Verde
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SPOILERS About the end
Verde replied to Nssheepster's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I think it's mostly the Gods who are up in arms about the Wheel, bc they will no longer be fed. Otherwise like you said...life will go on. Maybe the kith who are concerned are focused on the lack of reincarnation, which is something I guess they've gotten used to. Overall the main story is pretty weak tho, esp the lack of substance in convos with the Gods. If you think too much about it you might go mad -
Fyonlecg and Jon Irenicus
Verde replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
FEE (like what a bank charges) - on (like being atop something) - ledge (like being where the roof ends) As a note, he will always say his name during the player's first conversation with him, regardless of where he is or what the player chooses, specifically because it's kind of weird. Thank you sir. -
Fyonlecg and Jon Irenicus
Verde replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Also how do you pronounce Fy-on-leckt? -
Toxic Strike was a secondary reason though. The main reason was the duration of Vanishing Strike invisibility which is a basically a short duration god mode. Assassination + backstab add + 25Per, +4Pen, +100% Damages and +50% critical damages so any way to increase the duration would provide a lot of benefit to the spike DPS which is the reason for a Single Class Rogue build. Maxing Dex is anyway a priority if one wants to max the number of strikes while invisibile. So this is about Per vs Int. Or maybe maxing both while dumping a bit other stats. For a "normal multiclass rogue", I wouldn't prioritarize Int over Per. So the very last ability you get is the main reason? Sorry I'm not buying that. There is too much game in between and too much anxiety waiting to reach that level to say it's the main reason. Now if you were to argue that invisibility/ duration from all related abilities, sure I'll buy that. I like the idea of a high Int Assassin. When you say normal multiclass, high Int is great on a Mindstalker.
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Fyonlecg and Jon Irenicus
Verde replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Now I'm def getting FS! -
agreed. two most common complaints of every obsidian game, at least previous to poe: the game is too hard. the game is too easy. every game. all games has 'bove two as most common complaints. both complaints. same games. is folks complaining 'bout how game is less fun than they wish or hope. so how do you make game fun for most players? am thinking is pretty well established some amount o' balance in crpgs is necessary. refer to josh post if are still unclear why balance is essential even in sp games. so, how you gonna balance? balance the game so is fun for folks who is using a small number op builds and weapons? if balanced for op play, then for folks who do not use such op stuff, the game will be difficult and frustrating... less fun. balancing while keeping op op will also functional reduce customization options as actual useful builds is limited. an alternative balance scheme is to make op stuff less op... which is what the past few pages o' thread has addressed. the choice for developers wanting to maximize fun for most players is not gonna involve difficult calculus. HA! Good Fun! Blame the game is too easy on power gamers who turn everything into a chest beating competition. you do realize such folks tend to be same people who gravitate to op builds and sooper weapons, yes? regardless, is not a fault issue. it simple is. obsidian takes customers as they find 'em. obsidian is trying to make game enjoyable for power gamers and casual gamers and noobs. obsidian creates a difficulty slider and folks still complain 'bout same two issues: too ez; too hard. HA! Good Fun! Oh I know...that's what powergaming is Open up that can of worms, and you get a big wormhole! "But but but the game is too easy solo on max difficulty with x5 power mod...this is unacceptable and needs changed!"
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"I really don't understand why they balance a single player game!" "Here's a good explanation why." "That's too long! I have no time for that! I'd rather write several more long posts about how I don't get why they balance a single player game!" Lol you could have provided snippets...but I never said anything about not understanding. I understand why, I just don't agree with it :] but thanks for sharing. It will make for a longggggggggg bathroom read at some pt