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Kvellen

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Everything posted by Kvellen

  1. Agreed, they aren't a great choice, but their best work to date has been in adapting other peoples material. And The Lord of the Rings is a book with a very definitive ending and a pretty straightforward plot to follow. That said it's very unlikely that's what Amazon would want to hire them for though, and this could all end in a fumbling attempt at recreating the magic of Game of Thrones.
  2. Hmm Berth's Blessings are tied to ingame achievements, so are there any still unlocked in the achievements section of the options menu? Assuming there aren't any unlocked: if you can still access your old PC copy the global.achievements file located in: "Users\[username]\Saved Games\Pillars of Eternity II\Achievements\" over to the same place on your new PC. If you can't access your old PC, your best bet might be grabbing a global.achievements from this thread maybe? If there are achievements, I'm really not sure. Maybe try playing through the prologue up to where you get stranded on the island then check again? Hope that helps.
  3. I don't own the game on steam, but most games store the downloads for mods inside a workshop subfolder folder based on the the games store listing numbers: Steam\steamapps\workshop\content\560130 should be Pillars 2. The mods are usually divided into folders with a string of numbers that correspond to their workshop ID listing (Enhanced User Interface would be in a folder named 1510650230 for example). Hope this helps.
  4. Dark Souls + Heavy Metal, I only wish there were a full album of this.
  5. Hi, I am currently working on a custom voice set mod, and wondering if anyone could give me some clarification on some things: Why does each voice set have different numbering conventions? (****y: "_ability_cast_0092", Feisty: "_ability_cast_0088", Kind: "_ability_cast_0102")? What do the _v1, _v2, _v3, (attack_40001_v2 for example) files do? Based on their corresponding text strings in chp_common.stringtable I'm assuming they are alternate takes or maybe different parts of the same sequence broken up? What action does _investigate_4001* correspond to? It isn't very clear from entry in chp_common.stringtable what the character is doing only that they'll say: "_investigate_40010" = "Hm?" and "_investigate_40011" = "Huh?". Am I correct that the chatter.chatterbundle file is how the game handles both what files to look for in the folder and how they are used ingame? eg. how long a certain clip should be, when it will be played, how frequently it will be played, that sort of thing. What purpose do the generic_spell_cast*_7000* files serve? Any help would be very much appreciated. Thanks.
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