Everything posted by Morpten
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[Bug/Oversight][Expert Mode] Quest-relevant companion recommendation in journal
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.
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[UI/Menues] Inconsistencies of various degrees, Pt. 5
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Small issue with the top left corner element of the log panel (similar to the scrollbar "thumb" element issue):
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[UI/Menues] Inconsistencies of various degrees, Pt. 5
Something I've noticed and wondered about for quite some time - the top left white-filled circular shape (where character portraits are supposed to be visible instead?) when looking up the details of (looted) grimoires/spell books - is that intended or an overlooked place holder? Once more a short video showcasing the missing sound effect on the quest items "crown" filter button since I'm not sure if the previous one had sound at all:
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[Location][Geometry][Texturing] Smaller modelling/texturing-related nitpicks, Pt. 2
The opening gate clipping through the column into the wall actually would be not that small of a nitpick, at least as far as I'm concerned:
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[UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.
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[Bug][Companions][Dialogue] Maia mentioned in dialogue option despite not having met her yet
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.
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[Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.
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[Bug][Location] Pathing issues in three different locations (videos)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.
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[Bug/Oversight][NPC Behaviour] Lack of/inappropriate reaction towards combat in crowded areas
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.
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[Bug][Location] Broken examinable "magnifier" object
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.
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[Bug][UI] Off-center field of view/vision cone of resting NPCs, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.
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[Bug][Location] Multiple NPCs occupying same space/clipping into one another, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.
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[Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Decided to take the alternate, indirect route to The Hanging Sepulchers from The Sacred Stair: The direct "Door" route I left untouched and closed: After being done and having concluded everything in The Hanging Sepulchers I then decided to not go back again to The Sacred Stair using the "Catacomb's Tunnels" exit (the way I entered The Hanging Sepulchers) but to take the "regular" exit to the south instead: Why is the door still firmly shut then? Does the Watcher and the companions possess the ability to phase through solid matter all of sudden?
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[Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Notice the position of Aloth before interacting with the left 'gatekeeper' resp. the positions of Xoti, Aloth and Serafen before interacting with the right 'gatekeeper' of Yseyr the Berathian's crypt in The Hanging Sepulchers. Should be close enough, right? Turns out they're still considered too far away:
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[Bug/Oversight][Location][Quest] Velvet Glove, Brass Fist: Hamuto Stoneheel's backup soldiers remain indefinitely
The two Rauataian Arquebusiers you can address and talk out of participating in the fight against Hamuto Stoneheel (if you decide to go the violent route) during the final stage of 'Velvet Glove, Brass Fist' don't seem to ever get removed from The Brass Citadel. Since concluding 'Velvet Glove, Brass Fist' several in-game days have passed yet the two Rauataian Arquebusiers are still standing around at the exact same spot every time I'm at The Brass Citadel. A few in-game days later:
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[Bug/Oversight][Location] Emeini repeats the same line everytime The Brass Citadel is re-entered from indoors or other city districts
What it says in the title. If you're close enough you'll hear her say it but it definitely gets logged no matter how far away you are from her. Every. Single. Time you re-enter the Brass Citadel from another city district or an indoor location (like 'Imperial Command') within The Brass Citadel. Happens everytime a save game in The Brass Citadel is (re)loaded as well.
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[Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Indoor entrance area of Imperial Command in The Brass Citadel: At the staircase from Imperial Command to Imperial Command - Lower:
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[Bug][Location] Impassable doorway in entrance area of Imperial Command/The Brass Citadel
Also of note how in this case Serafen just clips and passes through the two NPCs as if they weren't there at all:
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[Bug][Pickpocketing][Quest] Velvet Glove, Brass Fist: Stealing Rokowa's Fingers off Bertenno
Bertenno's bark when Rokowa's Fingers are removed from his inventory (by pickpocketing them) is triggered a bit prematurely it seems:
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[Bug][Location] Multiple NPCs occupying same space/clipping into one another, Pt. 3
This time a case involving one of the companions while lockpicking: Also another case of doing something illegal (lockpicking) while not in steatlh and in plain sight of NPCs and just getting away with it and with no repercussions whatsoever:
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[Bug][Pickpocketing] 'Distant pickpocketing'-issue with Atsura in The Brass Citadel's Imperial Command - Lower
Same discrepancy issue as with the innkeepers/bartenders reported earlier (here):
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[Bug][Location] Pathing issues in various locations, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- [Bug][Location] Pathing issues in various locations, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Location] Pathing issues in various locations, Pt. 3
- [Bug][Location] Pathing issues in various locations, Pt. 3
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