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Rubber Ducky

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Everything posted by Rubber Ducky

  1. One way to prove that he's playing a real sick joke is that the little modification message at the bottom of his posts are not present. And the mods wouldn't just delete the date if they wan't to keep it in the bag, they'd have taken down the whole thread. Nice try, dickwa... er, I mean <deleted by mods>
  2. Um, KOTOR 2 also seems to be in the middle of a Jedi purge. I think one's enough in my lifetime.
  3. I don't know why people would ever have thought that you could load the info from a KOTOR save. The save would've had to be from a completed game, yet KOTOR did not save upon completion. Second, I'm sure that many of us had three or four games, and thus a hundred different save files. THird, I wouldn't want the game to be dictated by how I played the last one. That would mean that for a different combination of things, I'd need to play KOTOR all the way through to make it possible.
  4. The girder falling on his head must have hurt, but you can clearly see that as the Ebon Hawk flies out of the hangar, the entire building explodes, with a fiery burst coming through the hangar door, logically meaning that the fire filled the room. Even if he survived that, that girder surely would've melted and covered him in a nice layer of molten liquid. Yet just days after that, he walks -WALKS- without a limp, talks with any kind impediment from throat or brain damage, and there are no burns on his skin. Not to mention HIS SUNGLASSES ARE INTACT!!!!!
  5. If there was to be a cortosis weave on some armor, it would only be at certain key points, such as around the neck, shoulder, and wrist with a small strip over the hip. It would provide great protection against lightsabers, plus no blaster bolts would be heading for those areas.
  6. I voted for Force Crush, but I'd really like to see both that and Confusion in action, together. If Confusion or one of its upgrades is area of effect, it could well turn into a mainly force power user's best friends. You probably won't be so good with a lightsaber, so when three or four Dark Jedi are surrounding you with the Dark Jedi Master hurling lightning at you from afar, you can simply use Confusion to turn all of those Jedi against each other and crush every bone in the master's body without moving an inch. Force Kill was cool in the other game, but it took too long to kill them, and often times they wouldn't die. I want to hear the sharp, crisp sound of a neck snapping back on itself instead of the relentless, watery gurgling sound of a throat being squeezed.
  7. If she doesn't kill her target, it's highly unlikely that she presents herself to him. Mayber she uses a dart gun or a stun ray to incapacitate him from the safety of the shadows. And even if she were to decide on a fist fight, punching is a hell of a lot different than killing. It never said that she hasn't hurt anyone offensively, only killed.
  8. There is a general rule throughout semi-linear RPGs that have any story at all (Morrowind can bite me). You start out (usually with one main goal in mind). You may do a number of sidequests while you follow that main goal, with no idea of the larger happenings until you achieve that initial goal. Usually, you will have to leave that area and never return, soon after. After that is when any major revelation or change is made. You are then set loose to wander your limited world(s). At each of the locations that are part of the main quest, you examine what is happening, and gradually more and more of the big idea is fed to you. Then, once you've visited all of those locations, you usually know the entire point of the story. After you continue advancing past that point for a while you will find yourself in the homestretch with no option to go back. The plot is usually completed wth an epic battle with whoever was behind what set the plot in motion, which may be (and usually is) personal to your character, and thus fought alone is that is the case. Whatever started everything is usually what the final battle will be over. It ends there. THat is how it goes. The Star Forge was the homestretch. It was what started the whole thing, thus it must be what ends it, one way or another. How could you destroy the Star Forge and Malak from Kashyk? It wouldn't work with the story, and story is what these games are all about. To summarize what I just said: NNNNNNNNNNNNNOOOOOOOOOO!!!!!!!!!!!!!!!!!!
  9. You posted about your Star Forge idea just a little while ago. There are also three or four active threads about the lightsaber colors.
  10. precisely. The Rakatans were the only known species to have ever successfully fused technology and the Force. Even so, they lost the ability to use the Force shortly after. Thus they could not enter the temple of their heritage and obtain (not to mention understand) any information on how the Star Forge worked. And I'm sure that the Rakatans were the only ones ever able to make such a thing, with their Force/Technology binding abilities. The Star Forge is either gone forever or constantly under attack from the Republic.
  11. Precisely what I was thinking. Remember one of Jolee's dialogues? "From now on, I want you to consider me just another non-jedi. With a lightsaber. And Force powers."
  12. Yeah. If you go back there as a Sith, Yoda's great great grandfather'll kick your a$$ to dust.
  13. Only the Sith are dumb enough to challenge three obviously powerful Jedi, 3 on 1. That's not ambition or self-confidence. That's stupidity and a strong desire to get your a$$ kicked to hell and back again. And then back to hell. But not back again. You stay in hell that time. Besides, even Vader knew he screwed up by the end of Episode VI. The newly Jedified Vader simply picked up your "More-Powerful-Than-Anything Lord" and tossed him away. The lightside KICKS A$$!!!
  14. Speaking of mini-games, will the swoop circuit be intact this time around? I also heard that the turret mini-game was improved somehow. Any details?
  15. Just a quick question while the topic of saber-throwing is still fresh. What happened in KOTOR when you used Saber Throw with two lightsabers in hand? I never thought about it before.
  16. Also, they might be holding out on us to release it during the christmas rush for maximized profits, as well as allowing Lucas Arts and Obsidian to polish their parts of the game to perfection in te mean-time.
  17. I'm wondering if, since there are more feats, you'll earn more feat points more frequently. Also, for marketing, they'll stretch things out as far as they can (while not lying) in order to make it seem like there's more to it than there is. For example, "Indianna Jones and the Emperor's Tomb" advertised 10 chapters on the box, while one consisted of only the shortest non-tutorial level in the game, while another was only a two minute boss fight. It wasn't a lie, but the description definately was stretched out.
  18. As was already said, they need to polish the game and add all the sound. I'm sure that they've got the game itself done, but the game itself is only a small piece of what needs to be done, beleive it or not. Then they have to shackle the play testers to the floor and have them play through everything, which could take a few days. Then when they fix any errors that were found, they need to go over what they fixed in detail to make sure they didn't just create an error breeding ground.
  19. Cortosis seems to be popular and effective, as all of the blades in the game are edged with it. But the blade is only in existence on the outside of the central shaft (you can see a whitish material covering the end when the blade isn't out). I was thinking that you could push a button and something metallic could interrupt the crystals from generating energy on that side of the saber. It would be very useful, as well, allowing new techniques. Qui-Gon, for example would have been able to kill Maul if he had a saber like that. Maul knocked Qui-Gon's arms up over his head with the central grip (which was the killing move). If Qui-GOn activated a second blade at that moment, it would've gone right through Maul's skull.
  20. I remember in KOTOR that if you pressed "Y", you'd bring your weapon to the "Ready" position (guns up to the shoulder, lightsaber blades out, etc.). Then, after a few seconds, they would go back to the "normal" position, but the weapons were still in hand. I was thinking that instead of the "normal" position, you'd simply put your weapon away (blasters holstered/on back, lightasbers and swords at side). Then when you'd go to attack again, your weapons are brought right into the "Ready" position. Pure cosmetic, but it would be better.
  21. I know it said "more", but they were never useful at all in that situation to begin with. Personally, I'm not sure about it either, depending on how they do it.
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