Yes/No (Obsidian touched naturally/Doesn't work the same way as in ME). No (also Fable didn't invent stances). No (It's actually more like Diablo with the focus on one charachter and its classes) Yes/No (Online Co-op is not known, Progression for host charachter, level is scaled -to the host charachter- to ensure balance, big influence on the game)
Also there is tons of good loot and the combat is fast and according to previewers very fun.
How does Fable "not inventing stances" have anything to do with it? All the preview I have read compared it with Fable in some ways. By the way I liked Fable...I just didn't want Fable mixed with my Dungeon Siege.
Also, what does "Obsidian touched naturally/Doesn't work the same way as in ME" mean in regards to the Mass Effect dialog thing? My point is hearing the the new Dungeon Siege will now have a lot more focus on dialog, dialog trees, decisions, ect, ect is disappointing to me. I never played DS for it's rich and detailed story and imo that's one of it's strengths. The game didn't bog you down with too much baloney...
1. It's not really like Fable in combat from what I gather. Thats what I mean. The only big link I see to Fable are the stances. Most reviewers compared combat/controls to titles like Gauntlet/Dark Alliance/Champions. And thats only consoles. How the PC controls feel. No idea. I'd guess close to a Diablo clone.
2. That the wheel works differently here. Also they included the option in nearly every dialouge to say "We have to go" nearly from the beginning without going much into details. Naturally you can still go into the story explore the lore etc. by talking to people. I'd guess there is even some sidecontent/missable choices in the conversations.
Also don't forget this is Obsidian at the helm. And DS doesn't have that bad a lore. So, regarding narrative the game could be unexpectable strong.
(Also DS2 featured parts of that already. Didn't it?)