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Everything posted by Wodehouse_44
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Since the third game will likley be the last (I think it should be the last) all the companions should return, and Obsidian shouldn't introduce many new, if at all. One of the things that developers screw up, is they introduce too many companions, thus creating too much work for later expansions, and sequels. Bioware has this issue in their MMO SWTOR. What happens then, is that the player doesn't get the closure they crave for those older companions, because the newer companions fill in that space with their new stories (e.g. James in Mass Effect 3). One of the biggest complaints that I see in a series of games is lack of closure. Dragon Age, especially Mass Effect. Devs have to remember that in a game, the player drives the story, they create the relations within the confines of the game, so they are invested in the characters. For those reasons, at the very least, Aloth, Eder, and Pallegina need to return.
- 156 replies
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- Conpanions
- Companion
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Maia tells you what she's doing, and questions the morality of it, to the point that if you call her out on it, she'll end up being dishonorably discharged (the bad ending). If you get her 'good' ending, it says that she and the Watcher maintain a relationship and she visits as much as she can. During the conversation where Maia tells you about shooting the Island Elder, Xoti smiles about it like a weirdo. lol
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Portraits IV
Wodehouse_44 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Can someone make the water colors for the Ragnar portraits? -
Portraits IV
Wodehouse_44 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Portraits IV
Wodehouse_44 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Portraits IV
Wodehouse_44 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Are there any male pale elf warrior portraits? -
The short version is:following peardox's first mod guide, create a new directory for your mod and a new .gamedatabundle file inside it. In the game files, find Gipon Prudensco in items.gamedatabundle. Copy all the data into your gamedatabundle file. Use the online UUID generator to replace the item ID (you can also just come up with a UUID yourself but don't use any letters after F) Find the sharpshooter's garb in items.gamedatabundle. Copy everything in the square brackets after "ItemMods"- an itemmod is what the game calls an enchantment, or any property of an item. Go back to your gamedatabundle and replace everything in the square brackets after "ItemMods" with what you just copied. Voila, a new version of the Gipon Prudensco, with the same effects/enchantments of the Sharpshooter's Garb. This doesn't include upgrades though. If you want to add those, search for the names of the enchantments you want in items.gamedatabundle, copy their IDs, and paste them into the ItemMods square brackets. To add to a vendor, follow peardox's guide in the First Mod thread So the upgrades are separate from those mods I copied? How do I find the same upgrades too?
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I really liked the DLC, found it a little short, and I'd like to see a true expansion after the main game. Loved all of the new armors, especially the Guardian's Plate, great for a White That Wends character. I was also hoping that the pale elf spirit, might have had a bigger role, she was quite interesting.
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Black jacket tank build, or a devoted dual wield brute?
- 2 replies
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- buildwarrior
- viking
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(and 2 more)
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