Everything posted by FlintlockJazz
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Inverting the Durability Scale
You don't need to maintain 100% in either one. The weapons don't take penalty (in the durability one) or lose the bonus (in the sharpness one) until you hit 0%. Until then the weapon functions at full power.
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Item Durability
I expected it to be in JA2, because it is a game with A LOT of micromanagement and noncombat activities. My analogy is with Fallout, Arcanum, Dialbo 2 etc.Better analogy will be to say that if I hate fish and seafood, I won't even try salad with even one such ingridient. But since you DO accept durability in JA2 that analogy doesn't work since you will have 'fish' in certain foods, so it can't be the ingredient you hate. And the games you list are so different that you cannot compare them, Diablo and Fallout are nothing alike for instance, so not sure why you would differentiate JA from them.
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Item Durability
You are not going to eat food you hate only because it is in a different plate. I, for example, hated every example of durability system in single-player games, with the exception of JA2, and I know that I will not like any form of its implementation in PE.My experience taught me that if people hate some principle, they will hate it regardless of form. It's like time limits - you can introduce them in different ways but in the end it is the same time limit. Yet you acknowledge one game already where you didn't hate it? If it was a system of durability you had already tried your analogy would work but it isn't. A better analogy would be to say you don't like chinese meals and so won't even try one you haven't tried before.
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Item Durability
If 90% of the vocal minority reading this forum were thrashing a feature (which isn't happening in this case though) in all likelihood most of the non-vocal majority not reading the forum would also thrash this feature. Or maybe actually playing it they'll love it? Everything said in this thread is pure theorycraft, if people gave it a chance they might love it. Over 32 years of experience has taught me that I and most other people don't really understand what we actually like.
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Item Durability
People didn't like the Mako in Mass Effect and whined about it. Instead of taking the criticism and improving it Bioware just removed it, to the detriment of ME2 I felt. Hopefully Obsidian won't listen to those who are not willing to try something and instead keep what they think works and adds to the game.
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Is project eternity the best managed kickstarter game?
Just my thoughts but I always thought Double Fine would have problems simply because they were the first: they were the ones who showed just how much money could be raised, before they did it no one expected such a thing was possible including themselves, and they went in expecting to raise 40,000 and got 4 million. They didn't even have an outline of what kind of game it was going to be and have been playing catch up since. They spent alot of time trying to work out just what game their backers wanted, most of whom are quite diverse since the only unifying thing they had was a liking of adventure games and DF is concerned of disappointing them and damaging the chances of other KS working. I like to think of it like this: Double Fine, Obsidian and InXile were all swimming in a lake. DF found a dam and decided to open it, getting a face full of water as it flooded in. The other two, seeing the flood, shouted "Surf's up!" grabbed their surfboards and rode the waves but poor DF got swept away and now has to work out how to get back in control. I hope they do.
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Item Durability
Durability is a delicate matter and it is usually done badly but I don't think they shouldn't try it if they want to give it a shot. They went with with KS to be able to do what they want, try new things and take risks that publishers would not normally let them try. To avoid doing something new or controversial because of fear of backlash from people who may end up liking it would be a shame and waste in my eyes.
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Item Durability
Heres a thought in regards to those who think one character should be enough to maintain everyone's equipment: who says they have the time or inclination to look after everyone's stuff? What, you expect them to be working away fixing all the armour while everyone else is around the campfire getting pissed? Look after your own damn sword bitches!
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Why 9 Charakters only?
Meh... I personally preferred NWN2 over MotB...inculding most of the characters. The only MotB character I liked was that angel chick. I can't even remember the name of any character from MoTB. HM..there was a bold psycho chick too that LUVED me even tough I never did anything. From NWN2 I remember most of them. Sand was cool. Sand was awesome and he was always my main mage but then he didn't have much competition as I despised Qara (current playthrough I'm trying to get as negative influence with her as I can just because, its not hard).
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Item Durability
But you need to take the crafting skill to know how to use that whetstone Yeah, and? Have you ever used a whetstone before? I haven't and I wouldn't know the best way to use it or when it should be used. Hollywood makes things like that look easy but it rarely is, in fact I know people who have tried to do such 'simple' things themselves and they report that they found it actually quite dangerous, nearly losing fingers and eyeballs in the attempt.
- Item Durability
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Item Durability
I actually like this implementation. Not normally a fan but this has the right mix of simplicity and low impact to avoid becoming a chore for me. It adds a degree of resource management that dungeon delving should have and considering how people were screaming that vancian magic is the best because it added resource and strategic planning I would have thought they would like this too.
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Beginning a talk on endings
Obviously the best ending involves choosing one of three colours while everything else is exactly the same regardless of the choice you make. Obviously.
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Extra credits on Difficult games vs Punishing games
I'm probably going to be pissing most people off here with this post but bleh Extra Credits I really don't like them. I find that they either state the obvious while dressing it up as if it was some deep insight or state an opinion as if it were fact while creating strawmen in order to back up their argument. I know people like to use their videos to back up their arguments but to me they prove nothing and actually weaken their stance.
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Magic, for magic classes only or for everyone?
Actually do we know there is a fireball spell definitely in PE? Maybe wizards in PE don't get ranged spells and can't act like artillery like in D&D? Instead they have to melee with their spells? Might even be they are designed to take tons of damage and be the tanks while the fighters are the damage dealers? Maybe wizards can only buff? Maybe they only get pimping spells and manage the party's 'relaxation' time?
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Magic, for magic classes only or for everyone?
Ooo I like the sound of that. Could potentially form a group of medieval 'spec ops' stealth bunnies in that case. :D
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Holy Avenger
But THA was never tied to a deity, its creed was "Only the pure of heart can wield me", and in d&d that meant paladins. I don't know I guess I'm biased, because I love paladins and THA. I guess we should wait and see what kind of world this is going to be, and then go from there.Paladins in PE are going to be more like warlords than paladins. They'll each have a cause, but being pure of heart or following a paladin code doesn't appear to be on the cards. Likewise, clerics seem to be different from the usual paradigm, being crusaders instead of priests, and a sword that is called HOLY avenger definitely has divine implications, the line about pure of heart sounds like it could easily refer to someone who is pure on the eyes of god. As paladins in D&D are tied to the gods even when they don't follow one specific god (and in Forgotten Realms I think they did need to be tied to a specific god to get their powers) this is the conclusion I came to. Yeah, I'm not saying you are wrong, just saying what I read about THAs in their description. It's never tied to a god, it's always a tool for the good against evil. But then why would it be a paladin class only weapon in PE? There is no good-evil alignment system in PE which is how paladins were defined in D&D as being pure of heart due to their alignment restriction. I'm not disagreeing with you by the way just to be clear, I do want the THA or something like it in the game I'm just trying to work out from what we know of the PE world what would make the most sense lorewise for such a weapon and what it would need to fit with the class(es).
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Holy Avenger
But THA was never tied to a deity, its creed was "Only the pure of heart can wield me", and in d&d that meant paladins. I don't know I guess I'm biased, because I love paladins and THA. I guess we should wait and see what kind of world this is going to be, and then go from there.Paladins in PE are going to be more like warlords than paladins. They'll each have a cause, but being pure of heart or following a paladin code doesn't appear to be on the cards. Likewise, clerics seem to be different from the usual paradigm, being crusaders instead of priests, and a sword that is called HOLY avenger definitely has divine implications, the line about pure of heart sounds like it could easily refer to someone who is pure on the eyes of god. As paladins in D&D are tied to the gods even when they don't follow one specific god (and in Forgotten Realms I think they did need to be tied to a specific god to get their powers) this is the conclusion I came to.
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Holy Avenger
I would like the holy avenger, but due to the changes in the roles of the classes I don't think they should be paladin weapons as the class has been disassociated from the religious holiness side of the things and is now more warlordy. I reckon the holy avenger should be a cleric weapon instead now since clerics are now the holy templar class instead.
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Armour & weapon designs - a plea (part III).
FlintlockJazz replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Kind of agree, but for some reason it always stuck with me. Maybe because the art is awesome. That third armor, is anti-back stab armor. XD As for the exposed skin, I don't know man, now that they can animate proper character models, I wouldn't be against showing some skin on the lightly armored classes, it can be done to great effect (imagine glowing tattoos and stuff like that(and it would help differentiate the different races)). I mean if they can make the different types of armor look unique, then sure go for the realistic approach, but considering that this is a fantasy game I wouldn't be against an unrealistic look. What I'm trying to say is that they now have a chance to make the character models look as great as the 2d backgrounds, and I just don't know how that would look with the plain armor I have seen in this thread. (which is not to say that it's not good looking, but to me it doesn't translate that fantasy feel) Its subjective: to me the pics you put up are bland and plain, the typical fantasy stuff you see put out everywhere and kinda becomes background noise to me, which is why I find realistic looking armour better because its not done so much and carries more cultural designs, you get a sense they come from a wider culture that has fashions and trends of their own. Plus they just look so much more badass when they actually look like capable warriors rather than looking like they are nothing more than fap-material to me.
- Relationship/Romance Thread IV
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Relationship/Romance Thread IV
And you think that people made couples becouse sex of teen romances from entire time ? You think that 2 people can't be in "love" or deep relationship witch sexual desire with not going to "bawdy house". If you think so then i deeply sorry for you ... and let me have this irrational illusion ... you got fire ball i got romance Sorry but this sounds like you are making a strawman argument here. He never claimed any of the things you have stated.
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[New Game+] Are you for or aginst ?!
No New Game+ please. It's artificial and more for console RPGs (not an attack on consoles, just that's where this feature is used, not in PC games). Having an artificial limit applied to a game where your choices should matter does not fit. I do not get why people would want such a feature when the game should already offer replayability via alternate character classes.
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Which IE game do you want Eternity to most "feel" like?
FlintlockJazz replied to Arsene Lupin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I want it to have it's own atmosphere and feeling. Of course, the kickstarter was sold to us on the premise that it would be like the old IE games, but that does not mean it can't make it's own themes and style, especially since the IE games themselves were so different to one another. As to the discussion about white, black and grey morality: having a white and black morality is very limiting, and is usually the morality of the developers or D&D alignment system type of morality, and I often feel like I am being preached to in such games that I must adhere to someone else's concept of right and wrong. On the other hand, grey choices are often perceived as requiring no easy answer, that everything must come at a cost blah blah blah and often feel forced too, trying to make you choose between two things only because it's been cornily set up to be like that, see Virmire choice as an example of this bollocks. This is not what grey choices in my mind should be, rather they should be a choice of what you or your character believes to be the right thing.
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What should a female breastplate really look like
FlintlockJazz replied to Shadowmant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like it. The shoulder pads are a bit much but not too bad and isn't a woman-only problem. Pretty damn good in fact.