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Magister Lajciak

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Everything posted by Magister Lajciak

  1. System, under my definition, would include PCs, but you have a fair point that it may be best to start another thread for that.
  2. I am playing Minesweeper!
  3. Then why post? Because PC is also a gaming platform and its omission is preventing him (and myself) from voting. We would like to be re-enfranchised!
  4. You are missing the true 'best so far' option: The PC!
  5. The Sega thing is the Alien RPG. This is something new. Pg was the first project for sega, Aliens is something new and is also for SEGA Indeed! PG is also supposed to be a new, original IP.
  6. That's not bad at all. I did not know that multicore processors went that high.
  7. I was just reading about that. They had it at 4.1GHz. Wow - what is its normal clock-speed?
  8. Although it is how the fairer sex may view us, I am not so sure that droids and men are synonyms...
  9. Sounds pretty amazing I wonder when non-overclocked processors are going to reach 4GHz with the decreased emphasis on clock-speed that has taken hold.
  10. And facehuggers are going to be the new boss monsters!
  11. Rectangular rooms don't map well on hexagonal grids. They cut across hexagons and thus force the adjudicator of the game to deal with half hexagons... It is not an insurmountable problem, since it is possible to create rules for half-hexagons, but it is there.
  12. I am by no means a computing wonk, but I also suspect that moving from a 3GHz P4 to a 2GHz C2D Core would result in a performance hit for applications using only a single core. My reasoning is that the P4 has a poweful single core architecture optimized for single core applications (it's problem was heat, not speed) and on top of that has a 50% higher clock speed (assuming the above numbers). Besides, C2D Core must have some kind of 'sorter' on the input side (and indeed a 'joiner' on the output side) that splits instructions among the two cores. When one of the cores is inactive, instructions must still pass through it, but it only acts as overhead, as do other processes/controllers/instruction sets that are there for multi-core processing.
  13. Hexagons are not bad, but WotC is placing a huge emphasis on simplifying the game, so a move to hexagons would be out of the question for them. Another problem with hexagons is that most rooms are rectangular, which can cause problems in hexagonal grids. Still, regardless of the practicalities, the perfection of hexagonal spacing does appeal to me at some level.
  14. The character sheets of the 4E pregenerated characters used at D&D Experience can be downloaded here: www.wizards.com/dnd/files/ExperienceCharacters.zip
  15. At least that means they are still around! Actually, I wonder whether Obsidian even has the manpower to create NWN2 XP2 given the fact that they are concurrently working on the Aliens game and Project Georgia. I sure hope so!
  16. This is sad news. The entire gaming community owes the man a huge debt of gratitude. May you rest in peace Gary Gygax!
  17. http://www.rpgcodex.net/phpBB/viewtopic.ph...asc&start=0 There goes my dream of NXP2 featuring the dynamic Kevin-George power combo :'( I wish you well George, wherever you are now. Thanks for MotB! His departure is sad news indeed. On a slightly related note: Is most of the talent behind MotB still there and available for XP2?
  18. Heh, I have a notebook and thus a 15" monitor...
  19. I don't know whether a LucasArts internal studio is able to create a roleplaying game of sufficient quality... No, they don't have talent to do that. Doesn't mean it isn't likely that's what they are likely going to do Indeed! It is possible that they will see their own limitations and outsource the development of KOTOR 3 to a company with sufficient talent, but I also have my doubts.
  20. True, tis' the thing he would want to steal from me if he cornered me in a dark back-alley!
  21. I had no idea that Mass Effect uses the Unreal 3 engine - I assumed BioWare developed its own engines. In any case, does the usage of the Unreal 3 engine restrict rules implementation in some way?
  22. I don't know whether a LucasArts internal studio is able to create a roleplaying game of sufficient quality...
  23. Is anybody participating in Obsidian Entertainment's new contest? Details can be found here: http://forums.obsidianent.com/index.php?au...ogid=2&st=0 Sounds like a good contest. Unfortunately, I am not a modder, but for those who are, it might be a nice thing to try.
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