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Everything posted by Desmodeus
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Maybe Berath, yeah. Though to be fair priests in poe1 have not that much of uniquness when it comes to gods and so maybe other gods will work too. Apart from Magran. Durance will take care of that xD Hmm.. But huanu priests doesn't have proper "background" in poe1. Calling priest Mataru "hunter" or "aristocrat" isn't exactly correct
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Problem that standart druid doesn't have this "water" vibe, more focusing on "forest" so it is not particulary Huanu. Chanter might work though... Forgot about monk. He is probably most universal out of all characters as their paths looks like quite universal Priest... As far as I understand proper huanu do not worship standart engwithan pantheon opting instead for their own "versions" that does have certain differences(at least judging by differences Odra godlike and Ngati godlike)
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Would really love to see more development of Terratus setting. We barely saw anything in original Tyranny
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Depends on the type of character. Low level defencive support can even pull his weight xD Yeah, he isn't THAT good at casting but still - some buffing spells don't exactly progress in term of spell effect with PL
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Donno I took 11 lvl caracters with me on DLC missions while being lvl 20 and it was ok. Got thrown out of Crusible though but Beast of Winter was managable. Though it probably depend on character type. Weapon using character can rubberband themselves a bit easier then casters
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Psion/chanter should be viable. Standart way of ciphers to restore focus might be a bit problematic here. In my experience herald actually isn't that good for tanking if he is focused on buffing. Sure, he survives a lot, but enemies prefer actually damaging and squishier targets and healer/buffer herald diesn't exactly qualify as either.
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Planning to try my hand at modding this game so decided to try with a simple overrepresented type of mod - companion tweaks. After researching manuals and structures of a file I have a few questions No matter how small change to companion class and/or levelling plan is, only way to implement it is overwriting entire tree? So it is for example impossible to create small injection mod that would turn Sarafen from no subclass SC barbarian to SC fury shaper, it doesn't matter that is it essentially just addition of free skills - it require replacement of entire "Game.GameData.CharacterProgressionTableGameData, Assembly-CSharp" block related to his SC barbarian choice, right? UI restricts amount of class choices to 3 no matter how many progression tables you make. So for example it is impossible for Aloth to have choice between all available wizard subclasses - even if there will be table progressions for every version, only three could be shown during recruitment phase?