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MoniTheMelone

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Everything posted by MoniTheMelone

  1. Hi Grounded friends, While I am absolutely impressed by the new pond updates, and how well they have been executed, taking the underwater quests to a whole new difficulty level; I am not sure about the sea chest. So far this game has had a heavy focus on codes, inputs, and related technology to unlock game progression. Retrieving a physical key to unlock a sea chest just doesn't seem to fit the overall feel of this game. Tell me what you think? I personally would have understood distracting the fish to retrieve the Burgle chip, or maybe luring a spider away from a cave entrance, or if the toy would have been slightly more nerdy like a rubix cube, a math puzzle, the solar system you have to align, something along the lines of nerdy children's interest. I dunno, the sea chest just doesn't feel right....
  2. true I have this one lady big that keeps spawning on top of a grass and makes for easy pickings. It wont even move when I start attacking it.
  3. I agree it can become challenging, but typically you can use traps for example tp prevail. You might need to spend some time before you fight building these traps but they are very useful in combat in supporting you with reducing the overall health of the enemy. I have had some great success with traps fighting bombardiers, stink bugs, wolf spiders, lady bugs, ants, trapping aphids for food, and keeping orb spiders at bay at my my base. Another beneficial feature about using traps for combat is that the bugs typically start attaching your traps if you get them agitated, reducing their health without you moving a finger. then you can jump in and finish them off.
  4. HI friends, I live on top of the garden/lawn poles at the koi pond and cam home to a lovely surprise. haha I had an orb weaver waiting for me who created havoc. Nice twist to the game
  5. Hi there, You can resize images when you open them. Not sure if you are in windows, but in MAC it is under "tools". I would love to see this!
  6. I have something ido with my acorn tops "destroy stash" lol. Personally I feel that that current smoothies are cool, but I wish they would make more sense with the items they are using. I mean why do we not use the apple bits for a smoothie? - has sugar, good for energy What about bee pollen? great for immune system, the amphid dew, soda, blueberry flesh, things that taste good and make sense, I guess...
  7. I love the idea of Koi Scale Roof. What if the different building materials has different properties... I mentioned in an earlier comment that birch bark for example is water proofing, this could be great for buildings around the sprinkler area. Maybe the Koi could have reflective properties and deter or attract certain insects maybe even for some sort of trap or protection.
  8. I don't think you could ask a western world child to drink blood or goop. I like the mosquito arrow idea though, they could also use bee stingers for that. Might be more sturdy.
  9. I love the tings Hoops says, never gets old to me. My favorite: "Can't waste food, can't waste food". I would say that too. Maybe try a different character?
  10. some tree bark is super flammable, like birch, it is also super waterproofing which might be a great tree to add once the devs add rain/water sprinkler to the game. I def think we should be able to interact with all spiderwebs.
  11. OMG! I love it! I bet some of the insects would love them too, additionally sunflowers would make the yard even prettier (it already is) and potentially provide building material. I would love to craft some pretty sun umbrellas, hammocks, and lawn chairs/recliners, or a pretty yellow sunflower rooftop.
  12. Thank you both, I def. need some help killing them. I tried myself before, but d/t lag it was impossible. When I make my lobby mp, I never have someone join though, nly if I have my friends join right away with me. Is that d/t the state the game is at, as in is random joining not an option at this time, but in the lobby only? Thank you. Moni
  13. I have a ton of lag every time I get close to the ant mount and walk on the area it extends to under ground to the west. I hope the next update will fix it as I have not been ale to get ant eggs due to the incredible lag.
  14. Isn't the house though the house where at least one of the kids actually lives in? Meaning, wouldn't the residents of the house know the kids got shrunk and be careful. From listening to the tapes you find around the map it sure appears to me that they are well aware that there are tiny inhabitants. What do you think?
  15. ooh, I like the climbing up idea. niiice. Yeah, I could not come up with any fruit or veg either. The only thought I had was peas, as they grow in do you call it a "husk"? and you could break that open and then get your peas. Would make for some plant protein and micronutrients. Oh, I just had another thought, what if the family dropped nuts and raisins here and there and we would scavenge it out like the apple core etc. Kindly, Moni
  16. He just speaks his mind in an unfiltered way. We are all different and that's how it should be. On the other hand, his comments are also very much liked by other members. Sorry McSquirrel, for speaking for you. But I believe in freedom of speech. Kindly, Moni
  17. I have been wondering too what usages will be coming for them.
  18. Hi friends, I like your suggestions. I find that right now the mushroom garden 1. grows the mushrooms too quickly 2. I would like to see variety too. We can already harvest blueberries so why not be able to get some seeds from them. But then what plants besides the tiny mushrooms would grow small enough to where it would still make sense to grow in a small planter box like the one we have right now? What about having a plant that you could have grow up on your building's facade? I think there are veg and fruit that like to hook onto things ti grow vertically. But aren't the devs working on a planter? I wonder if there will be more food variety added in there... Kindy, Moni
  19. So true, hauling stems and weeds around the map is one of my main occupations.
  20. Hi Lapin and friends, First of your english is not bad at all. I like your ideas of boss fights too. However, what do you think about the idea of incorporating them into the story and once defeated they are gone? As you progress through the story the boss fights would then of course become more advanced just as your character? I am not sure if I want to fight a boss all the time. I am more of the chill explorer type. The wolf spiders are plenty stressful to me already. lol Kindly, Moni
  21. Hi Gearhart and friends of Grounded, Thank you all for discussing my suggestion of taming insects. Now that I have read your posts, I must say, my opinion changed. I think Gearharts explanation makes much more sense in that manipulation would be more reasonable than taming. I still believe farming aphids for example could be an option as it is not taming in the sense it is just locking them down so I do not have to go unt for their dew. hehe On the other hand to Gearharts' point, this game already does "fictional" shrinking of people, then why is taming as it is fiction so frowned upon? As I have voiced before, think of this game more as in how children would see and manipulate, stimulate their environment not so much as what you have seen other game developers create. I don't think you can even compare this game to other survival games at this time as it is so unique in its storyline itself. I know there are many kids playing this game, and if I was one right now, boy would I love to be able to ride an ant across the yard, to pet it and maybe even feed it, to use it as disguise while raiding the ant mount for eggs, just saying. I also want to add, please be kind to one another. Everyone is entitled to their own opinion. No need to get defensive or offended. Just respect each other. We all enjoy the same game after all. Kindly, Moni
  22. There could maybe also be an option in the future to use the deathcaps for building, maybe a cute sun umbrella with lawn chairs.
  23. Hi there, I haven't even thought of the terrain tool, but I think you are on to something there. I too struggle with the uneven surfaces at time. great idea!
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