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Wodehouse_44

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Everything posted by Wodehouse_44

  1. The way that they keep going on about how special the ship is, one would think that you can obtain it.
  2. So... Do they get new items over time? As is, it's pretty lackluster (a few nice items, no new weapons or armor). Can we take the ship itself?
  3. If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices.Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ. Right. They totally should've had us speed dating them instead. Maybe you would've been into that. As for me, I appreciate that they didn't waste any more of my time then they had to.You said dating, not me. The God's could have had their own quests, for items (like in Skyrim) thus letting us interact with them in more meaningful ways. Copying Skyrim is like copying the kid that only gets C's. The only thing the Elder Scrolls series is good at is mod support, and well see how well that is going forward. I can't wait to see which features get removed entirely in the next game. That's a red herring argument if I ever did see one.
  4. If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices. Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ. Right. They totally should've had us speed dating them instead. Maybe you would've been into that. As for me, I appreciate that they didn't waste any more of my time then they had to. You said dating, not me. The God's could have had their own quests, for items (like in Skyrim) thus letting us interact with them in more meaningful ways.
  5. If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices. Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ.
  6. I should add that I used the console to test the bluff skill on him, even numbers in the 20s wouldn't work. I have a save close to when Maia gives the quest, how much time needs to pass for it to kick in? I'll use the console to skip ahead and see if she gives it, if not I'll just sail around on the ship until she does.
  7. Will there is being sick of anything to do with Eothas, especially the castle smashing and soul sucking. Plus there is never seeing his stupid face, or listening to his self-indulgent humdrum ever again. Those are particular reasons....
  8. I like the Rauatai scale armor, and I want to make a unique set. How do I go about adding effects to it?
  9. Yes. The description is kind of sad though. Even though it was probably the good choice to give the sword back, I couldn't give the sword up. It worked too well alongside Duskfall, and it would have hurt my build (dual wield devoted swashbuckler) not to have the extra attack speed. Modwyr, Duskfall, and Hel Beckoning are the three best swords in the game, Hel Beckning isn't great in a dual wield build though, it doesn't synergies well it's better for a one handed, devoted build.
  10. I liked the quest, but it did make wish that we got a sword, with it's own soul, not simply a human one meaning there would be no reason to release it. Though I suppose no one would use any other weapon if there was such a unique blade.
  11. The Kuaru Craftsman can no longer be bluffed, floating text in combat sometimes sticks on the screen e.g. flanked etc. The second bug goes away after reloading the game.
  12. After interacting with the pillar, they don't start the conversation. I reloaded the game multiple times, and after the fifth time the conversation started. After one of the reloads, just when finding Oderisi, Aloth didn't mention him, and Xoti spoke instead. It was like the game wasn't recognizing Aloth and Eder. Also I should add that Eder's conversation, that starts his personal quest, didn't start next to the Dawnstars in Port Maje, but in the middle of Queens Berth Neketaka. I apologize, I looked through my save games, unfortunately I only have one right after interacting with the Adra pillar.
  13. The game will randomly stop being able to save, I'm also guessing that there is a memory problem as over time the FPS is dropping, and I've had a few times where after loading into a new area, my UI disappeared.
  14. Aloth, and Eder's conversation is not starting after speaking to Eothas.
  15. My only qualm is that I'm building a raider/pirate who originates from the Deadfire, so lore wise sabers make more sense. However, it's pretty easy to get good swords early in Neketaka i.e. Duskfall (obtained via good diplomacy), and Whispers (only 1500, and not that hard to enchant away the will debuff).
  16. Basically, Swords: - Whispers of Yenwood - Hel Beckoning - Duskfall - Modwyr Vs. Sabres: - Aldris Blade - Grave Calling - Tarn's Respite - Scordeo's Edge
  17. I see a house. Four walls, a ceiling and a floor. All wood. If you sleep there four night straights, your one true love will pass by in the street. Be quick before the bard in red steals her away. When and where does this happen in the game?
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