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About Makumba666

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  1. Ok, everybody forget it. Topic closed. Thanks Desmodeus again. Trolls can continue. Without me. Have fun.
  2. Boerer, You are forum troll and I never feed you kind, sorry. Welcome to my ignore list. And about 5 years old - a person who acts like Eric Cartman and uses "I know but I never tell, cause I do not like your message, but I still post garbage in your topic" - calls somebody 5 years old! Astonishing!
  3. Desmodeus, Thanks I will try that. Boeroer As I said - please go elsewhere. I never will take any advise from persons like you. You are not obliged to post in every topic you know.
  4. Hi all, First of all, please if you were going to tell thing like "all classes are powerful, it depends on your play style" - please go elsewhere. I know it without your notice. Fact is that Obsidian never leaves it's games alone - always changes them and changes in worst side. If some skill/race/whatever is too powerful and fun it should be overnerfed and turned into boring weakling. If I correctly understand Obsidian's philosophy, they prefer everything around to be grey and boring. Last time I was playing this game long ago and I know there were super mega nerfs making certain classes
  5. Gronmir, And one more thing - football is a sport, it is something ongoing. POE is a game, offline game that seems (at least they say) have final version. But it never ends. With each new DLC we get absolutely new rules. I hate when game does this - for me it is cheating. Thats why I better play games that do not change rules.
  6. thelee, I don't know how they actually are making decision... I just supposed way that seems realistic for me. But despite why they are doing it, fact is what they are doing - i.e. changing everything in game. Max Quest, And what you think "rebalancing" means except changing? Yes I hate changing games or "rebelancing" what you call it. I call it cheating. And please name a single game by other company that changed as much as POE did? To my knowledge there is none (I am not speaking about remastered or enhanced editions). Even enhanced BG or BG II do their best to keep all spells/skills
  7. Gronmir, Please lets stick to truth. Yes, football rules change too from time to time, but thanks god not every year and changes are not game changers, just some details to improve game. compared to all football ruleset changes are about tenth of percent - no more. What we have here? Game-changer changes and with every DLC. Tactics that were viable in the past do not work anymore. What the hell is this if not gamer changer? If you do not believe me, here on this forum are some character builds... try them. Changes are so significant that old builds do not work anymore - i.e. they are ineffe
  8. Gronmir, How is it bad? You need proof? Suppose I started playing chess with a friend and now he says we are playing domino. What would you say, is it bad? In RPG games there may be hundreds of skills or spells and each of them may be strong or weak or useless. When you make a game you make some rules set. Why for example fireball does X damage, why not Y? Because developers decided so. Of course they had some arguments to do so. Now another developer comes and says - no, fireball must do not X damage, not Y - it must do damage Z. Of course you understand, that will change fireball value
  9. I'll be damned, there are some people whom you can never explain anything, because they do not listen. From very beginning this topic was about one thing "why you change game rules?". That was and is main topic. Everything else - nerfs of spells etc. etc. are examples. Main problem is not nerf, not difficulty or any other bull**** - main problem is inconsistency of game rules. I can spend time (hours may be) on examining what is new in Visual Studio, or 3ds max, but not in some game. Is it damned OS? Can you just leave everything as it was on initial release (except correcting bugs apparently)
  10. I understand there are people and always will be who love extremely challenging games - something when you die on every corner and even weakest enemies are as strong as hell. And to fight them you have zillions of useless abilities, which require tens of minute to finish one simple battle. No, as you probably guessed I am not one of them. Having tonnes of useless abilities does not mean fun for me. And besides turning each damned battle into chess game is what I really hate. I prefer to spend my brain's horsepower on my work in rl, than on some stupid game. I am not against complex games, but
  11. People you misunderstood me - I mentioned cipher only as an example. The same with sorcerer spells - many spells that were useful were nerfed in patches. I understand when MMO creators do such things, cause they have to keep balance between different classes - i.e. players, but what is the matter with offline games? Why nerf ability, cause it is too much fun? That is wrong approach. I would suggest (if changes are inevitable) to change other abilities to make them fun. I understand, it may seem just and fair on the first glance, but this is a game, remember? This have to have some fun factor.
  12. I think tinkering with already released games should be stopped, because it ruins everything. To my knowledge Obsidian is the only company that does it - you can not see such things in Skyrim, Witcher... or many other games, cause developers understand - keeping integrity of the game is much more important, than "rebalansing" issues. And as for experiencing magic afresh, I have no desire to do it, because it is absolutely different game. Spells now have different damage, game mechanic uses different formulas etc. etc. Learn everything anew? And remember what was after each patch? "I need th
  13. Hi all, This topic is about "rebalancing" games- i.e. making them unplayable. Why not leave them alone? Of course I understand when developers correct bugged abilities, which do not work as they were supposed to work, or add new ones, but why you change other skills/abilities? This changes everything... this is absolutely different game now! Obsidian "rebalanced" game called Tyrany in such way, that now leveling up must be avoided at any cost, because higher level you become weaker compared to any mob you become. This happened here too. It seems Obsidian can not just stop and not ruin everyt
  14. It helps alot to rob people, especially at the beginning of game. Some people say you can have unique items by stealing. Anyway it seems 8 sleight of hand is enough, but with about 18 mechanics and 20 stealth, this is damn impossible. P.S. By the way I performed some experiment and probably have an answer. In short: it does not do a sh... anything. First I chose some path with guards and measured how long my character can walk without detection. Then I added 1 point to stealth and measured it again. It added about 2 meters. Then I added 1 stealth points to rest of my party and guess wh
  15. Hi all, I am kinda confused about party assist. I have rogue character and of course he needs 3 damned skills to be developed, as I want him to be what rogues are in other games. He needs mechanic, sleight of hand and stealth. Of course it is absolutely impossible to have all skills. And Obsidian made it in way it is absolutely useless to have sleight of hands without stealth. Additionally you may need stealth for battles as it gives nice attack bonuses, but it is absolutely impossible to use it when there are enormous vision cones and absolutely outrageous hearing distances. And here I trie
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