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Orogun01

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Everything posted by Orogun01

  1. I got burned by this game when it came out, i'm not sure I should spend my hard earned brouzouf again.
  2. To be fair its an irregular militia, we don't know if they have comm systems and it is hard to shout alarm when everyone inside the building is praising the heck out of Jesus.
  3. Serendipity; I started my second playthrough of Hollow Knight after I finished KCD.
  4. Finished Kingdom Come, the ending was very lackluster and it definitively feels like half a game even though I spent so many hours in it. Hopefully the expansion will come soon and it really needs it, as well as bug fixes. Talking to Hans whilst he got stuck his horse between two trees isn't the ending I had in mind.
  5. I prefer the Hall & Oates version
  6. Have you tried saying something wrong to pretend you're right? That's usually how people get ahead in business.
  7. Ok, I'm the most OP character in all the land. I escape from a enemy camp, proceed to kill all my enemies all the way through and suddenly i'm stopped by one of those ****ers with plot immunity that I cannot hit. I get that in the context of a city but an enemy camp; at least Skyrim had the decency of letting you hit them within an inch of their lives.
  8. The monastery quest is grossly underdeveloped, also **** Latin.
  9. So, Napoleon, Washington and Richelieu walk into a Dishonored bar...
  10. Heh, you picked the least threatened company out them all. Disney has a lot of beloved brands and its more focused towards licensing rather than production. Netflix would bend over backwards for exclusive rights to produce anything based on Disney licenses. Edit: Well, looks like I spoke to soon https://www.forbes.com/sites/natalierobehmed/2017/08/08/disney-to-end-distribution-agreement-with-netflix-as-it-prepares-own-streaming-service/#352c35742a98
  11. Combat in close environments is very buggy, specially once combos and ripostes are in play. It seems like there's issues with character placement and collision leading to you spawning on a different place or the game outright entering a loop. Edit: OK, this one quite actually bothers me as it makes combat worse; apparently despite your cursor and attacks pointing out to one guy the game keeps you engaged to the nearest target. So if you are attacking one guy successfully and he stumbles back the game will pin you in place because there is a guy beside you who might be in the middle of raising his sword. Edit,Edit:Ok the game constantly spawns soldiers to a town garrison, so much for realism.
  12. I love the carefree tone of Henry, his reaction to someone asking him to perform an exorcism was "Sounds like fun!"
  13. Is hard to describe with just one game, the combat is M&B, War of the Roses and Chilvary. The open world feel like Skyrim meets the Witcher (no loading times when you enter a house). The RPG elements would be the harder to nail down since there is a lot reactivity to your character and his choices but at the same time it feels linear, kinda like it was the thing that was supposed to happen. The leveling is straight up Skyrim but with better perks.
  14. Full disclosure, I'm drunk both in game and IRL. I killed my horse with 2 arrow shots because I the damn thing would properly cross a bridge, then for some reason the townspeople diced to report me to the authorities. Buzz****ing killer I killed all of the soldiers but the game won't let me attack those damn "essential" characters, so despite having killed a stronghold I just have to surrender or reload. What a ****ing croc.
  15. My grandpa thought Alex Jones might have something worth while to say just because Megan Kelly setup an entirely unfair interview format against him, so it's not like people don't get dupped into his shtick. I actually really like Jordan B Peterson. I started following his academic stuff even before the whole Bill C-16 which smuggled in compelled speech laws. I'm actually a fan of Sam Harris as well, and I know those two and their respective communities don't seem to get along all that well. I think he's buckling a bit under the immense media pressure, doesn't always express himself the best than he can, and a huge swath of the left can't help but misinterpret him. I think he's trying to formulate his insights in a way that lay people can digest it, and it's far from as good as his academic lectures. If you dig back and look at a lot of his material you start to see a really profound picture unfolding. It actually takes some effort though to understand it all, and it's very routed in academic neuropsychology. I do agree with Harris that a lot of what Peterson talks about could be reformatted in a secularly humanistic manner, but I do think Peterson is very right about a lot of what he speaks about. I don't think Harris appreciates the fact that certain morals are hard to formalize unless experienced in a highly figurative sense. Peterson is far more the pragmatist. I'd be happy to go on but maybe in another thread. I believe in this what they tell about banking and so does the vast majority of my friends do most of them: Nevermind the other conspiracy theories 9/11 etc. Bear with me. I said I believe everything they said about banking cartels and that video is from Alex Jones channel. Of all possible conspiray theories out there I really believe in the conspiracy theory of banking cartell see it. Primary source material is generally always best. The documentary you link is at least third tier, it lifts material from many others, some second tier (ie: Zeitgeist). Watch the originals. For documentaries on modern banking, see the following: The Money Masters: (some of the information in this video is slightly dated or incorrect (the maker, Bill Still later corrects himself in other videos), however the vast majority of it still applies and is correct. And while he has newer videos, this is still the best single documentary on the history of modern banking that I've seen. If you were lucky enough to have had a good history teacher or two somewhere along the way, much of the contents of this video will be familiar to you.) Money as Debt: The Banker's Cabal: https://www.youtube.com/watch?v=8eVLVf9dSW8 I highly recommend watching all of these, and in the order I list them. As the latter two build on the ones that come before. There are other good documentaries on the subject, but having watched many, these are the best three to start with. If you're interested in others, or documentaries on other subjects, PM me. I have a long list of recommendations. Understanding this world, and how it really functions, vs. how it's advertised to function, begins with understanding the world banking system. Web of Debt is a good book if you want to follow up on the subject.
  16. So, i'm sneaking around the Cuman camp, I sneak killed a bunch of them and put them down in a flooded basement and saved. The game decides that when I reload it will pile all of them on the basement's entrance. So...there I am standing next to a pile of corpses while the patrol comes.
  17. Well because most historical Youtubers would be mainly bothered by factual inaccuracies. There's a problem with re-creating historical societies - we don't actually know all that much about them as life of peasants was hardly ever really recorded. Still, I'd have liked if Warhorse tried at least. - Outside of rare instances of writing specifically acknowledging the fact that access to information wasn't quite as easy as it is nowadays, which do exist in the game, everybody seems to be rather knowledgeable about the world near and far. It's be nice if you were given different accounts on this information based on location, information being colored differently with each retelling, but ... Nah. They've all read the stuff on a wiki using their smartphone. - "We all know our place, we all act like we should." When I mentioned LARP, what I'm talking about is actors assuming rather one-dimensional characteristics assigned to them - the writing is imposing 21st century view of what medieval Europe should have been without at least trying to give characters an array of quirks which would make them ... Y'know, human. - Overbearing nationalism. I mean, the game takes place 17 years before a massive civil war swooped the country. - Complete absence of children? - Everybody treating Henry like he's the Godsend also doesn't gel with me particularly well. - Mechanically it doesn't bode well when you give the player inaccurate information, It might have been nice if there were more instances of peasants rumors about the raid on Skallig or some of the other events. But when it comes to info the player needs I would draw the line -A lot of them are fleshed out in activities and additional lines of dialog, the average npc is just there for filler and I'm ok with it. - There might have been some design choices that led to not having children, such as how to deal with the inevitable child murder. -Yeah that one bugs me as well, apparently everyone from the beggar to the nobles knows my face. I'm surprised they let me get away with so many crimes.
  18. I feel like I want to know more about what bugs you about the setting, IDK much about medieval culture and I'm hoping that you can elucidate since every review from historical Youtubers I've seen doesn't seem too bothered.
  19. Ok, freakiest bug I've ever seen: I set up traps to catch nightingales and i'm going around checking them to see if I catch anything. Then I looked down the road and my horse Pebbles is standing over the stacked cages with the birds inside. WTF, did my horse just went around and gathered the traps for me?
  20. Mute; feels like a cyberpunk Oldboy. Not as gritty or memorable but there are a lot similarities and that is probably the most concise way to describe the film. Loved Paul Rudd performance on the film.
  21. Kingdom Come: How I learned to look at the cursor and mind the timing. I finally got it, I'm able to do combos in the midst of combat. The trick was to just look at my sword instead of the icon, that thing is useless.
  22. Yeah it needs some tweaking to be sure, but mostly just adequate feedback - you can still pull off combos even if enemies block your strikes (as long as it's not a riposte or perfect block). That should be conveyed to the player. And not only that, but most combos actually work withing the natural flow of combat, in that your sword automatically moves to the correct position, but this isn't conveyed either or even shown - so when you try to move the cursor to where you assume you have to be, you can easily mess up the combo. Not a great design, but to be honest I've actually enjoyed having to figure this out. Kinda how I assume actually learning to handle a sword would be. I don't think timing needs to be so precise in real combat, most of the time and depending on the levels of skill of opponents you can get away with some minor ****ups and still pull off the move you wanted to make.
  23. I think I hit a wall with this game combat system, I can successfully and consistently pull off parries and blocks but combos are impossible in real combat. Due to their timing requirements (which are not realistic BTW) they are near impossible to pull off. It feels ridiculous when you try to remember a sequence and its timing only so that the fact an enemy parried (and slow mo) will throw you off. It is really bothersome, specially when the game gives no actual help with training combos, other than the first one. Even then you have to figure out the timing for yourself and the cursor lighting up does not help since it is mostly off when it comes to everything.
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