-
Posts
4194 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Posts posted by C2B
-
-
I must admit, I'm puzzled as to what the design goals behind that choice were. Granted, this seems like a story-driven action RPG but.. I dunno, it kinda feels cobbled together design-wise. Let's hope it works out well in the end.
Eh, locally it makes more sense and seems fun. Having this much control in co-op over the game can support for some interesting interaction outside of the game.
"Hey dude, are you gimping that charachter?"
"Uhhhhhhhhhhh"
*Punches fly*
Online however. Well, we'll see.
-
This game is really looking like it should be in an arcade and not on PC or consoles.
What and why?
-
The co-op makes sense for local. Not so much for online.
Edit: And escapists preview
http://www.escapistmagazine.com/articles/v...Dungeon-Siege-3
-
Co-Optimus preview regarding co-op.
The mystery will be lifted.
http://www.co-optimus.com/preview/689/page...on-preview.html
Edit: Sadly, it will not make the ones in the co-op thread happy, though its not as bad as imagined.
It seems like its still only the scoop on local co-op.
-
I got to finally try to write a Torment "they communicate everything via text" character for a modern-day role-playing game with Christine to see how that would be received (mixed reaction, some people thought we were lazy or cheap, and they're partly right, even if that wasn't the intention - voice acting is expensive, and if we can get more story with less voiced words, I'm fine with that). Wouldn't have gone over so well in a larger game, I suspect, so glad the DLC allowed for it.
-
Here is a russian interview with Chapman
http://mgnews.ru/read-news/otvety-na-vashi..._medium=twitter
-
That's an excellent preview, going through all the factual stuff first and then laying down his own feelings at the end. Good job, whoever wrote that!
Phil Hornshaw. He's currently working on a book if you're interested.
His blog is a very interesting read by the way.
-
Argggh.
It would have been an instant buy before but enthusiasm's wslightly waned now and 10USD is pretty expensive (how big is it?). Maybe I'll wait till bundle, but that'll take months... arrgggh.
~5-6 hours
-
From venkman90 on penny arcade
Any word on an "endgame"? Loot crawlers need high level cool **** to do (TL, TL2, D2, D3) be it an infinite dungeon / random generated levels / boss farming / high level cap...I'm also interested in the answer. And I don't think this is something that gets always shown.
-
First Preview
http://www.gamefront.com/dungeon-siege-iii-hands-on-preview/
It's positive. Their biggest beef is that the voice-actor performance ranges from excellent to mediocre?.
Edit: Apparently Anjali and Lucas have the same starting point? So, that was probably taken out.
-
-
We don't know how it will work exactly as of yet.
There are new previews coming this week with apparently new co-op information. Look out for them.
-
Nevermind. Misread.
-
To me, it seemed more like anyone with any brains worked on FNV leaving Alpha Protocol to whichever primate was free at the time. I certainly dont understand whats supposed to be clever about it, its thouroughly brainless from start to finish. Like someone just bought a bunch of 24 and Alias DVD's and tried to cut&pste together something interesting.
Because it is?
There is a reason Gamebanshee gave it the award for best writing.
Edit: Stuff like this for example:
As for Brayko...Brayko is awesome. Mostly because he - and all of Moscow - show a dedication to detail and a lot of work put in getting the feel of the city and its populace right. Brayko works so well because he is an actually, existing archetype, from the way he talks to his lagging 20 years behind in American pop culture. It shows a great dedication to detail.It's kind of a 90s-lawlessness thing, when the Thieves in Law were kind of pushed into the shadows and gangs of thugs would be hired to and fro to keep the peace. Brayko really talks and acts like someone who amassed power during that era; trying and failing to adapt to American culture, the crass language, etc etcThing is, I don't think this or many of the other injokes in Moscow (like the name of the ship you meet Sis on (pobeda = victory, beda = misfortune), or the name of the tech company you chase that guy in (molotek is a combination of molotok (hammer) and tech) are things they can expect the average consumer to "get". So I'm not sure why they did it. I love that they did though. -
And I like that my Thorton looks like a cross between an emo kid and a surfer dude. I hate him so much!!
That's one of the many flaws of the game; the main character is just such a total douche. He even looks annoying! I put a full beard and sunglasses on him so I wouldnt have to look at his smug face during the dialogue.
For me. Thats not a flaw but a positive.
I love my thorton.
(On the other hand I personally wouldn't buy good thorton as much. For someone whos line of work is to manipulate people daily especially.
-
There's two issues though, party\no party plus player control\customisation V set character. So far it looks likeAI\co-op tagalongs plus set characters with limited customisation. Seems fairly rigid, Still a month or two to dispell that illusion of course. Chris Taylor may have wanted less of a party focus but was he intending to eliminate classes too?
While customization so far seen is surely not as in depth as in previous titles classes still exist. The preset charachters are the classes themselves.
For the rest we really don't know for sure since nothing we know was in depth regarding it.
-
I find this news indescribably disappointing.
I was holding out big hopes for DS3 with Obsidian at the helm, but this might be the first Obsidian game I don't buy. To me, Dungeon Siege was about creating a customized character and romping through the single-player campaign with a horde of followers and pets (including the iconic Pack Mules!) before taking him into multiplayer with a few friends and having fun with our various characters. Remember how you could play as skeletons in Dungeon Siege 1 multiplayer? Good times. And I was thrilled when they added Dwarves to DS2, by fan demand. I was one of the fans who asked for them! Made me feel good. And now Dungeon Siege III will have none of this at all.
No character customization and no big party in single-player = Not Dungeon Siege
Heck, it doesn't even have a red-haired girl on the cover (a minor quibble, but there it is). I don't mind change, but not when all the best, most basic elements of a series are thrown out the window. This is Dungeon Siege in name only. Kind of like the Uwe Boll movie.
Ugh... I don't even want to think about that movie... I do understand the way you feel, though. I felt the same way at first, too. Eh... You can't look at it like a dungeon siege game, though. Think of Champions of Norath... Nothing like Everquest, other than it's name in the title, and the area it's set in. That's the way I see this game, too. It isn't the game I know, it just looks like a different kind of game set in the same universe (that's the impression I get at least). =) To be honest I can understand why they chose to go this rout, though... A lot of people who are keeping tabs on this game haven't even played the first two games. The market is definitely geared more towards newer gamers, which is the way they should go if they want to make money I think. =P
That being said, maybe this will open doors later on down the road for a 4th game based more in the traditional style of dungeon siege. =)
? Isn't that a little bit on how you decide Dungeon Siege III has to look? I mean Chris Taylor wanted to focus on one charachter before Obsidian took over. They just continued it.
http://kotaku.com/#!5013942/dungeon-si...-could-fly-solo
Its pretty much the same thing Fallout went through (though, here at least it is still in the same gerne) so I can understand the frustration.
And Storywise DSIII acknowdlegdes the first games story already way more than the second did. Considering the (thus far) main atagonist of the third game was only born a short time after the events of the second game there may even be a connection.
-
Flash game is my guess. The Dragon Age games did it, so.
There are already such developers in the overview. And there it is "social platforms" instead of F2P.
Of course it could still mean that but it would be weird.
-
he said nothing to confirm it was about IWD at all, maybe Project Virginia is WoT and IWD3 is in the future plans.
I misread.
I thought he meant plans for a new IWD in general.
-
Can you say, IWD III in Onyx?
That said, I think it's much more probable the new project is just wheel of time.
Buck is specifically talking about the Icewind Dale franchise. And we know about the WOT game for a long time so it wouldn't make sense for him to make a secret out of it.
-
I'm not worried about length, I just think it's going to be really cheesy. I mean really cheasy
If the lead writer cities Josh Whedon (Buffy, Firefly and stuff) as one of his biggest inspirations.
Yeah, you are in the cheesy territory.
-
oo
Free2Play?
This gets mysterious.
-
Risen 2 first screenshots.
Looks surprisingly nice for a Pyranha Bytes game, hopefully it won't end up like Gothic 3.
EDIT: Assuming they're not bullshots, of course.
The original Gothic was also pretty impressive for its time (2001)
-
Shhh shhh shhh...
*leads C2B away to have a quiet talk*
But seriously, I just meant it from a image perspective/ avoid bad press-
What the individual thinks about the topic is his own.
GameBanshee preview and interview
in Dungeon Siege III: General Discussion
Posted · Edited by C2B
Uhhh, no?
1. Read the co-op article again. You have way more influence and you can skill/reskill your charachter. (Which your co-op host has to live with) You manage your and his inventory and you have influence in dialouge. The only difference is that you can't take it over in your game. Furthermore local co-op is there to have fun with friends, I thought? (Where it shouldn't matter that much) Or do you play local with strangers?
2. 15-20 hours is still plenty. The previous games weren't much longer. The diablo games are around the same if you rush. Furthermore there is C&C.
3. It's a completly different, way more streamlined system I agree but on the other hand they expanded in other areas. (Mainly narrative)