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C2B

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Everything posted by C2B

  1. It's on the PC as well. Thats what he answered on. He doesn't do it out of some principle.
  2. I play co-op games since ca. 1995 too. And I don't agree. It makes sense in how it works. The only thing that worries me is how good the classes are balanced to make the system worthwhile. (Which is actually my main complaint about too many co-op games) Also there is really no difference if you can reskill your charachter to using your own since the classes are predefined charachters. And again, this only counts for local. Online with strangers the system wouldn't work.
  3. This information is for local co-op. Apparently it is somewhat and somewhat not. From what I gather you jump in as a new charachter. However, you can skill him to your liking (which since there are predefined classes is really the only thing you need) and you have the same amount of influence on the game as the host charachter. Your level is adjusted to the host charachter when you enter the game to ensure balance. As for multiplayer/co-op with strangers. We don't know yet.
  4. Interviews on gamefront http://www.gamefront.com/obsidians-dungeon...content=Twitter
  5. And another one http://www.atomicgamer.com/articles/1201/d...siege-3-preview
  6. Robots? Parts of the Dungeon Siege world is Steampunk. And it has been some years since the last installment.
  7. And another preview. This time from Siliconera. Its worth a read. http://www.siliconera.com/2011/02/22/conqu...ge-iiis-heroes/
  8. New Previews http://www.planetxbox360.com/article_12962...ege_III_Preview http://www.gamerevolution.com/preview/ps3/dungeon-siege-3 Edit http://www.shacknews.com/onearticle.x/67600
  9. Still only counts for local co-op and this is only half the story. Aside from having way more influence over the game than just beeing "a simple henchman" the level is adjusted and you can skill the charachter entirly to your liking (which also kinda makes up for not beeing able to use your own). Also you probably can use your own charachter if I understand the preview correctly. Which makes sense for local co-op. It still provides challenge and you are going to have multiple sessions with the same guys anyway. Online however it would be a cluster****. I agree.
  10. Nah, I don't think they will do that. I hope they deliever on C&C and apart from that have good endgame content. I posted a question regarding it in another thread
  11. Boy for reading every single preview you sure are missing the line where it says that you can't max out your charachter. And no you don't have to have 40 hour length for a compelling story/writing. Points of example (From Obsidian) - Mask of the Betrayer (which is considerd Obsidians best written game) - Dead Money - Alpha Protocol
  12. 1. Nope, there is charachter customization. Which you would realize if you read the previews "right". (Which by I mean focus on the actual facts) You can't even build up an ultimate charachter which actually positivly surprised me. 2. Most games story's "depth" doesn't need a 40 hours games. Especially because 90% of this typical "40 hour story" consists of overly driven cutscenes that are as deep as a simple flyer. Furthermore, especially in regards to writing. Quantity has nothing to do with Quality. Seriously, read the previews again. And not in a mindset of "Everythings dumbed down so I hate things".
  13. I actually thought these comments in particular interesting
  14. And another preview http://www.platformnation.com/2011/02/22/d...nds-on-preview/
  15. What and why? I see this game more relating to Gauntlet or the old X-men arcade game in terms of local co-op. The drop in drop out, is just the same as putting another quarter in the machine and picking a character that hasn't been picked yet. There are no in game incentives to play local co-op other than having another person there, just like an arcade game. There are only set classes, just like an arcade game. The lack of game time reminds me of a souped up arcade game. It has a mere 15-20 hours expected game play. You could rent this game, beat it, and still not have late fees. This game seems like a dumbed down version of what the previous Dungeon Sieges have been. Or in other words, an arcade version. I just get this feeling that they wanted to see what the Onyx engine could do, so this is more like a "test game" than a real effort to please the fans of the series. Uhhh, no? 1. Read the co-op article again. You have way more influence and you can skill/reskill your charachter. (Which your co-op host has to live with) You manage your and his inventory and you have influence in dialouge. The only difference is that you can't take it over in your game. Furthermore local co-op is there to have fun with friends, I thought? (Where it shouldn't matter that much) Or do you play local with strangers? 2. 15-20 hours is still plenty. The previous games weren't much longer. The diablo games are around the same if you rush. Furthermore there is C&C. 3. It's a completly different, way more streamlined system I agree but on the other hand they expanded in other areas. (Mainly narrative)
  16. Eh, locally it makes more sense and seems fun. Having this much control in co-op over the game can support for some interesting interaction outside of the game. "Hey dude, are you gimping that charachter?" "Uhhhhhhhhhhh" *Punches fly* Online however. Well, we'll see.
  17. The co-op makes sense for local. Not so much for online. Edit: And escapists preview http://www.escapistmagazine.com/articles/v...Dungeon-Siege-3
  18. Co-Optimus preview regarding co-op. The mystery will be lifted. http://www.co-optimus.com/preview/689/page...on-preview.html Edit: Sadly, it will not make the ones in the co-op thread happy, though its not as bad as imagined. It seems like its still only the scoop on local co-op.
  19. Here is a russian interview with Chapman http://mgnews.ru/read-news/otvety-na-vashi..._medium=twitter
  20. Phil Hornshaw. He's currently working on a book if you're interested. http://hornshaw.com/ His blog is a very interesting read by the way.
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