionmaking should be. Skill in RTS has always been about frantic clicking multitasking and reaction times. If those games were to center around strategy and decisions they would stick to turn-based format.
  19. I on the other hand do have an idea of 'espots' and can tell you no to worry about relic - they couldn't do it when they tried with DoW1 and should be well aware of the fact. Their whole design philosophy was to add more and more expansions and are now moving harder towards online persistence often at the cost of dropping support early. Even if they had the experience and suitable design relic simply dose not have the fan-base to push into the market that's likely will be dominated by SC2 for years to come.
  20. Depends if you can stomach first person melee combat. If you can it's ok in coop but certainly not as interesting as a FPS like Borderlands. I think I'm done with Witcher 2 and the game left me completely conflicted. On one hand the production values and attention to detail are certainly great but the whole feels not as good as the individual parts. Combat system looks like it should belong in a much larger sandbox game, character advancement is almost optional, storyline keeps dragging the irrelevant Wild hunt subplot and introduce/reference events/characters from outside the scope of the games. Add to that the fact that writers still haven't learned their target audience and keep translating things that absolutely make no-sense in English which makes the story-driven nature of the game somewhat of a mess. On the other hand the choice player makes in chapter 2 turns out to be quite significant to the storyline development. Unfortunately since all decisions from the previous games were thrown away I have no faith that they will matter at all in the next installment.
  21. Take a look at civfanatics tutorials. Cuban Isolationists succession game in particular provided a good intro to the vanilla civ4.
  22. At the current subscriber level you'll need to wait more then a couple of months. In fact, chances are it will not go F2P until at least one expansion ships.
  23. Depends on your playstyle: Civ5 for warmongering, Civ4 for builders game. Neither will be particularly gentle to a newcomer but they are still far easier than previous installments.
  24. Laran has a long history of publishing their own IPs and a build-up fanbase. Obsidian on the other hand lived of sequels and published only one original IP. Besides there are matters of running costs to consider. What can work for Laran/PB/CDP in Europe may not be viable for Obsidian in California.
  25. I rather have a game based on Slavic myth from them, I am so much sick of all the beating of the dead horse in the generic western RPGs elves dwarves and gnomes... The fantasy RPG genre need some variations... Slavic mythology would be too alien for a average player. They can get away with putting some parts of it like in the Witcher but an entire game based on it would never sell well.
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