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WDeranged

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Everything posted by WDeranged

  1. I was considering a mod to remove the question marks, though not quest marks as I don't think I'd find anything without them. I can't imagine running around clicking on every NPC like I do in most RPGs, there's just too many.
  2. I think I've almost done the main Skellege quest but there's a quivering ton of side content waiting. Really enjoying Skellege, this should have been the entire game if you ask me
  3. Fallout 3 didn't have many quests at all but they tended to be pretty long and interwoven with other quests. Along the way you'd trip over a ton of unmarked mini quests which made the whole thing feel more expansive. Almost certainly.
  4. Ah well you both saved yourself some earache either way
  5. Did anyone else do the Confidence Man quest and find they preferred a wussy Travis (radio host) to the 'confident' Travis?
  6. It wouldn't be so bad if it even allowed for the illusion of complexity but the conversations are written and recorded in such a way that it can only seem jarring. I've also noticed conversations feel short because they're all one way through, you rarely get to ask more than one question before the conversation moves on. I normally admire this, it forces you to live with your choices but in Fallout 4 there are no conversation 'paths' so they're just denying you exposition for no good reason, might as well let us ask all the questions.
  7. Just made it to Skellege I'm impressed so far, the Nordic culture is refreshing after so much time on the mainland. I do think it's a shame the world had to be split up but Skellege alone is bigger than Skyrim so I can't complain too much. Quests are still interesting, I especially enjoyed the necromancy scene with Yennifer, she's dark...I'm starting to regret sending Triss away
  8. Yeah I got that too, they make a godawful noise.
  9. I remember being quite proud of myself for managing to build a crummy shack for my slaves but getting the lights working was a chore so I gave up. I'm sure the settlement building stuff will be a lot better after a few patches and mods.
  10. You can send companions to their "home" place if you click cancel when asked for destination. That's what I was doing but It only works if you've not previously sent the follower to a settlement.
  11. Me ten years ago would have loved every bit of this game, that's the weird thing. I'm getting all reflective over what it means that I don't like a game I know I would have liked
  12. I'd got some free credit to waste on Gog so I got the season pass, I'm enjoying the game enough so far and I'd love another city, screenshots look nice
  13. I'm still leaning towards it being 200 years. The family weren't ghoulified last time they saw each other and the father explains that the radiation did it.
  14. I kinda didn't (like the concept) at first, but then I got talking to them...
  15. While I like punishing encumbrance levels in games with a survival theme it'd just frustrate the hell out of me here.
  16. The kid should have been a complete and utter feral wreck, gnawing off his own fingers and gibbering to imaginary friends. As it happens he's a totally normal kid and he just wants you to take him home where his ghoul parents have waited for 200 years. I get that this quest is meant to be a dumb ten minute diversion but it's still pretty galling. It's fine to have these derp moments in the game if you've got enough talent to make them genuinely funny or interesting, Bethesda apparently don't Actually I think this might be the most frivolous bit of nonsense I encountered, not that I've seen it all but I reckon this is pretty close to the bottom of the barrel.
  17. Weirdly enough I never thought about that
  18. Yeah I quite admired Benny, I even tried to side with him but of course the snake backstabs you Yep, the dialogue system leads to all kinds of disjointed nonsense but with the full dialogue mod you can usually find a choice that doesn't make your teeth hurt. I'm a hoarder so I had the same situation, boxes full of **** back at Sanctuary and it all stayed there until I finished the game
  19. I never really felt that connected to the whole revenge thing in New Vegas so it was the reverse for me. After catching up with Benny I felt like the world really opened up and I got to explore a load of interesting situations and philosophies.
  20. There aren't any other 'endings', you get a slightly different one for the Institute but otherwise it's the same video for all the other factions
  21. Same for the BoS, a 50 second bummer of a video clip that re-enforced what a terrible thing I just did and then a bunch of radiant quest guff. I quickly visited a few locations to see the response to my actions and it amounted to a new edition of Publick Occurrences and a radio announcement. Oh, companions had one line of dialogue that I couldn't respond to. The only thing that gave me even a flicker of emotion was swimming down into the crater I just made of the Institute, that felt kinda haunting. Also I got a jetpack for my crimes, which felt really odd for end-game content as it's a fun tool for getting around and exploring...y'know, all that stuff I just spent 80-100 hours doing already. It's a real shame because the dungeon design, world design, gunplay and exploration are all great. In terms of just poking around and finding stuff it might be Bethesda's best, I've lost track how many secret places I found just by paying attention to small details. When I come back to this game I'll need to have a stack of mods and some seriously adjusted expectations
  22. Hang on, Schafer is on the advisory board for this new crowd funding site along with Fargo and Feargus?
  23. I've been saddled with the task of finding a completely free and totally derp proof video editor for my sister in law. I'm pretty much clueless about video editing, I just need something you can dump a load of files into and turn them into a sequence, preferably with disc burning options. Anyone have some suggestions?
  24. I just completed the game for the BoS, it was a derpfest. Safe to click, it's a parody.
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