-
Posts
5852 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by WorstUsernameEver
-
Glad you're enjoying it.
-
EDIT: Ehr, wrong topic.
-
Thanks for the opinions guys! I guess that's a "nope, not gonna play that"
-
They're taking advice from Fargo on the Kickstarter so I assume they will do stuff like that and the pre-order store. Having a bit of a buffer coming from that during development (and if it all goes well, keeping it as profit) will certainly help keeping things smooth.
-
I don't know, I don't think Oster is lying or anything, but he hasn't been at BioWare for a long time so uh, what's he basing that on? Might be they were just stressed because BioWare got much bigger since he worked there and they had a lot of stuff on their plate, plus they weren't as involved in videogames. Then again, now I'm speculating too, so, uhm, maybe it's better that I just shut up.
-
How is World of Tanks? I've seen it mentioned often, but I actually have no idea what's it supposed to be besides that it's free-to-play (maybe?) and involves tanks.
-
I'll be perfectly honest here: I have some fairly big prejudices on the website based on the community. Obviously, there are a lot of people there who are fine, but I kind of feel like it creates the same kind of unsafe environment that places like 4chan "enforce". Is there any way you can sell it to me? I honestly don't want to contribute to a website like that, but it might just be I'm wrong on Reddit.
-
PVP Question
WorstUsernameEver replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They have already stated that, even if they were to have the resources to do multiplayer and were convinced to go for it, it would be something along the lines of Baldur's Gate (party co-op). In other words, this game won't get PvP. -
It's an arena-type DLC with additional loot rewards. I didn't really do a lot in it, and it doesn't really seem like it's worth a purchase. Nice for those that like to test their mastery of the combat system, though.
-
But the story was *SO BAD* in Darksiders I that honestly, having a protagonist with a personality, already makes it a lot better. EDIT: Ah, by the way, Argul's Tomb is somewhat a disappointment. Very short, not much in the way of a story, and the dungeons don't really add anything to the main game in terms of design. Still fun, but it kind of exemplifies the problems with the DLC model most publishers are adopting.
-
It's very good. The story is kinda so-so (it's a side story that doesn't really advance the plot, and it's also not really well-paced) but the gameplay and dungeon design is very very good, art direction and music are also top-notch (you can really feel that being able to design other worlds freed the art team to be *~fabulous~*. Loot curve is somewhat shoddy, forgivable because it's not really a loot game and the other gameplay elements more than make up for it, but the title still could have used a better loot curve (more and better uniques, a few more possessed items, more interesting stat distribution in general). That said, while the itemization isn't perfect, it still allows for quite a few fun builds. Ah, also, despite the fact that it' look that way, the shooting section actually has the shooting as optional, besides a couple of bosses that need you to use the gun to kill.
-
Not impressed by the art so far, with the exception of the dwarf piece. Eidar looks like every other D&D warrior ever (but according to Sawyer it's meant to look that way because he doesn't like to draw attention), this Cadegund woman looks like a fan artist's attempt to make a realistic version of some extremely cartoony character, otherwise I just can't make sense of her design. Then again, this kind of designs isn't very important for the final game since they're going iso with painted backgrounds. I'm just hoping that the environmental art will be top-notch and the final portraits won't be quite this.. bland. The world having some kind of personality would be a nice bonus. It's not like I expect all that much, I actually liked Dungeon Siege III's art direction (awful female Lescanzi's designs notwithstanding), but so far, uh, nothing I could call inspiring.
-
You're talking about that frog-thing on the Isle of Thieves? Normally it would be one of the most challenging fights of the game and one of the few that are actually fun.
-
This made me go lol.
-
Hours of movies. Talk about exaggerations.
-
Sure, how dare I play a turn-based game in a comfortable position instead of hunched back on my monitor! Woe is me!
-
The demo told me some important things: 1) The game runs very well; 2) It controls very well with a controller so I can just opt for the comfy couch experience. The mission available was simple, sure, but it was already fun and you can feel the potential tension of a proper X-Com title. I already own the X-Com collection on Steam, so I'm ready for a different take on the mechanics! Bring it on, Firaxis!
-
Well, uh, as long as you have the money!
-
I hope you're mistyping.