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Everything posted by RPGmasterBoo
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Depends. HW2 is quite playable from a visual stand point. However the single player campaign is crap. HW1 is an artistic masterpiece. Even though its all blocky today, it still has aesthetics which are perfectly matched with what its trying to accomplish. Its also very elegantly animated. The soundtrack is mindblowing. As far as I am concerned no game set in space, new or old is on the same visual (and aural!) level as Homeworld 1. To top that it has a masterfully told hard sci fi storyline (be sure to read the manual), that conveys tremendous emotion - without a single person in it. You owe it to yourself to play HW1.
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Homeworld 3. Relic reacquired the license in 2008 and its been hinted that its in the making. CoH is petering out, and the only game officially in development other than CoH (asian versions) is Space Marine. For a studio like Relic that's too little. This tells me that they're working on something in secret. Okay, they can't repeat the magic of the original. It was always a stand alone title, a combination of (almost accidental) things that's impossible to repeat. I'm not even expecting them to. What I want is a decent story and a new graphics engine to see all those ships in their full glory.
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Renegade was mediocre.
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Its like a Bioware PR wrote it.
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I have not seen this trailer. The last one I saw was the CGI trailer with the female bounty hunter. The end times must be coming if I have more information on Bio than you. space is a tunnel Nah, it's just she knows she is already going to buy it, so watching the trailers aren't important. You on the other hand have to be informed. It's a requirement for civil haters. True, true.
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I have not seen this trailer. The last one I saw was the CGI trailer with the female bounty hunter. The end times must be coming if I have more information on Bio than you. space is a tunnel
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What's in the package?
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http://www.gamespot.com/users/subyman/show...8490&page=2 Still the power armors, Zerg/Tyranids... they did borrow stuff. This is the only source I've seen on this. Do you have any more concrete proof? I looked through a boatload of articles on the history of WarCraft and Blizzard Entertainment and it isn't mentioned anywhere else. My guess is that this blogger bases this on the sole fact that it was, for 2 months time, called "Chaos Studios." I originally read it somewhere else - this I just googled an hour ago. Its not exactly fresh news. I don't see why its so hard to believe.
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Unfortunately, no. Its weird how few people actually make the connection. Blizzard did a good repainting job for the stuff that is borrowed from WH40K.
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What TOR has, is not space combat. Yeah well I'm talking to Lady Bioware and trying to sound civil. Can't say: "whats with that pos casual/arcade game thrown in where real gameplay should be" 'Lady BioWare.' I actually don't know what arcade game you're referring to. I haven't followed Dragon Age 2 or The Old Republic. I already plan on buying them and dislike the forums. Well you're the closest thing they have to a PR here. The tunnel shooter that plays when you're travelling in space, between planets. Where your space fighter moves in a pre defined tube and all you do is target with the mouse. You must have seen the trailer?
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But what if without the origins there really would have been 10h MORE darkspawn whacking!? Stop scaring me! That's a serious and disturbing question. @Hurlshot: I didn't say it sucked, merely that it was predictable. I've seen multiple starting points in other games and I believe its a bad design choice. The way they function is too transparent and similarly structured and it ruins my immersion. If I were to make a game, I'd never include them, unless I had limitless time and resources to screw around with. But I wasn't actually talking about likes and dislikes. I was talking about the quantifiable impact the origins have. Eg: unique quests, time it takes to get through them, their unique content, influence on main plot, influence of characters etc.. Not how they made you, or me feel. The fact of the matter is they have little to no impact on anything. Especially on the main storyline. They're flavor for increasing your gameplay experience - which you may or may not like. Either is fine.
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1 Exact same thing I did as a human mage. 2 How does that make anything different? Its 2-3 hours of extra gameplay per origin, the beginning tutorial section and a smaller resolution later on. And its all happening in areas you've already turned upside down if you've been thorough. Its exactly what I expected it to be and IMO its a complete waste of resources. That's at least 10 hours of non-tutorial gameplay thrown out of the window.
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I don't know about DA but my prediction that the advertised PC Origins wont mean squat in game turned out to be right. For obvious reasons, since that would make DA 10 games in one - when most devs have a hard time making one as it is.
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That's because it is almost compoletely unremarkable. Hopefully the second game will improve on that, and there is no reason not to, since they're taking out the b00bies. Great stuff.
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There can be only one
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I love all of those, amongst others. Except for Star Wars and Star Trek. Especially Star Trek. That was hate on first sight.
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What TOR has, is not space combat. Yeah well I'm talking to Lady Bioware and trying to sound civil. Can't say: "whats with that pos casual/arcade game thrown in where real gameplay should be"
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From a story perspective it sounds like diet KOTOR, because it sounds too massive to focus much on anything. On the other hand the gameplay appears to be significantly expanded. Crap, I have to buy anything with a Gunslinger in it. Curse you Clint Eastwood and Stephen King! Overall I dunno. The proof is in eating the pudding. PS The space combat looks nice but the mechanics behind it arent terribly impressive. It seems very much like an afterthought.
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Well for all my Bio bashing there's no denying their brand has so far signifed a slick, bug free, tried and tested (story wise, repeatedly) gameplay experience. Plus the SW license. I suspect it will be an alluring package for most people. And it will be advertised like the second coming. I don't know what it takes for an MMO to flop though. What turns away people that can stand thousands of hours of endless grind?
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Christ I thought it was Volo's comment until the last sentence.
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Epic, cinematic story coupled with tight, slick immersive gameplay creating a rich, deep experience for the user. That would be the thing 95% of MMO players click next on.
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What's actually known about this game. What's the selling point? Unique feature?
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It is special, its another crappy game Volourn is championing.