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RPGmasterBoo

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Everything posted by RPGmasterBoo

  1. Brush up on criminal law, I'm going to need a lawyer after I storm Bioware HQ and kill the archdemons (Greg and Ray) after they release the next save the world game. Innocent for reason of insanity. Word. Twinkie Frenzied Berserker! I'm not going in there without Cleave.
  2. fo3's world was a carnival ride of nonsensical encounters I doubt there will be many farms and caravans in NV, though they really are integral to the world making sense (not to mention simply empty areas as is implied by the term wasteland). Canned food and such should be long gone by the time Fo: NV's plot is begun so farms and hunting geckos and whatnot are the only thing that makes sense. I'd have nothing against a food mechanic tied to an endurance bar/attribute like in Stalker though I don't see it happening.
  3. Brush up on criminal law, I'm going to need a lawyer after I storm Bioware HQ and kill the archdemons (Greg and Ray) after they release the next save the world game.
  4. You're an RPG virgin until you finish the BG series Oner. So get down to it.
  5. Its practically manga. Yuck. Horrible manga at that. (of course I hope nobody remembers the Baldurs Gate comic, which was almost as bad)
  6. I'm genuinely surprised that anyone would even consider using DnD's alignment when judging moral issues or evaluating the morality of characters/races. Thankfully while DnD may be one of the most popular PnP systems there are plenty of others in which you can explore these themes in a meaningful manner... instead of them being a contrivance forcing you to find the other robe of the Archmagi
  7. The only thing you can lose when Jade Empire is concerned is money. So I take it you can't lose in JE then? And Vol is again being.. Vol? It went by too fast for me to remember. Honest!
  8. The only thing you can lose when Jade Empire is concerned is money.
  9. Blizzard was owned by Vivendi, so they didn't really had a choice when those two giants merged. Hmm. I thought Blizzard was an independent developer and publisher.
  10. Disgusting, they'd have IW spewing Modern Warfare games for the rest of the decade. EA school of milking the cow. Off topic: I wonder why Blizzard chose to merge (IIRC?) with Activision. You would think that with their money they wouldn't need Activision at all.
  11. Either its much harder than it looks or my never-too-good platforming skills are broken beyond repair.
  12. Oner is right. Of all the things Yahtzee could have praised GoW over DMC he chose the one that makes no sense at all, since DMC emphasizes style far more than GoW.
  13. Except there is no "knowing" when to take cover - you just jump in the nearest one available when the enemy starts shooting - if you don't want to die. All the levels are tunnels, the enemies never miss so you're not really given much tactical choice at all. Targeting priority? Huh? Most of the time you target the enemy that's closing in - that's it, the rest you can pick off at leisure. You don't really need to learn or practice anything to be good at it. Also there is no real improvement to be made, you can master the game after an hour of gameplay, at the end you're pretty much the same as you began. You need hours upon hours of playing time to be considered remotely good at CS. Being able to score a headshot half a map away requires tons of practice. There is a huge difference between a good CS player and a beginner. What's the difference between any ME2 player? Because you're invulnerable in cover, because there are no grenades, because there is no real way to efficiently change position in combat areas and because you don't really need to aim much, you tell me - what sort of skill is required to play ME2?. You're stuck in cover, pop up, shoot, cover, shoot, cover, rinse, repeat. ME2's combat sucks in comparison to virtually every shooter ever created for that simple reason - there's nothing in it to be mastered. Its akin to an arcade game with a single ever repeating level. CS played on random servers and CS played in a clan with a real team are two different games. Its simple to learn, but hard to master - an essential quality in a good game. Yeah rounds are very much alike, but there is a world of difference between knowing the basics and really knowing how to play. Of course you completely ignored UT since it doesn't fit your argument. You master ME2 when you past the basics. Because it doesn't require thinking in advance or at least quick reflexes, do tell, where are the dimensions in ME2?
  14. Actually it has the same amount of shooter elements except now you're forced to play it as a cover based shooter, something you simply didn't have to do in ME. In ME you could Rambo stomp through the entire game, in ME2 you have to utilize the actual cover mechanics, which is making it very frustrating for people who either aren't used to shooter games or have some other problem like Gromnir. I found it frustrating for other reasons - because the game limited my shooting skills honed on UT and CS to a retarded "pop up and shoot" minigame. Laughable compared to rocket launcher/AK skills needed in UT/CS. For a team based shooter ME2 has extremely uncreative, single tactic gameplay. Epic fail if you think about it.
  15. Sex aside, that model would apply to 95% of RPGs. NWN 2 perfectly fits the mold, even. R00fles! True enough, but if you would start playing Bio's games starting from KotOR all the way to ME2, there isn't much progress in the pig picture. They are repeating the same thing over and over again. Now we wait for Volourn monosyllable response.
  16. I wouldn't complain if the sex was at least more graphic...
  17. Call of Duty games have become annoying. There's only so much of the same you can take. Oddly enough the only one I liked since CoD2 was World at War. Modern Warfare was a boring pushover by comparison.
  18. I'd say it's just as much an RPG than ME1 was, unless the definition of RPG is that you must play for 20h before you can use the better weapons (assault rifles) efficiently. I expected ME1 to be an RPG and I wasn't exactly impressed. I expected ME2 to be an shooter with dialog from the very start, and funnily enough, I like the game. Yeah, low expectations are a wonderful thing when you can muster them. I had very few complaints about ME2 since I expected (fun) fodder. Much better impression than DA even though they actually have the exact same plot.
  19. That sounds like Volo's complaint only more honest You have to get used to sticking in cover at all times and precise aiming. Aim for the torso with most weapons so that the next several shots go to the head. Really you should very rarely die in the game. On veteran I reloaded a few times on select locations, but it was often a breeze. I'm hoping you're playing this on the PC.
  20. I agree. I look at Talislanta, a PnP setting with no humans, elves and dwarves and weep because its more likely that we'll get fifteen (bad) Tolkien rip offs instead.
  21. Have you patched it up to the final version? The patch that removed DRM introduced some occasional kinks with the combat. Curiously the version I played 1.2 didn't have those issues. Still it should be a rare problem. I'm playing TW on hard now and its not really an issue.
  22. They could just rename it and continue work, no?
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