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C2B

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Everything posted by C2B

  1. Considering their current standing with them.... The downside's probably not all that lower. Considering they Ok then. Sorry if I sounded like that. Was certainly not the intention.
  2. Thats what I'm hoping for. But rather then Sawyer a new Tim Cain project would be sweet.
  3. And why wouldn't Obsidian have the potential for that? What's the downside even at all for trying it out? Again, your point?
  4. But they didn't asked for a million dollar. And your point? If anything thats actually a positive indication of Obsidians chances. Inxile didn't have the better history in games and Fargo isn't more popular a name as Chris Avellone + Tim Cain.
  5. No, there are other Kickstarters that reached their goals in that time too. That fatiquee hasn't happened yet. This isn't the smart way at all. And even then the positives for a successfull kickstarter far outweigh the negatives here. They have Chris Avellone and Tim Cain, they have a internet wide sympathy bonus AT THE MOMENT they will lose. Sorry, no. This isn't smart.
  6. Yes. If Obsidian tried now, even more so. They would have an enourmous sympathy bonus too at this point in time. Thats also why I just hope they DON'T let this opportunity go to waste. And this way they get less money to use and do not come out of it with their own IP (Which is a major advantage in using Kickstarter)
  7. Not really trustworthy numbers. This was done in the middle of a Kickstarter, they are working with InXile. There are tons of people that have already pledged that probably won't change their amount anymore. It gives some indication but its not really represantive for if they did a Kickstarter on their own.
  8. Hopefully they still do. If they don't I can't view that as a very smart decision.
  9. I don't see this as a very positive decision. They could have made more for themselves in their own Kickstarter (Not to mention if they do one later it won't have the symapthy bonus they would have gotten now) finally owning their own IP....... I hope they still do one on their own ASAP.
  10. Please, don't let these mean that Obsidian is dropping their own Kickstarter plans.
  11. http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/
  12. Not really the same thing (at all in how it works). But good example of a similiar previous idea.
  13. That wouldn't exclude the contact with the devs and you still know exactly what you are funding. In fact said organization could help devs that don't have the resources to make an interesting kickstarter site or videocontent and so on. Think of it more as just as a tool that helps organization and communication between devs interested in making *niche* projects like these. Non-Profit here meaning that the money gained by the organization is reinvested in future projects and so on. Not just kept in the pockets.
  14. Ripten posted this editiorial today http://www.ripten.co...ing-black-isle/ They basically asked Brian Fargo and Chris if they would/wanted to work together again, someday. Chris said this: This got me thinking. With the recent Kickstarter craze and in turn there beeing an actual way to circumvent publishers... Wouldn't a scenario like this be possible? 1. Several (Private, smaller-to-middle-sized) Devs banding together (not literary, more in the sense of talking with each other) 2. Found a NPO (Non-profit orgaization) based on making passion games. 3. Use Kickstarter as a plattform to get funding for the project. 4. Reinvest Profits gained (through sales or surplus gained at Kickstarter) in future projects. Set Kickstarter goals lower accordingly or completly fund a project with it. 5. Profit. This would also allow the sharing of both creative (eg Brian+Chris) and technical resources between devs. Edit: Also maybe using the kickitforward idea too and invest a certain % back into the Kickstarter community. Not only regarding VG's of course. p.S. This entire post was made while bored and not much thought was put into it. Still find at least something similiar interesting to look at.
  15. Sawyer didn't work on it. The project director (Richard Taylor) worked on Black Hound back at Black Isle as a programmer though.
  16. I wanted to do a joke on why these movies are well regarded but I'm not great at arguing movie related stuff so 'm leaving that discussion. Anyway, the *Hardcore Tactical Shooter* kickstarter has been given a makeover with a more detailed pitch. http://www.kickstart...actical-shooter
  17. Erm these are fun or enjoyable, not good. And thats exactly what action-based movies should be? That's why they are "good"? I just hope you're not going to argue that pre-2000 action-based movies were some sort of highly sophisticated wonders of cinematography and screenwriting. Please, no.
  18. Can't imagine how this must suck for all the people who were brought on board for this game.
  19. No offense, but that goal is a little too high. Try to get as much internet attention as possible.
  20. January 2011? So this could actually not be Virginia? IDKWTFIGOA
  21. Most likely that was Virginia. (Called "Vermont" by Fader. Which is weird considering Vermont is two states after NC). On that note we never had any evidence that Viriginia was publisher-free if I recall correctly, Just assumed it.
  22. I wonder if Reinhardt was originally meant to have darker skin than he ended up with.
  23. As I've mentioned in my praising of DSIII before. I firmly believe that DSIII actually has a better basic story and charachters than most Obsidian games (with the exception of KOTOR2 and MOTB)(Not to mention it actually avoided the problems that F:NV gets critized the most for regarding narrative) I agree though that there wasn't anything spectacular in it (Not a Dead Money or a Vault 11). It was a good, solid game in almost every category except Online-Multiplayer, Loot (which is kinda important for the gerne and was probably its biggest problem) and Camera.
  24. The guy was there in 2011 though. Wasn't this probably for NC?
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