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Everything posted by Wodehouse_44
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If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices.Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ. Right. They totally should've had us speed dating them instead. Maybe you would've been into that. As for me, I appreciate that they didn't waste any more of my time then they had to.You said dating, not me. The God's could have had their own quests, for items (like in Skyrim) thus letting us interact with them in more meaningful ways. Copying Skyrim is like copying the kid that only gets C's. The only thing the Elder Scrolls series is good at is mod support, and well see how well that is going forward. I can't wait to see which features get removed entirely in the next game. That's a red herring argument if I ever did see one.
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If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices. Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ. Right. They totally should've had us speed dating them instead. Maybe you would've been into that. As for me, I appreciate that they didn't waste any more of my time then they had to. You said dating, not me. The God's could have had their own quests, for items (like in Skyrim) thus letting us interact with them in more meaningful ways.
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If the Watcher ends up deciding their fate in 3, then the player has to establish some sort of relationship with them in 2. Otherwise players will bitch about “arbitrary” choices. Which doesn't mean that has to be done poorly, i.e. round table discussions, like some kind of celestial boardroom; Christ.
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[2.0] The Courier's Calling Bug and Floating Text Bug
Wodehouse_44 replied to Wodehouse_44's question in Patch Beta Bugs and Support
I should add that I used the console to test the bluff skill on him, even numbers in the 20s wouldn't work. I have a save close to when Maia gives the quest, how much time needs to pass for it to kick in? I'll use the console to skip ahead and see if she gives it, if not I'll just sail around on the ship until she does. -
Modwyr Decision
Wodehouse_44 replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Yes. The description is kind of sad though. Even though it was probably the good choice to give the sword back, I couldn't give the sword up. It worked too well alongside Duskfall, and it would have hurt my build (dual wield devoted swashbuckler) not to have the extra attack speed. Modwyr, Duskfall, and Hel Beckoning are the three best swords in the game, Hel Beckning isn't great in a dual wield build though, it doesn't synergies well it's better for a one handed, devoted build. -
Modwyr Decision
Wodehouse_44 replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I liked the quest, but it did make wish that we got a sword, with it's own soul, not simply a human one meaning there would be no reason to release it. Though I suppose no one would use any other weapon if there was such a unique blade. -
[2.0] The Courier's Calling Bug and Floating Text Bug
Wodehouse_44 posted a question in Patch Beta Bugs and Support
The Kuaru Craftsman can no longer be bluffed, floating text in combat sometimes sticks on the screen e.g. flanked etc. The second bug goes away after reloading the game. -
2.0: Bug After Speaking With Eothas in The Arena
Wodehouse_44 replied to Wodehouse_44's question in Patch Beta Bugs and Support
After interacting with the pillar, they don't start the conversation. I reloaded the game multiple times, and after the fifth time the conversation started. After one of the reloads, just when finding Oderisi, Aloth didn't mention him, and Xoti spoke instead. It was like the game wasn't recognizing Aloth and Eder. Also I should add that Eder's conversation, that starts his personal quest, didn't start next to the Dawnstars in Port Maje, but in the middle of Queens Berth Neketaka. I apologize, I looked through my save games, unfortunately I only have one right after interacting with the Adra pillar. -
The game will randomly stop being able to save, I'm also guessing that there is a memory problem as over time the FPS is dropping, and I've had a few times where after loading into a new area, my UI disappeared.
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2.0: Bug After Speaking With Eothas in The Arena
Wodehouse_44 posted a question in Patch Beta Bugs and Support
Aloth, and Eder's conversation is not starting after speaking to Eothas. -
My only qualm is that I'm building a raider/pirate who originates from the Deadfire, so lore wise sabers make more sense. However, it's pretty easy to get good swords early in Neketaka i.e. Duskfall (obtained via good diplomacy), and Whispers (only 1500, and not that hard to enchant away the will debuff).
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Portraits IV
Wodehouse_44 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Can someone manage this one?