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Everything posted by Tagaziel
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His dog got kidnapped and he wants to save him? Oh dear M'atra... Has the gaming collective decayed so far that gamers don't read classic novellas?
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Just finished the game and I must say, it's a perfect improvement on ME2. Apart from the inventory and upgrade problems - I really liked ME1's system, where you have tens of guns (mostly colour variations on four or five models, but still nice) and upgrade slots for ammo. I loved my single-shot sniper boomstick. The story and writing are great too, especially when loyalty missions are concerned. My personal favourite is Tali's mission, followed by Jacob's, which is pretty much Heart of Darkness IN SPACE.
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Meh, I find radio stations a kind of a stupid addition. Radio beacons, emergency broadcasts etc. are fine, but radio stations? What's the point of maintaining a transmitter, power generator, scrounging rare parts all over the wastes to run a radio station c.a. ten people will listen to? In my opinion, a better idea would be to endow each location with a unique musical background via public announcement systems. I find it far more likely that someone would put together a few pre-War PA speakers, wire them to a gutted radio with a crude microphone and play music and announcements for the entire settlement. It'd be useful to also expand on the atmosphere of locations - crude Raider settlements would have pieced together speakers and recording "studios", with a crackling, static-ridden broadcast. Settlements in old casino buildings would make use of their PA systems, for a clearer and cleaner broadcast, while pre-War bunkers would have perfectly functional broadcast systems, with well maintained musical archives and crisp sound quality. Thats what I found jarring about Fallout 3 - the radios didn't make much sense, as to listen to Vault 101's PUBLIC ANNOUNCEMENT system you had to tune in with your PIP-Boy. In The Pitt you were apparently the only recipent of Ashur's speeches, as only you had a working radio in your PIPBoy. Enclave Radi made a tad more sense, since it obviously used pre-war wavelenghts. But the GNR was an insult to my intelligence. Am I to believe that a howling retard would really obsess about a random dude in a Vault suit and have INSTANTENOUS information that I disarmed the bomb in Megaton? Gee, that post-apoc communication network is even better than before the war.
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Christ, I wish I could unsee that. Bioware's creations can be horrifying at times.
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I never get why people complain about combat in PS:T as if it was the main part of the game... the main part is STORY (written in capital letters) and characters... And building a shrine to Chris Avellone in real life. I feel safer with MCA watching me do... stuff.
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Whoa! Scotty, beam me the hell out of here! To my knowledge, this sentence is not present in the original series. ////geek
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It makes the kids seem like kids, instead of sanitized, Hollywood versions of children? It stunk of bad writing, rather than characterization. Especially considering that the entire Lamplight is designed in a metagaming kind of way - the kids know full well you can't harm them without mods.
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I fail to see what purpose it serves in Fallout 3.
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Swearing affecting game ratings is one of the more stupid human inventions. Swearing's a part of everyday life and pretending it hurts anyone, so it needs to be properly tagged is stupid. As for swearing in games, sure, I don't mind it, as long as it is done properly. Swearing just for the sake of swearing (like Little Lamplight mayor in Fallout 3) is immature, laughable and childish.
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There was a small discussion about this on NMA some time ago. Fallout 2 did a pretty good job at reducing grinding, as you could get somewhere around 12-15 levels of experience on quests and minor killing. I think that completely removing mob kill experience is a bit too much. I'd rather see the concept of "improvement through practice" from Wasteland return (NOT Morrowind or Oblivion, just so we're clear). For those who do not remember, apart from increasing your skill level in libraries, you could also increase your skill level by practicing, like shooting Brother Goliath with various guns or repeating skill checks (the skylights in Quartz). It would need a fair bit of balancing, but in the end, a player who likes fighting is still getting rewarded (his fighting skills gradually improve) while non-combat characters aren't penalized with reduced experience gain (and can also raise their skills gradually by exercising their talents: barter, speech, outdoorsman etc.). Last, Mr Sawyer, Obsidian is not on our "People To Terrorize" list.
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Arguably, it was a story hinged on the assumption that everyone loves Dad.
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I liked Alenko the most out of the human crew of the Normandy. He seemed like a really well adjusted guy with no current problems, only past ones he managed. I think Kaidan is a little more complex than what you post, being trained on a remote station on the edge of the Solar System, where he killed his instructor accidentally for being an ****. Plus, he was in constant pain (migraines) due to the L2 bionics.
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The precedent has been set. Our victory is at hand.
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I just found pin up porn of Garrus. Oh, how I love the furry community.
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A mutated human virus that starts to infect other species could be interesting as a plot device. Bonus points if its an STD.
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I definitely wouldn't mind a M/M romance option, though it comes kind of late, as Garrus Vakarian will, most likely, be unavailable. On this subject, wouldn't certain forms of same sex intercourse be potentially fatal for Turians? Their physiology is fundamentally different from ours and our food can be poisonous to them.
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http://half-life.wikia.com/wiki/Half-Life_...Definition_Pack
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While HL1 is even longer. I really love HL2 and episodes, Valve's attention to detail, quality of characters and script, polish... it's one company on the market I trust implicitly. That and they respond to fan mail.
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Bioware/Bethesda appreciation thread
Tagaziel replied to WILL THE ALMIGHTY's topic in Computer and Console
What's so bad about Male Shepard? He's acceptable, not groundbreaking, but acceptable. BioWare has good dialogue writers, designers, their game engines don't suck, the characters are quite enthralling and even if the story's built on cliches, it's enjoyable. Bethesda has great environment designers, concept artists and 3D modelers. Some of the quest design is priceless too. But their writers, storytelling and voice actors suck monstrous donkey balls. -
Ghost Recon Advanced Warfighter 2. My bro got it in a bundle with Far Cry 2 for little over 17$. Interesting game, but my mouse suffers from weird problems.
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Precisely. Add Inon Zur as head composer and Todd Howard as designer. WHAT CAN GO WRONG
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Prequel: Nameless Begins
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Just finished Prototype, a very decent game, if a bit hard to master, with the crazy camera and Alex's pathfinding less than stellar.
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Simple solution: add weight to ammo and stimpacks. Artificially imposed numerical limit is sillay.
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Strife is awesome.