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Everything posted by Wrath of Dagon
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I remember SE saying that they wanted an action RPG on consoles to start with, but I can't find the exact quote. Here's some info on that though: http://www.gamebanshee.com/interviews/1017...-siege-iii.html
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Action combat was an SE requirement, not up to Obsidian, no?
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It was all for Mideast oil, everyone knows that
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RPG's are so passe : http://www.mcvuk.com/news/read/bioware-rpg...relevant/083510
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Buy lots of EMPs and disable whatever you have to. Of course you'll miss out on a lot of stuff, but oh well. The mini-games are the worst part of Alpha Protocol, you have to try to enjoy the game in spite of them.
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People expect too much
Wrath of Dagon replied to Raikiri123's topic in Dungeon Siege III: General Discussion
It would be better if they called the game something else, to avoid all the butthurt. Then again, publishers want a recognizable name, and SE wanted to do something with their IP, so here we are. -
I used to be for a flat tax, but the way we're spending I don't think 15% will raise enough money. Also it's 15% in addition to 7% (really 15%) Social Security collects, too high a burden on the low income. I would say eliminate all deductions and apply 15% and 25% brackets to all income, no exceptions, except exempt the first 20,000 or so for a family of 4, which gives a nice element of progressivity at the low end. Of course you'd still have the Social Security/ Medicare tax in addition, because we just can't afford to do away with it, in fact Medicare tax should be applied to all income as well, not just earned income. A flat tax is actually very powerful, the 15% Social Security tax on the first $100000 per individual accounts for almost half the government revenue.
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The same button could be used for standard attack and interact. This way an extra button would be freed up for abilities. It would be better if all ranged/AOE abilities were together, otherwise I keep constantly having to switch stances, hitting the wrong button and forgetting useful abilities in the heat of the battle. This is a problem with Rheinhart, don't know about other characters. Better yet, how about being able to re-map buttons, so you can put your favorite abilities in the same stance/selection?
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That was what Jimmy Carter used to say before his ass made a great big thwack being kicked out of office. All we need is some strong leadership. If US made it through the Great Depression and WW2 it can get through this as well. The deficit reduction commission came up with a really good bipartisan plan which would actually help economic growth greatly, there just has to be some political courage to pass it.
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More proof that free to play is built upon exploiting insane people: http://www.gamasutra.com/view/news/36336/G..._Nearly_500.php
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I had the exact same experience. If she's too tough, you can get Lucas in coop and then when you exit coop you still have him as an AI companion. After I bought him some equipment he pretty much killed her all by himself. Edit:
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I said government is a necessary evil, I didn't say abolish it entirely. As far as national infrastructure, obviously it exists, but whether national government was needed to put it in place, I'm not sure. In any case I don't believe it was constitutionally authorized, except as far as it impacts defense. "Necessary evil" isn't the same thing as "evil". And no, there's nothing the government does well, but like I said, sometimes it's the only option.
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Define "earn." Is all income or wealth in the absence of "earning" morally suspect? Is all income or wealth generated in the private sector automatically considered "earned"? Yes. What's more "productive"-- a company selling fire insurance policies, or the NYC Fire Department? Both are necessary, I'm not saying government isn't a necessary evil (we have a volunteer fire department here btw). But stuff being cut from the federal government isn't in the category of essential services, which are usually provided by local governments anyway. I said the government produces nothing, not that they don't sometimes pay other people to produce stuff. But when they do it's normally super inefficient, and the only reason to let them do it is because it can't be done through the marketplace. Edit: Anyway, when I said "produce", I meant create wealth. Government is a net consumer and redistributor of wealth, not a producer.
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I didn't say it was wasteful, you did. I said it's corrupt, and it's inherently corrupt because it takes money from people who earned it and gives it to people who didn't. Further, unlike private business, the government produces nothing. And when it borrows or collects money, this is money that could be used for productive purposes instead. Yes, in some cases it is a necessary evil, but scaling it back from its excesses is something to be celebrated, not mourned.
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You're talking as if that spending isn't taken away from someone else who would've produced more income, jobs, and GDP than a corrupt government program could ever do. To me this is a good first step, at least now people can see that we're not just going down a waterfall without a paddle, so it should stablilize things and improve the economy long term.
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Compared to every other Diablo Style ARPG I played there is a lot more of that around too. I'd think you already did fight Rajani? How was the conversation after not player choice? You still have to fight her though, it's all scripted, you only make a choice afterwards. There may be a few points where you do make a decision, but for the most part you just have to fight your way through to solve the quest. Take the Sand People quest in KOTOR, there were multiple options to do it, and you didn't have to fight the Chief at all. There's a similar quest in DS3, but the only solution is combat. That's what I mean by different game structure. As far as talking to NPC's, yes it's there but it's one sided. Mostly you just query them on different topics, there's normally no consequences except on influence. If Anakin meant he wanted more info from the companions, I guess that would've fit, but I don't see anything more extensive without going beyond the scope of what the game was meant to be.
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I guess I'll have to get back to you on non-combat quests, I haven't done any yet. Puzzles have been as rudimentary as can be so far, though I don't see why an ARPG can't have puzzles. The main difference to me is precisely the reliance on character interaction and player choice, both for quests and for story, and by that criteria DS3 is definitely an ARPG.
