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Lexx

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Everything posted by Lexx

  1. You can't change stuff like that yet. Not until the construction set is released, as far as I know.
  2. I don't think that I am able to finish the game. My initial impression of it was pretty good, but by now I have made so many lulzy quests with silly dialogue, that I just can't stand it anymore. If I must do yet another "go far away from your current location and bring some item"-quest, I will most likely go rampage in Skyrim. For me it's over since I became a barde with the barde questline... it felt just so unbelievable and stupid to me. Same with other quests from which most of them are sending me far away, always. Hey, Skyrim is pretty much the best Bethesda rpg that I've played in a while! ...But when it comes to quest design, it's just not kicking it for me.
  3. Well, then I probably aren't far enough yet. I just know that I have done various quests, which had no influence on anything even though they should. Best example was some prison stuff with the Foresworn dudes. They run around in the city, kill everyone and nobody cares. The people who aren't involved into the fighting just act as if nothing happens, if I talk to anyone, nobody has anything to say about it, they don't even drop random lines about the events of this harsh city-slaughtering. On the other side- Damn, I helped these idiots, I got armor from them but in the wilderness they still attack me, they don't know me, everything like it was before. Btw.: I always love how much you throw around with examples to prove your point. Oh, wait...
  4. This looks pretty cool: Oh, I am also posing for random romantic black metal cd cover: Often the gameworld looks really great, but then again you find places which seem to be empty, unfinished and up to Oblivion-quality. Also the gameworld is totally not reacting on your actions, this is so annoying to me as well. Some important shizzle happens, but the NPCs just don't care. Nobody cares. Man, compared to New Vegas, quest- and (NPC) interactivity-wise, Skyrim is extremely weak.
  5. Beh, bought a house in Whiterun, because I've heard about some awesome bookshelf feature. But now I can't buy upgrades for the house. The dialogue option just doesn't show up. /Edit: Oh well, I just heard that you must talk to the dude when he is at the Kings place and not outside. The dialogue option doesn't show up then...
  6. Does someone know how I find my companions again? Some quests are stripping you off of them and well... I have no clue where they are now. I miss an elf from Riverwood and some warrior woman from whatevertown. Walked around in Riverwood now for a while, but at least the elf is nowhere to be found.
  7. I am extremely annoyed by the fact that nearly every quest is sending me far away from the quest origin. It feels like everyone in Skyrim can walk from left of the country to right of the country in one day and therefore everyone knows everything and everyone. I mean, how the **** can I do a drinking game in the bottom right corner of the map and after this, end up in a town in the top left corner of the map? It just makes no damn sense. Also other quests, which always send me to some place far outside the current town... it just sucks, is annoying as hell. It's such a Bethesda game. I mean, if I want to explore, then I explore. I don't need quests that send me over the whole worldmap, just so I can "accidentally" stumble over dungeons to explore.
  8. Huh, I didn't even heard about it being released now. Guess I won't be playing it anytime soon, though. I think I've deleted my old saves and I don't feel like starting all over again right now.
  9. Well, I don't mean the setting (ship / police station). But they both are pretty much the same mechanics and I have done exactly the same in both, just that the dlc has been a few hours longer. In any case, I wonder what they will do for the next dlc. Stand alone again and stripping the player off of all his gear again?
  10. Biggest problem, imo, is that he became too much a popstar. He should have remained more in the background. Now who wants to give him or openleaks-dude stuff for release anyway? They can't be trusted anymore, it became way too dangerous.
  11. Playing some Fallen Earth, as it's Free2Pay now. So far it's all about collecting stuff for crafting and fetch-quest, fetch-quest, fetch-quest, kill-quest, fetch-quest,... I mean, it's like every other MMO when you go by that. I just don't get how people can play this for years. A week or two, okay. But years? I don't get it. Even if I would play it with other people now... fetch-quest, fetch-quest,...?
  12. If you go the dialog-way, it's hardly infiltration. But if you don't talk and take one of the backdoors, you'll have to sneak around, don't make any noise, climb through shafts, hack computers and doorlocks, collect passwords to get to your target, etc. in an interior setting. That's pretty much how this dlc works and feels. Also you would miss a lot if you just take your target item from the police station and go away right after. :> I, as example, never leave without visiting the armory and all the offices.
  13. I hated it that the game wanted me to press "E" every once in a while when "talking" to an NPC. It felt totally useless and broke the flow for me.
  14. Yes, these too. The only ones I have left untouched are [Lie], [bluff] etc. because I find them to be important information for the player (without these, you don't know if your character is lying or not and you might see two very similar dialogue options every once in a while: The lie-line and the truth-line).
  15. For the very first time I had to farm some Fiends for their energy weapons, just to get the Bozar + enough ammo. :>
  16. Finished the missing link now. It was good, needed a few hours. Steam tells me 83 minutes, but I doubt that this is correct. I was playing for at least 4 or 5 hours. The dlc felt to me a little bit like a longer version of the police station infiltration quest in Detroit, but more difficult. Don't know if there is much more choice&consequence in the dlc than in the main game, though. Also people said that the dialogues are bigger and better and stuff, but I find this not to be true. First, because there are just a few dialogues and second, it just felt to me like in the normal game. What I have noticed, though, is that various people have reacted on my "don't kill anyone"-playstyle. I think it's a good dlc. Worth the 10 euro? If I would be sure that this is 100% new content, then yes. But I feel as if I have played something that should have been in the main game. Also I really wish I could combine this with the main game... It's a bit bleh that it works as a stand alone game. Now let's wait and see for future dlc content.
  17. Started playing it now too. I am not very far into it yet, though. Just got my stuff back and that's all I can do today.
  18. I started playing Metro 2033 last week, but I can't get me to continue. The checkpoint savesystem is driving me crazy. There have been various scenes already which I had to restart over and over again, just because I made some stupid mistake a bit later. Also it's extremely scripted and linear. I am really disappointed by it-- the 2,50 Euro haven't been worth it for me. They should have come up with their own story in the Metro universe and not trying to get the books story working. This just feels bad and limiting, imo.
  19. A demo? For a game? In 2012? Now this makes me highly curious about the games quality. /Edit: Ah, I see. It's probably just a way to push their Origin software a bit faster.
  20. I am losing the battle already when I try to read the posts.
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