Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Zoraptor

Members
  • Joined

  • Last visited

Everything posted by Zoraptor

  1. One or two people mention it here, and it isn't particularly well rated. Somewhat amused that even the people who gave it a good rating made it sound pretty bad.
  2. I think a Euro superstate could work in theory, but would have required a quantum leap from having the Mark/ Franc/ Guilder/ Drachma straight to having a genuine fiscal union with proper, and enforceable, rules and supervision rather than the half way hodge podge that actually came. As below, nobody really wanted strong enforcement at the time as they all wanted the ability to break the rules. Now, they're in a far more weak position fundamentally and trying to bolt the door after the horse has bolted. France and Germany sought "stability" and economic growth (financial imperialism) through disciplined economics. The first part is certainly true, but France and Germany hardly used disciplined economics- they happily broke the established Euro rules themselves when it suited them.
  3. I doubt they would fail outright anyway, their market capitalisation is very low so they'd make a nice target for a competitor to buy- it would be less than 10%* what EA paid for Bioware/ Pandemic for example, and given that they could then rationalise the distribution side of things plenty of savings could be made. *They'd have to take over the debt/ liabilities as well, presumably, which would up that.
  4. Mainly because they don't (and never have) wanted a federalised European Superstate, they want the glorified free trade zone they signed up to. Given the direction of Europe no one with any sense would want a European Superstate. The Euro has problems! Damn the Torpedoes! Full Steam Ahead! The Square Peg can fit in the Round Hole if you just Hit It Hard Enough! You cannot stop your ships from sinking by tethering the half that are sinking to the half that aren't, you'll just end up sinking everyone. I don't like Cameron at all, but he was absolutely right that it would not be in the UK's best interests to sign up, even if some of the provisions are eminently sensible.
  5. Just should just download it instead, you've payed money for it. Don't join the dark side! :< Nah. If you wanted to buy it do so via second hand/ rent or borrow, for console. Steam gets nothing, publisher gets nothing; get a cheaper game, the sweet knowledge that some accountant/ exec is foaming at the mouth at not getting a cut, don't miss out on anything and have the lovely warm feeling of it being 100% legal. Since publishers have zero qualms placing limits because "it's legal" you should have zero qualms using the same argument in reverse.
  6. Not necessarily. If you simply do not have enough time no planning, no matter how excellent, will do anything but mitigate problems because the ultimate problem is trying to do too much. Personally I think they did have enough time, though it would be a tight squeeze. The main problem was trying to make a game with some fundamental changes without allowing enough time to check that they actually worked properly and to fix what needed fixing. Ultimately it's likely to be a combination of both unrealistic top down management dictates (narrow release window/ fast turn around) and poor project management.
  7. There's non-steam versions of Torchlight (and will be for the sequel). Minor correction: 1404 used Tages (? maybe SecuRom), not Uplay. The new game (2070) does use Uplay, but at least in a far more moderate form than the always on monstrosity it started as.
  8. Pirates are not competition. It's simply a question of not offering for sale a product that is worse than a pirate copy/ punishing legitimate customers relative to pirates. If you want to take a TWitcher2 approach and offer a bunch of extra stuff that's even better, but not really necessary. More extended: they have to live in the world that exists, not the one they'd like to- fortunate really, as I'm sure most publishers would love to have persistent monitoring systems coupled to automatic monthly/ instant debits and 'Trusted Computing' style big brotherism; and for just about everything. What determines whether you are a profitable company is how many copies you sell, not how many copies are pirated, so if you take measures that cut into the number of people willing to buy you are hurting yourself. If pirates offer a free, less restricted and more convenient/stable experience you should at least try to tackle the two elements you can control rather than waving your arms and wishing real hard for a world in which piracy does not exist while coming up with ever more elaborate Rube-Goldstein schemes which just further worsen the other two factors. Ironically, one of the later ACs had just a disc check on retail. One of the more pernicious effects of DRM schemes is that all your products get tainted with it even if they aren't actually using it. Oh, that's definite, can be seen from their annual/ quarterly reports. Their revenue from PC more than halved.
  9. May not be for sale though, since it seems that the shut down was not for 'standard' reasons like going bankrupt/ running out of money. The Stalkers sold 4 million+, with GSC self-publishing most of those, so it is highly unlikely to be direct funding issues.
  10. I don't know why anyone would pirate something which is rubbish- but that's irrelevant anyway, as I was talking about their sales on PC and their belief that they are entitled to a certain amount. If you sell a crap product you cannot expect it to sell well irrespective of piracy- it didn't sell because it was crap. So if it's a wonder anyone would pirate it, it's far, far more so that anyone would pay for it. Blaming pirates rather than yourself when your crap product, marketed crappily with crap DRM to people you describe as being pirates even if they have bought the game fails to sell, is, well, a load of crap. Neither Ubisoft nor anyone else is entitled to sales or anyone's money simply because they release a product. But that is clearly how they feel.
  11. It's pretty much entirely the banks'/ financial institutions or at a pinch the regulators fault. An ordinary person is definitively not supposed to be an expert on matters financial and if told that they can pay back a loan will inherently believe the expert. Banks definitely are supposed to be experts, as is the government. If a bank is willing to issue a loan there is an implication (or obligation, if you have anti predatory loan legislation) that the loan should be able to be repaid in the vast majority of cases- traditionally foreclosure is an extremely poor outcome for all involved, including the bank. If you as a financial institution are deliberately designing loans in the knowledge that a high proportion will not be repaid and an even higher proportion won't if the economy worsens then you should shoulder the vast majority of blame as you have (1) designed the agreement (2) designed the implementation (3) have the requisite expert knowledge for things like asking and modelling what happens if house prices start dropping instead of increasing. Much as our banks here are a bunch of vile piratical Australian interlopers determined to gouge as much cash as possible they're infinitely better than those elsewhere for the simple reason that they didn't loan money stupidly and stayed well away from the snake oil derivative market.
  12. Ah, the good old entitlement argument, I knew you'd show up eventually. Both sides have entitlement issues- Ubisoft feels entitled to sales despite shoddy ports, hopelessly annoying DRM and a horrendous attitude, for example, and appears entirely unable to examine their own actions' role in the face of their imploding PC sales. They're selling an entirely voluntary luxury form of entertainment with hundreds of alternatives available yet believe that they ought, by right, to have better sales no matter what and no matter how they treat their customers.
  13. I'd tend to think the better point of comparison would be the movie(s, if you include ImaginationLand/ TA:WP) which had context in current events but whose overall 'message' was not directly tied to those events. I really can't agree- you can say much the same about 'story' too and it works well in an RPG setting. In order to have a compelling story you 'need' it to be a tightly controlled progression where characters and plot points are introduced and fleshed out which runs counter to being able to choose how the story unfolds- this is how books, movies, TV series and even traditional oral storytelling work, the experience is wholly linear and (theoretically at least) repeatably identical. It doesn't have to be that way in games and you can- and should, really- adapt to the strengths of the medium. One of those strengths is more flexibility than traditional methods. I can't think of a good reason why that flexibility can be a strength for storytelling but not made to work with humour as well, and certainly not in the more facile storytelling sense (Bioware style basically, choose branch A: Cartman abuses Kyle hahaha; choose branch B: Cartman abuses Kanadians hahaha; choose branch C: Cartman abuses poor people/ Cenny hahaha). Obviously I can't say that it will work, but I think writing it off is certainly premature, and there's no inherent reason it can't work.
  14. Any 3d engine can do 2d- almost all UI elements are 2d for example, but in any case all you need to do to get 2d from 3d is set dimension 3 to zero. That's kind of fundamental to geometry. You can even build environments in 3d then turn them into 2d if you want, as was done for the Infinity Engine games. Else none of the minigames in System Shock 2 could exist- they're 2d games in a 3d engine, after all.
  15. Nothing to be offended about. Fart jokes and making fun of everyone and everything is what goes on in the show. Apparently this equals a right-wing show. There's a bit of an authoritarian streak in the left which is frequently combined with statements espousing choice and equality. That's one of the show's biggest targets as they hate both authoritarianism and hypocricy, but it really gets under some people's skins that their views can be ridiculed. As such it's easier to just label things because, well, they're right wing hence wrong, biased, stupid and ill informed by definition. I pretty much always end up as anarchist in the political compass type things- ie about as left wing and real meaning liberal as it's possible to get- and I can't remember ever having a problem with South Park's political slant. They may have gay/ black/ left/ right/ male/ female characters who are horrendous d-bags (if we get SP forums will they have relaxed **** generating algorthyms?) but they're d-bags because they're self-important/ hypocritical/ obnoxious, not because they're gay/ black/ left/ right/ male/ female. Overall it's rather like the more balanced news outlets. If the left thinks they're right wing yet the right thinks they're left wing then they're probably pretty balanced in reality.
  16. It's not so much the strong/ weak currency dichotomy or keeping it at various levels longer term that is important (stability is usually the best approach long term), but the ability to have it be flexible and responsive to your unique circumstances as a country. Something that the current Euro set up lacks. If you're in an economic bind one of the best immediate responses is to drop the currency as it makes you 'instantly' more competitive. If you're lucky enough to have your debt in your own denomination you can also inflate away/ print money to pay your debts by having a lower value currency, something Greece et alia would love to do at this point, and that the US is actually doing to an extent. If you don't then you want a sufficiently low currency to keep you competitive, but sufficiently high that you can still pay down debt, all without turning into Zimbabwe or the Weimar Republic. You can also make a bit of extra money and influence the valuation by buying/ selling your own currency, so long as you don't get into a speculation war you can't win (UK and the ERM, for example. Bet there are a few people retrospectively glad that happened)
  17. I think you doubled HAWX2's PC sales there. So few people cared about it that it never got "patched" even as a matter of pride. As I said elsewhere, Ubisoft are bipolar. They make particular types of games on PC that pretty much every other large publisher has abandoned as not having a large enough market, but at the same time have some ludicrous and- worse, since it taints even those titles with more reasonable implementations- wildly inconsistent DRM schemes while their personnel flip between Five Minute Hates and bemoaning their PC sales having halved. They've used no DRM, SecuROM, Steam, plain disk check and various different iterations and implementations of Uplay in the past three years and I have no idea which used which without checking.
  18. With the Fed lending to banks at basically zero interest for the past 3 years that's hardly surprising. It's also rather... questionable as to whether that is significantly different from an outright bailout in anything other than the method in which it is delivered. It has at least illustrated why the US is so keen to keep its global reserve currency status, since that sort of action and quantitative easing ("printing money") would have far more severe effects if there wasn't a built in reason to hold onto US dollars.
  19. Ubisoft is bipolar, on one hand it spews a lot of PC hate and piracy BS, on the other hand it's one of the few major publishers that still releases PC exclusives that aren't MMOs. Anno2070, if it were a EA/ Acti release would be multiplatform most likely never even considered due to not appealing to the right focus groups or if it were considered would be turned into Anno Post-Modern Warfare or similar.
  20. I'd call it a failure due to its sales, though mainly because its predecessor did so well. Losing nearly 50% of your sales from the previous title doesn't usually spell success. I think that's conflation- Bioware Montreal is the one doing the new IP and this is being done by a different (pre-existing but rebadged) studio with us previously knowing nothing about it?
  21. It isn't creative accountancy and it isn't an outright dismissal, it's just that SE gets its money 'now', based on shipments rather than actual sales, and that can come back to bite them if they overship- burying unsold copies of Daikatana in landfills, as an extreme example. Frankly, all companies spin statements, often in the same manner as, well, me being happy with the weather today. It's dull, cool and overcast rather than bright, warm and sunny; but hey! it ain't cold, windy and rainy so I'm happy with it.
  22. Nope, to the pure part at least. It is based as much as possible on real numbers from the publishers and NPD, along with some comparison with similar titles. But yes, any discussion of this sort will be rife with conjecture as we don't have all the facts available. You should, of course, feel free to disagree with the conclusions drawn since it's unprovable as it stands, I was just presenting the case for DXHR being below expectations sales wise. I think it's reasonably convincing or I wouldn't have done it. YMMV.
  23. I'd expect that is where Pidesco got the impression from. I'll still stand by the statement that it didn't sell to expectations*- more so considering how well received critically it was- no matter what Squeenix say. They are not a disinterested party and a lot of the investment made into the franchise, and the impetus from the good reviews, would be lost if they discontinued it now or labelled it an underperformer. To be fair, any game that makes money is a success in an industry where the vast majority of titles are cancelled or outright lose money, but I would have thought their expectation would be 2 million+ sold through by now. I'd put the dev team size, expectations, costings etc in roughly the Bioware class. As a comparison, ME2 sold about as much in 5 days as DXHR sold in 5 weeks, on 360 alone, and with an initial shipping size less than DXHR, while DXHR had a dev time not that much less than Dragon Age Original (2007-2011 vs 2004-2009). And it may well not even reach the sales of Baldur's Gate. Overall, there's simply no way I can see that DXHR was a cheap game to make unless the comparison is relative to something like GTA/ COD/ GoW. Comparing the 820k for DS3 vs 2.2 mill for DXHR is fine since they're both shipped figures from the publisher so it's comparing like with like, but they are shipped figures and thus of limited usefulness. Good lord it's depressing seeing how many 'games journalists' still don't know the difference and just say sold. *The main caveat now is the regional breakdown, since they apparently shipped 800k to NA and 1.3M to Europe. If they sold 75% of their shipped total it would be around 1.7M, edging towards their expectation. I'm not convinced though, not least because DS3 supposedly sold through a higher proportion than DXHR.
  24. I never had any real problem getting any of the old LGS games running until recently, and that was completely unrelated to the game itself. Then again I don't think I've actually reinstalled them since 2000 and just copy the folders over all the time so the various accumulated fixes were done piecemeal and didn't need redoing.
  25. They are going to release more newer games, apparently, at a slightly higher price point, but given SRt3 uses steamworks it won't ever get there. Because the Dark engine is crap and wouldn't want to run properly on XP/Vista/7. It's already available on other services and is easier to get to run than a lot of DOS games were out of the box. You should check out TTLG some time, apparently people there can tell you how to get it running.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.