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FlintlockJazz

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Everything posted by FlintlockJazz

  1. As someone who played the tabletop, did the live action version, had all the clanbooks at the time etc, they really weren't, they were pretty much a travesty in most respects.
  2. Unfortunately I can see the primary reason for licensing it is simply this: brand recognition. Slap a known franchise on a product and it doesn't matter what the product is, you will sell more than a new brand name. Redemption was pretty much a series of dungeon crawls where you stabbed, slashed, shot, blew up, and drank your way through hundreds of no-name kindred yet they still paid out for the V:tM brand name despite having very little in common simply because they knew they would sell more that way. Hopefully Paradox will be more considerate with the IP but we'll just have to wait and see I think.
  3. No, because a flintlock isn't a gun type but a type of firing mechanism, an advanced firing mechanism at that which is more advanced than what Pillars uses. Flintlocks could be muskets and rifles as well. Pillars uses the older "Wheellock" firing mechanism that kind of existed inbetween matchlocks and flintlocks, though matchlocks tended to be used alongside wheellocks as the wheellocks were complicated and expensive as they were essentially clockwork lighters, used mainly for the first pistols (matchlock pistols were more like carbines, used from horseback, since carrying a weapon in your holster that required a lit match wasn't very convenient). So actually, yes, pistol is the right word to use, due to them not using the flintlock firing mechanism and the weapon being a pistol.
  4. I went with a 2-hander paladin Wayfarer that has 16 might, 16 resolve and something like 12 con, 12 intellience, the rest were left at 10. Probably not very optimised but he does well I think, does decent damage and reliably while still being defensive. Only level 4 so far (don't get much chance to play him at the mo), so can't say he will be able to keep up but I did it more for roleplay reasons anyway.
  5. I doubt that Obsidian can deliver production values expected of first person games. Yeah, that's the thing I'm most concerned about as well. Frankly, I think a lot of WoD properties are better suited to the Telltale treatment than to CRPG conversion, but I suppose something in the vein of Tides of Numenera could work. **** no, not the Telltale treatment. Used to like them, but quick-time event combat mixed with meaningless choices that don't actually change anything has destroyed that.
  6. That's disappointing. Guessing the 'quest update' trigger is tied to untying or killing Purnisc. Shame.
  7. Yes, they have a weakness for emotionally challenged teenagers and are prone to fits of hollow melodrama. Kinda like a combination Ventrue-Toreador clan weakness: can only feed off angst-ridden teens and then are overcome with melodramatic angst after feeding. I thought there was no way I would ever consider not buying a new Vampire game. I was wrong. Well, I would consider it if they were the enemy and you had to slaughter them all...
  8. I'd be interested to know the results for future less... nice playthroughs.
  9. Fair enough, I just figured she deserved to know the truth of the matter, so at least she can understand why things happened the way they did. You can tell her that he's a drug dealer and advise her not to go back to him, which she won't do unless you convince to do so (or don't tell her that he was a drug dealer), but that probably still involves having to kill the impersonator first to get (considering that he beat a woman he was lying and tricking into thinking he was her boyfriend, which probably also means he took advantage of her sexually as well if you think about it, I considered it a service to Kaenra to smack the **** out of him). Actually, now I'm wondering: if you leave Purnisc tied up but kill the impersonator can you still end the quest with Kaenra? Possibly telling her not to go back to him leaving him tied up alone in the house with no one to untie him? I'm really curious now...
  10. Big Head mode has been changed, special for today and tomorrow. Try it out if you haven't already. Found out over Twitter. Thanks Josh...
  11. Right, but I'm not getting the personality you are roleplaying. So if your character doesn't care about that why does he think Purnisc should be punished? Your character obviously cared enough to uncover what was going on (and even spend money bribing a guard to do so), yet now you want to be able to now lie (or at least withhold the truth, now that your character knows what is going on he is involved now regardless what he may want and any choice he makes will affect the lives of those involved)? The devs could not anticipate every single person's response to the quest, most people would either deal with the quest right up to the end or just give over the ring and get out, not bothering to investigate at all. Think of it this way, you are not dealing with the dealer for Purnisc but for Kaenra, who has been abused by this whole mess (beaten by the dealer after all) and who doesn't deserve to be lied to about this whole thing.
  12. So you are going to allow a vicious drug dealer continue to ruin the lives of addicts and their families just to punish another drug dealer?
  13. I dunno if this satisfies your needs, but Obsidian have put up a post on Facebook congratulating Paradox on their acquisition of White Wolf. OMG. Am i dreaming, is this reality? Few years ago i thought RPG genre was slowly dying, but now we have W3, PoE, Wasteland, Torment, and many more. And possible new Vampire game?! Someone pinch me, this just can't be real. *pinches Sakai*
  14. Those changes feel very much BGII-grade to me. It's not yet NWN2-grade though. *Puts on sensible hat for a moment* Agreed, the strongholds in BG2 were pretty much a questline consisting of a series of scripted events. The D'Arnise Fighter stronghold (closest to this) consisted of being called back to deal with specific events such as what to do with a couple of merchants etc, while the Wizard Stronghold consisted of about three choices in which you chose what you wanted the three apprentices to make and that was about it. They gave the illusion that you were running a stronghold rather well but the actual mechanics of it was pretty simplistic. These changes will add those types of scripted events in the hopes of giving a stronger impression of running a stronghold for the player if the visitor dilemma choices are what I think they are.
  15. Lord over from our thrones? Finally! The power that I deserve! It had best show our characters actually seated upon the throne, with those that resist my rule dragged before me on their knees, whereupon they beg for my forgiveness and mercy. And for those that deserve it I shall grant mercy: a quick death as opposed to the suffering I would have otherwise inflicted! My forces shall move out from my stronghold to claim the lands around, lands that rightfully belong to me, and the kith shall learn what it is to have true power as I begin a reign that shall be remembered for all time. To the victor goes the spoils, at last Eora shall be mine! Ahem, I mean , um, puppies and unicorns?
  16. Good work Infinitron my minion. Your work shall be... rewarded in time. *cackles maniacally*
  17. You clearly don't understand how hideously expensive voice acting is. I don't know the actual numbers, but it wouldn't surprise me if the cost to 100% voice act PoE would have been enough to have doubled the size of the actual game without voice acting. As for allowing the core fan base to turn it off ... what would get turned off *IS* the core fan base!!! IMO, they'd be seriously ticked off that Obsidian wasted all those perfectly good resources on something as useless as voice acting, when they could have been used to add new content .... more areas, more NPC's, more spells, more whatever!!! So you are making a statement about something that you dont know about. Ok. Nice talk. As were you to be fair. Both theorycrafting so both equally valid.
  18. Not keen on CC-immunities. I always took things like Knockdown on a Dragon to be representative of like the character climbing the dragon and smacking him on the head or something. Not sure I like this...
  19. Anyone can have a high mechanics. Rogues are not an end game necessity. I just completed a PoTD Trial of Iron run without one. That being said they are amazing damage dealers and a compliment to any team. Also like he said Chanters are the bard equivalent. They can cast Paralyze and summon "spells" also some damage dealing ones. I know they are called invocations but they are still types of spells. The highest skill check in the game is 15. For anyone who isn't a rogue (and not using Brighthollow bonus) that's every single skill point you ever have in the game. You won't even have points left for athletics. And the party's athletics is only as good as the lowest member. Rogues start with 3 mechanics. By the time they get to 15 they still have 23 points left. The starting skill bonus makes ALL the difference. Not if you have items that boost mechanics, at the moment in one of my playthroughs off the top of my head for instance I have one character with gloves that give +2 mechanics skill, which already nullifies the rogue class advantage to the skill. Also, you seem to be miscounting, rogues don't start with a +3, they start with a +2, you are probably also counting a background bonus, something other characters can take too, which in addition to the +1 some of the other classes get to mechanics means that you can get up to +2 easily enough without being a rogue, which is just one point difference (and that assumes the rogue takes a background to give a bonus to Mechanics, otherwise it's even). You also don't need to pass all mechanics tests, if it's a lock then you can use lockpicks to compensate and if it's a trap, well just don't trip it or trip it with someone you know can take it. Those items that boost mechanics are available to rogues as well - no way to get around the fact that rogues can have higher mechanics than any other class. Yeah, but I was focusing on whether you need a rogue or not or whether it's even needed to get that high anyway. As far as I can work it out, rogues are only one point better than other classes that give a mechanics boost, not enough to say they are essential for trapfinding and picklocking. EDIT: going purely off the mechanics skill of course. Whether you feel that stealth is also needed so that you can find those traps while scouting is a consideration I can see being important, which the combination of class skills does put the rogue in the lead, but purely by mechanic skill only wizards and chanters are not far behind.
  20. Anyone can have a high mechanics. Rogues are not an end game necessity. I just completed a PoTD Trial of Iron run without one. That being said they are amazing damage dealers and a compliment to any team. Also like he said Chanters are the bard equivalent. They can cast Paralyze and summon "spells" also some damage dealing ones. I know they are called invocations but they are still types of spells. The highest skill check in the game is 15. For anyone who isn't a rogue (and not using Brighthollow bonus) that's every single skill point you ever have in the game. You won't even have points left for athletics. And the party's athletics is only as good as the lowest member. Rogues start with 3 mechanics. By the time they get to 15 they still have 23 points left. The starting skill bonus makes ALL the difference. Not if you have items that boost mechanics, at the moment in one of my playthroughs off the top of my head for instance I have one character with gloves that give +2 mechanics skill, which already nullifies the rogue class advantage to the skill. Also, you seem to be miscounting, rogues don't start with a +3, they start with a +2, you are probably also counting a background bonus, something other characters can take too, which in addition to the +1 some of the other classes get to mechanics means that you can get up to +2 easily enough without being a rogue, which is just one point difference (and that assumes the rogue takes a background to give a bonus to Mechanics, otherwise it's even). You also don't need to pass all mechanics tests, if it's a lock then you can use lockpicks to compensate and if it's a trap, well just don't trip it or trip it with someone you know can take it.
  21. Yep, as others have said you have to surrender the evidence first and then you can get him to give it up, didn't realise so many people didn't know it though. Yeah, I think a lot of his issues stem from his soul heritage and desire to get away/hide it due to fear of being judged for it and a jealousy coming from it due to a perception that others are getting it easy due to family lines strangely enough. If I remember right, you call him out on his hipocrisy, not wanting to see his soul's "record" get in the hands of his superior officers on account that he isn't that person anymore, but still clinging to an ancient piece of armor that isn't even his because of the prestige associated with it. It's obviously a consideration for some people, hence the quest. But even the cipher tasked with the soul-reading find the Crucicle Knight's obsession with the "purity" of their officer's souls to be ridiculous. Yeah, I think there is a lot of things people believe in that the game shows to be wrong or not quite right. It appears that the Crucible Knights treat 'soul heritage' the same way real world nobility treated noble bloodlines, with about the same effect. Some may have Yeah, this game's great for that! And really that's why I wind up with the knights.... When I was much younger I WAS CG. I'm not now.... I'm edging up onto full LG. And yes, the knights have enough ambiguity to create some angst, but still, they're a better fit for me than the other options. [i should enter a caveat: while I think most people roleplay something they may not come anywhere close to being, for me RP is all about being ME in some other world. I've never once since the mid-70s been able to go totally against myself. So back then, I ran CG half-elf mages, rangers, etc. And now, I run LG rangers and so on.] I'm similar, though I find I can play characters that are fundamentally different from me in computer RPGs if I specifically make them clearly different from me and then treat them as a separate character from me rather than me trying to be them. Hence why my more ruthless characters tend to be females of the more non-human of the available race.
  22. Aha it is a ranger! In that case you should already have it, you should have started with it. If you don't, maybe respeccing will help? As you get to pick your animal companion again when you respec.
  23. Ah! I thought he was referring to himself as an Arch Hunter. Brain really isn't in gear this morning, thanks. You need high stealth to sneak up on those arches! The Most Dangerous Game! Those Ninja Arches that just pop up behind you are the worse.
  24. Ah! I thought he was referring to himself as an Arch Hunter. Brain really isn't in gear this morning, thanks.
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