What I derived from the interview is that most of the effort during development was spent into Genome and it's tools, less about the game. They're after all, a very small team, so they had to prioritize their efforts. They surely should reorganize (and hiring new staff) the team, divide the team roughly in tech group (tools, implementation of intern and third party stuff etc.) and setup a content team (design, art, game programming, scripting/writing) that is wholly dedicated to the game itself.