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Everything posted by Wrath of Dagon
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I think what you're talking about are the 3 long text adventures they've added, which is what the RPG watch article linked above is talking about. The normal quests would involve much shorter text adventure parts and more "actiony" parts, though that depends on whether you're going for the combat or non-combat solutions. Edit: Here are some more screens which hopefully clarify how quests work http://www.irontowerstudio.com/forum/index...opic,901.0.html
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The dialogues would be a part of the text adventures though. Yes, there is exploration, like the city in the demo, but my understanding is that the quests would be mostly like in the video. There probably would be some walking around sections though which the video didn't show. If you look at dialogue in the demo, you basically get the same screen as the text adventure screen. Edit: It's like it shows in my first link, you walk up to the tower in normal 3-D, then you get the 3 text adventure screens shown, then you might get some more text screens or combat or have to walk somewhere else, that would be a typical quest.
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This is what I was able to find quickly: http://www.irontowerstudio.com/forum/index.php?topic=163.30 I'll see if I can find something more recent. Edit: Here's a long text adventure, that's probably a lot more text than a typical quest though : http://www.rpgwatch.com/show/article?artic...;ref=0&id=2 Edit2: I finally just watched the video, and it seems to be showing the typical quest set up. You get several screens of text adventure, then depending on the outcome of that you may go into 3-D combat followed by some more text screens.
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There will be seven distinct paths through the game, and countless permutations along those paths. There are seven factions you can join, each of which has its own story through the game, and on top of that you can double cross and triple cross those factions. Additionally, your playthrough as a lore master will be completely different than if you chose to play as a fighter. And of course the quests have multiple solutions, it's all designed for maximum reactivity and player choice. One example given was if you join the assassins, there's a quest where you assassinate someone (or you can assassinate your partner instead). If you join the merchant guild, you set up the victim to be assassinated. The reason they can implement all that is that quests rely heavily on text adventure with screens inteface, as Starwars mentioned, while exploration and combat are in 3-D. Right now they only announced sales through their website, which they will ship anywhere in the world assuming you want the boxed copy.
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In AOD's case, proper RPG gameplay means gameplay being fundamentally different depending on your skill set, choices and consequences, multiple highly distinct paths through the game, non-combat gameplay fully supported, and combat almost completely dependent on character's skills/attributes and player's tactical acuity.
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Is that what I said? If 3 games have proper gameplay, that means they're identical?
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But they made BG2 already. OK, so play it for the 1000th time, no need for new games. Btw, AOD is going to be nothing like BG2, or even Fallout for that matter.
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It's not trying to break new ground, it's trying to deliver proper RPG gameplay.
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Why play chess when you can play Halo?
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RANDOM VIDEO GAME NEWS THREAD!
Wrath of Dagon replied to Maria Caliban's topic in Computer and Console
A really interesting After Action Report for Battle for Normandy. Not only shows what the game will be like, but also gives an introduction to proper tactics to use: http://www.battlefront.com/community/showthread.php?t=94495 http://www.battlefront.com/community/showthread.php?t=94496 -
Actually that's every Obsidian game.
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RANDOM VIDEO GAME NEWS THREAD!
Wrath of Dagon replied to Maria Caliban's topic in Computer and Console
Of course it did, it would sell tons more on PC if it wasn't for piracy. -
Game of the year clearly.
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http://www.dorkly.com/article/7916/letters...uty-battlefield
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I never found the glowing ghoul with the dog tag.
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Make sure you capture all the bounties instead of killing them.
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It is snowing in Australia at the moment
Wrath of Dagon replied to Humodour's topic in Way Off-Topic
Stumbled upon this, seems pretty credible: http://www.drroyspencer.com/ Edit: This is a great quote from his website: -
It is snowing in Australia at the moment
Wrath of Dagon replied to Humodour's topic in Way Off-Topic
Gorth Although Krezack's blind faith in scientists is quite touching. -
I'm not upset by that, that was a valid design decision, I didn't like how that interacted with the end-game though, also see below. I did try to make an alliance, I just went about it in the wrong way, since the NCR told me no compromise is possible, it generally takes two to come to an agreement. Thus my only option appeared to be to join with Yes Man, who supposedly lets you make your own decisions. Betrayal is not the real problem, the real problem the game assumes that I want the Hoover Dam and independent Vegas, when in reality my motivation was completely different. The way I see it, there should've been 4 logical choices when talking to General Oliver: 1) Attack immediately 2) Demand NCR vacate the Hoover Dam and we can part peacefully 3) (my preferred choice) Agree to let NCR keep the Hoover Dam if they let me keep NV 4) Surrender to NCR and let them keep everything It wouldn't have cost them anything to support all 4 choices except may be a couple of extra ending slides. There's no reason I should be forced to follow Yes Man's agenda if he indeed has an agenda. Now if the NCR then chose to attack me regardless, because they don't trust me anymore or whatever, (edit: or even if Yes Man then attacked us) that's a valid design choice, but the point is I got to make the decision and kept player agency, which is the main reason to play RPG's after all.
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I figure I'll repost this from Ellorien as well
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Well, if you get detected, it means it doesn't work. Don't think low stealth skill has anything to do with it, since stealthboy always makes it 100. The first guard near the entrance became alerted but couldn't actually see me. As I got closer to Ceasar I would always get attacked though, but it may depend on the patch as has been mentioned. LC didn't get detected even though she was shooting at the Legion.
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It's $9.99 for NWN2 Platinum including MotB and SoZ today only, better hurry up. Keep in mind some of the more recent mods require both MotB and SoZ, as I painfully found out.
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Yeah, I think AOD is trying to be the ideal traditional RPG, while Dead State is trying to innovate by bringing in some strategy elements like surviving with limited resources, improving the shelter and companion morale, which are also very interesting, but quite different from what AOD is trying to accomplish. I don't think it even makes much sense to compare the two, except in whatever areas they might overlap.
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No, I never even got close to the book, it probably had to do with me being villified by then, which is why I tried to use the stealthboy in the first place. Also I have the 360 version, don't know if that makes a difference.
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I expect both to be very good. If Dead State actually turns out to be better, it wouldn't be surprising at all since it has a professional developer with a proven track record and the whole team has had a ton more experience now compared to where they started.
