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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. For some reason I find Nightshape looking forward to New Vegas more amusing than I should. Anyway, this year, I think it's just New Vegas at this point. Next year there's Deus Ex : Human Revolution. There's also quite a big list of titles that I'm watching but I'm not quite sure what to think about.
  2. Excuse me, but were did I say it would have been exact the same game? I said it would have worked for it too. Also wasn't the original Design of Mass Effects dialog system stance based too (without timer)? But the fact that it has a timer and that you can't go back to the old part of the conversation are the defining features of the DSS. And having that system inevitably completely changes the structure of the game. Structurally Mass Effect was still very much a normal Bioware RPG, while having the DSS would have made it much much much different and would have probably cut out a sizeable chunk of side quests. How is that even a defining feature? That was because of the narrative structure of Alpha Protocol NOT because of its dialog system It's more of how you arrange it. For example: Have a number of main topic's in the first choice. Now ask about one topic, go through it DSS stlyle according to choices and when the topic is finished make the option unavailable. Repeat. And at the end use a CALIBRATIONS like sentence. And thats a one second thought simple idea by me with tons of improvments you could make. And how in the world are these "facts" inside the dialog system. They are not unchangable and can be improved. Like sooo much in AP sadly Edit (The more I think about it. There isn't really a big difference in much a way between the two systems. It's a different approach to it) Actually, that's how the developers sold the system, not me. You're basically saying that you want the Mass Effect dialogue wheel.
  3. Excuse me, but were did I say it would have been exact the same game? I said it would have worked for it too. Also wasn't the original Design of Mass Effects dialog system stance based too (without timer)? But the fact that it has a timer and that you can't go back to the old part of the conversation are the defining features of the DSS. And having that system inevitably completely changes the structure of the game. Structurally Mass Effect was still very much a normal Bioware RPG, while having the DSS would have made it much much much different and would have probably cut out a sizeable chunk of side quests.
  4. In my opinion I don't think that's an issue if the options aren't as many or the timer was used better. Nor do I think that it is only usuable in Spy games. It would have worked just as good in Mass Effect and especially in the first we wouldn't have different options with the same lines. Also if I remember right it was probably the feature the least reviewers complained about. Actually, the dialogue stance system changes the structure of the game far more than the dialogue wheel does, so no, I don't believe Mass Effect would have been the same game with it.
  5. I honestly completly disagree there. Alpha Protocol's timed dialouge system was the best (except for the descriptions on the wheel) I ever experienced. The Talk felt dynamic, interesting, real and in contrast to other dialog systems lines weren't repeated 250 times in a row. It's also is a mechanic that puts a lot of stress on the player even during dialogue and forces you to game it for the most part, understandable as a goal for a spy game, but not for other genres. Unfortunately, from the Dungeon Siege III previews, it looks like they are keeping the paraphrase system even there. I doubt we'll get an Obsidian game developed from the ground up with a non-voiced protagonist again. Heck, I wouldn't be surprised if even Bethesda tried to abandon that route.
  6. Yup, I meant 'combat' by 'action'. As for the dialogue system, I'd prefer Obsidian to drop that totally since while it gives a good feeling of snappy dialogue overall it's not simply worth the bother as a mechanic and it's too tied to the Hollywood spy movie feel. EDIT : Honestly, I have the feeling that one of those four project is really just the New Vegas DLC team.
  7. We have confirmation from NMA that the 'One month later' bit has been edited in anyway.
  8. Mmmh.. interesting.. I wonder what those ideas are though. It could be the dialogue system and the perk system, it could be the mixture of stealth and action or the modern setting.. Hopefully they'll throw out the bad ideas.
  9. It'd be nice to have a confirmation from Josh that the 'One month later' thing hasn't been added by the guy who uploaded the video.
  10. Super important question : does Tabitha get a custom head? Or does she just use the normal Nightkin head? Less important question : Has there been any change on how difficulty works outside of hardcore mode? (I'm going to reask since Taviow asked once.)
  11. Odd... so if you accidentally frak up a main NPC time to reload a save as you broke the main stroyline?.. interesting.. we'll see how that plays out.. Thanks for the info. Since they have designed the game around that feature since the beginning I'd imagine that they made it so that you can't break the main quest.
  12. Maybe they wanted to check whether there were any "essential" NPCs around. Is it possible to break the main quest in the game? I find that hard to accept they would allow that. I am sure the core NPCs for the main story line are flagged as invulnerable or at the very least their stats are so god like killing them would be near impossible even with the best equipment. Thats pretty standard in most CRPGs. You can frak up side quest NPCs im sure however There's only 1 unkillable NPC in the game excluding children actually and they've confirmed that months ago.
  13. It also was a pretty stupid feature overall IMHO.
  14. I think I've seen a supermutant with an eyepatch in that video. So it looks like Supermutants don't use all the exact same model. EDIT : Also, apparently, perception affects the 'Compass range'.
  15. http://xboxhome.co.uk/previews2563/Fallout...as-Preview.html Source : our friends at GameBanshee
  16. I've just talked to Nathaniel and Alvin. They want to get that in the Collector's Edition but for now there's no confirmation.
  17. I don't know if I'd call Morrigan's plot expansion material. She's a mandatory companion, and she's practically the most important character at the end of the game, with the choice of whether or not you want to perform her dark ritual.
  18. There are extensions to download them.
  19. I'm still here, in case Blank decides to resume. Can't blame him if he has problems and drops this, he really hasn't been that much on the forum, whether for this or for everything else.
  20. Downloading this too. It's always nice to see that the first thing random players do it's attack non-hostile NPCs.
  21. Downloading the video, just in case Bethesda takes it down. EDIT : Jesus christ, that camera sways... ggrrr.
  22. Those may be the first decent screens of Dragon Age II.
  23. There don't seem to be specific New Vegas sample but the voice is appropriate for a Mariposa Super Mutant. That's great.
  24. Hunted footage from PAX straight from Machinima Doesn't look very inspiring.. also, bad framerate.
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