Everything posted by jomoroon
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[Mod/Tweak] - XP Gain Modifier
these options are great! Do we have to run it through the patcherlauncher every time?
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[Mod/Tweak] - XP Gain Modifier
so if we wanted icons back on quest list only, we should use the 'DifficultyIconsMod' only?
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Fixes to the Patch Beta Build
jomoroon replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)care to clarify? Was it just misreading the disposition first time round, or was the edit made post beta patch?
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[Mod/Tweak] - XP Gain Modifier
wow anyone tried this?
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Fixes to the Patch Beta Build
jomoroon replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)which one is this?
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Stealth & Mechanics Question
jomoroon replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Couldn't agree more. I prefer that stealth takes a more scripted role, besides the new change to stealth detection is great albeit a touch irrelevant (I would be in favour of increasing minimum sneak required to stealth effectively).
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shoutout to devs
Taking into account bugs which are being worked on anyway, this game has sucked me into an enthralling world. Many improvements on the last POE, love the character building. The resource combat overhaul is refreshing for me (no per rests). ‘I kind of know why they aren't prevalent anymore,’” he says. “This form of gameplay isn’t really working in today's environment.” -Paradox VP on Tyranny sales. Gaming execs know that they have to revolutionise the gameplay mechanics, and I think Deadfire has made tremendous progress towards that. I'm glad they didn't sacrifice too much of a classic form to just soak up more sales, but I think in this case Obsidian has found balance, and will continue to maintain it with upcoming patches. Thanks! Heres to poe3!
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3 expansions ......really?
jomoroon replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)heres hoping to 3 dlcs in 6 months presenting as 3 fleshed out complements, as opposed to just thinly veiled money grabs.
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Renaming a multiclass combo?
would be interested in knowing too
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NO PATCH TODAY CONFIRMED
jomoroon replied to Nefarious7's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is there a bug with pota difficulty ? I thought it was just scaling bug.
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change hotkeys
Anyone know if it is possible to change hotkeys around somehow? I'm looking to to use f1-5 for party members, and the 1-9 etc +modifiers for quicker ability usage.
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Fluid real time party combat
Anyone found a way to create a smoother real time combat experience with party ai? I tried duplicating each AI script and reducing action cooldowns, since I wanted my party to use more abilities, and autoattack less. This has helped, but just asking if anyone else found another method.
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How awesome is walking?!
jomoroon replied to flyingsaucers's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)no idea why they made female hair stay and male hair disappear.
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stealth before combat?
Is it possible to be close enough for an enemy to be revealed on screen, and still have a chance to stealth? Or is the only way to sneak up to an enemy (without abilities), is to pre-stealth and assume an enemy could come up anytime (which slows the game too much doesnt it?) edit:I realised if you have autopause on when enemy spotted, it gives you enough time. If this is turned off, theres no way you can do it unless youre always walking. However there are still times when you could be walking, have auto pause when enemy detected on and still be in combat before having a chance to stealth. Is there a way that decreases detection range?
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How awesome is walking?!
jomoroon replied to flyingsaucers's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)very happy it was implemented.
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party AI
Anyone figured out a way to have companions auto add new abilities to their AI when they level up? At the moment I've cloned everyone's AI and manually add abilities each time we level.
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view abilities ingame
jomoroon replied to jomoroon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)something that is going to be worked on soon I hope? Makes building characters and planning much easier.
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view abilities ingame
jomoroon replied to jomoroon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)im glad someone else has this, I was worried that I just didnt know the hotkey for it.
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Completed the game as pure rogue (assassin) for science - it's actually great
does ass/soulblade do more burst than ass/monk?
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view abilities ingame
Is there anyway to view the ability tree ingame without having to go through level up?