
Adeon
Members-
Posts
14 -
Joined
-
Last visited
Reputation
3 NeutralAbout Adeon
-
Rank
(1) Prestidigitator
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
-
Increased Duration of Meat on Fire Before Turning Spoilt
Adeon replied to K9ine's topic in Grounded: Feedback & Suggestions
Well, at least it is not burn. I would like to see mint-powered fridge. Meat attracts stupid ants though. It is the reason I'm not storing it or aphid honedew. Maybe if it stored in the fridge it could be invisible for ants? -
Repair Cost of Pebblet Axe Too High
Adeon replied to daniel.robert.campbell's topic in Grounded: Feedback & Suggestions
I have plenty of quartzite, it is natural to use it for its purpose. Repairing is much faster and convenient than finding parts, building new tool, then trashing broken one. -
Repair Cost of Pebblet Axe Too High
Adeon replied to daniel.robert.campbell's topic in Grounded: Feedback & Suggestions
There is a cave under one of the three "laser installations", one which have it's cable gnawed by mites. You can mine quartzite there each two days. You suggesting to fix something that is not broken. It is much more convinient to repair tools and weapons with quartzite. I don't want to interrupt resource mining for searching ingredients for a new tool, or do not want to store spare tools in inventory, thank you very much. I always have a stack of quartzite on me, so I can repair my tools/weapons when needed without seaching ingredients to make a new one. That will be just the source of the annoyance than will compliment the gameplay. -
One of the biggest problems in Grounded is to find even surface to build on it. Or, there is place I want to build the base, but terrain is too uneven? For something relatively small like buildings it can be solved by using scaffolds and clay foundation, but for something bigger like home surrounded by a fence? It would be great to build first simple home without floor near the first field station, but the ground is too eneven there. This leads to the situations when you start planning the base from one side, and when you came to the opposite side, you have a fence or the door hanging in the air, digged in the ground, or worse structures is impossible to place. This kind of things making buiding something a nightmare. It takes too much time to plan your base, because each time something go wrong, you need to dissolve all that you planned and start anew. To prevent that kind of situations I want to suggest a feature that will help in the beginning of the game and further on. What if we could have analog of clay foundation, but that is essentially dirt? It will be the way to terraform surfaces to prepare them for buildings or fences. Thus I suggest to add new structure to the game: Dirt foundation. (+Dirt ramp, +Triangle Dirt foundation) Available from the beginning of the game. Building requirments: none (well, maybe shovel + some kind of digging animation, so building it would not be instant). Structure HP: immune to damage. (It is terraformed ground, no one can damage it.) Restrictions: impossible to build on other structures, can be built only one level high (Two prevent players from building invincible dirt bases). Over restrictions may be needed, so people could not block anthill entrance (cannot be placed on a thin air?) Also, this should prevent grass and other things from spawning inside the fence. So, please, consider this idea. For those who against "invincible structures", it is not a structure, it is emulation of terraforming. I do not know if it possible to make terraforming in unreal engine, but I'm sure if yes, it is not that simple or maybe not even worth time spent. What I suggested is workaround of terraforming by using existing mechanic.
-
People's Saves Getting Deleted
Adeon replied to RobbySaturn's topic in Grounded: Feedback & Suggestions
Well, you can copy save files somewhere? Not the most elegant solution, but it will work. -
Huh, it may be used as some armor perk if they will not add larger backpacks.
-
I don't like tier idea part, I like how they made armor in the game, each armor have interesting feature, so there is less "passage" content you abandon for better version. If only for weapons...
-
Suggestions, Tweaks, and Ideas for the future!
Adeon replied to iLi Mr Fox iLi's topic in Grounded: Feedback & Suggestions
That would be great. There is place with spiderlings, I fallen into the hole and could not get out of there, so I have to give up and to bring grass planks to make improvised bridge. -
Water purifier. Some kind of filter that will convert dirty water into clean over time. Or simply boiling water I suppose. Some kind of recipe for purifying water through boiling should appear like character "idea" recipe, I think that basic option should be available from the beginning. Water walking boots. (There is water striders in wiki.) Grappling hook. Kinda obvious, and was already mentioned, but still.
-
I don't like the idea that part of content may be locked behind certain difficulty, it is not right. People should not be forced to play on certain difficulty.
-
A few things I believe would improve the experience.
Adeon replied to cappsdd's topic in Grounded: Feedback & Suggestions
I support idea about armor, there should be designated slots for armor, so it would not take place in inventory, weapons and tools take more then enough place. Also, it will be good if armor will be equipped in these slots automatically when picking up backpack, like weapons and tools do. Customization would be great. Different clothes (different colors?), accessories. I want to remove these spectacles , Option to choose skin color too. -
Acorn Top Shield (weak hand)
Adeon replied to RobbySaturn's topic in Grounded: General Discussion (NO SPOILERS)
Yes, shields is something you expect when you have melee weapons in the game. -
Grass floor should be easier to build
Adeon replied to palpie1980's topic in Grounded: Feedback & Suggestions
Agreed. It is possible to build scaffold, but not the floor