Aside from work needed to be done on animation interpolation and possibly slightly higher res textures for the ground/walls etc. it seems that from that point of view there's not much to be said, the game looks good.
So, fully aware that you probably can't answer to most of the questions I'll ask you, here's my take on the presentation:
1) The enemies look pretty slow and easy to kill for the most part. Was the difficulty toned down for the demo or can we expect a similar level of difficulty for the final game?
2) It's pretty clear that in the demo some unconnected areas were basically stringed together with the Causeway. But how will that work in the final game? Will it link locations on a linear path like that or will it be usable as a more general-purpose fast travel system?
3) You seem to be utilizing the same 'health orbs' system that Diablo 3 (and a great deal of action games) utilizes. Does that mean that there won't be potions in the game?
4) Will environment be more open in the final game? Or will the game be this linear?
5) Do you have all the stances from the beginning or can you unlock more of them as you progress through the game?
6) Are all the characters pre-set? From how you make it sounds, if you select, say, Anjali, you'd probably end up encountering Lukas (or is it Lucas? eh, whatever) in that dungeon, or at least, you could encounter him and make him one of your companions.
7) When can we expect the console versions to be shown? Quite frankly, while I like what has been shown of the engine a lot, the real test will be to see the framerate this smooth on consoles.