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Malcador

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Everything posted by Malcador

  1. Well I mean other side as in differing opinion from the commonly held view. Why I didn't write that, well chalk that up to my crappy communication skills.
  2. Always nice to hear the other side of things in any event.
  3. I always thought she'd be more like Max in Mission Impossible. Game doesn't seem to be a dumbed down mess (well if you turn off an option anyway - the stuff that does would make anyone feel like a simpleton I feel : see through walls, vision highlighted) so that's good.
  4. Finally watched that review. Other than the trolling of the phantom PC elitists, seemed like too much whining and exaggeration - the bit about the signs' names was a bit of a head scratcher.
  5. Always find it funny here how the women dress up fancy and try to look attractive, but then top it off with a scowl. I guess it's just a city-look anyway, managed to talk to one girl who commented on my Arsenal keychain on my bag - rare to find a fellow fan over here Other than should be a fun day at work, supposed to have TWO thunderstorms. Should have a nice view of it all from 50 floors up.
  6. I hope you'll implement features I've long wanted such as : rolling around in agony and a full diving system.
  7. Hm, true enough, good for some I suppose. Will still give this game a go, just about in Steam sale territory
  8. I don't get what's so awesome about that video. Falcon punching, woo. Neat that you can bonk people on the head with stuff though.
  9. Think his criticism of it was just "it's like a mmorpugher" or something, nothing as high as lazy design. Didn't bother me that much playing it though, often you'd kill the stuff on the way to do other things so wasn't that grindy.
  10. Mehh.
  11. And it was like a SP MMORPG, because you do quests to kill X amount of Y mob, I think. Ah well, all that's needed is to RTFM and HTFU
  12. Can't watch it here, but I assume he hates it for the same reasons as the first one ?
  13. Luckily I never appear on camera.
  14. And I do like the Welsh. Right then!
  15. Far too hot today, need to get a portable AC for my room, or devise some way to get air out of my room and the house. Stupid summer, need to move to someplace it's 10 C year round.
  16. 200 hours of sidequests, dang.
  17. http://www.pcgames.de/Hitman-5-PC-230791/N...r-Serie-827878/ First of all, the casual mode. It's called "Instinct" and can be turned off on higher difficulties. Advantages the "Instinct" mode will bring: - X-Ray vision - Orange glow highlights position and routes of nearby NPC's - Highlights usable objects, special actions - Enhances certain abilities (for example makes it harder for enemies to see through disguises) - (the german authors speculating) maybe bullettime during shootouts Using Instinct costs energy that can be replenished by performing "Hitman" actions like stealth killing foes. Details on game mechanics: - 47 is more agile and easier to control, for example he can grab on ledges and balance around edges - Cover system integrated, human shields - Hiding in dark corners - Still possible to kill target only, optimally by accident - Film-noir flair - Dynamic music - Using the environmental objects to dispatch enemies; examples: strangulation with electrical cords, the good old chandelier, a Bong (!) - Glacier-2 engine again using a crowd system with dozens, if not hundreds of people on screen - Detailed graphics, fantastic lighting, fluid indoor/outdoor transitions Then they describe a mission and possible ways to solve it. They note that it felt old-school but rather linear, this might be because it was the presentation level. (I guess its the tutorial level, like the funfair in Hitman 4) The Situation: Agent 47 is an unarmed fugitive, chased by the police. He takes refuge in an abandoned library that is soon surrounded and stormed by armed forces. Now they list three possible ways of solving the mission: A) 47 takes the cable of a desk lamp and chokes one of the officers to death. He takes his gun, sneaks up to another officer and takes him as human shield. He then proceeds to the roof emergency exit. As soon as the armed forces open fire, 47 takes cover behind book shelves. After eliminating everyone from behind the cover, the escape route has been cleared. B ) 47 takes the cable of a desk lamp and chokes one of the officers to death. He takes his clothing and carefully gets past the armed forces through the emergency exit on the roof. C) 47 sneaks past the guards using all kinds of environmental cover and climbing around. He then manipulates a fuse box, disabling the electricity. In the dark he manages to sneak out over the roof undetected. Those three possibilities culminate in a Helicopter chase sequence that is described as follows: A linear roof chase sequence, the helicopter opens fire on 47. They mention that such linear sequences "quicken the pace" from time to time, I don't know what to make of that. - 47 then takes cover in an apartment building and uses his disguising skills to get to the finish All of the above stolen from some dude on NeoGAF.
  18. That Absolution trailer is a bit funny with all the kung-foolery, never thought Diana (assume it's her) was babe-like
  19. What the...
  20. that's pretty much what ArmA2 multiplayer is about. you build your base, then you take a vehicle and go to town. there are Apaches and stuff if you want to fly, Abramses and Humvees etc. Well that and being a hardcore mil-sim.
  21. Woo, something remotely interesting. And EPIC
  22. Some day I should look into this console thingamajig.
  23. That's all of these conventions though
  24. Woke up to a storm, and a freaked out dachshund. Supposedly we're due for one during the day here, but sadly it's sunny and clear out. Bah.
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