Out of curiosity I tried Dan Abnett's Tomb Raider: Ten Thousand Immortals.
Supposedly a bit of post-Yamatai fiction to help lead into the Rise of the Tomb Raider.
Now while Abnett has done some quite decent Warhammer books, I have to say this one didn't really work that well. A central theme being that Lara has PTS and panic attacks throughout the whole story. Also, regardless of how capable she became on Yamatai and how many people she killed to survive there, the moment she's back in civilisation she loses all of that. So when she's got a couple of rough guys chasing her, kidnapping her, and all of that, she generally deals with anxiety and goes along until she can escape.
There's no real explanation for the bad guys, just a lot of hand-waving and secret society names without any depth to them. A large chunk of the story is meant to be about Lara trying to find the Golden Fleece to cure Sam from some left-over Himiko possession issues, but that also gets hand-waved in the final two pages.
I know video game to book adaptions don't tend to work out that well, but I do wonder what crippled Abnett's writing for this. How much of it was to just lay teasers for the next game, which is why they don't really provide any answers? Ah well.