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kelticfury

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  1. Do these god curses count as injuries for the helm that makes you uninterruptable?
  2. This would be a good one to keep on if it works for the helm with uninterruptable.
  3. I don't have numbers, so I can't say "most of these people" are running power builds in a game mode that hasn't yet been tuned for difficulty, so of course it is too easy.
  4. The point about Torment wasn't about its lack of DLC (I have no idea how you came to that conclusion) - it was about the glaring problems that still remain after the post-release development was officially canceled. They did that to focus on the new Bard's Tale and Wasteland (instead of wasting time/money on a game that sold like crap), hence the parallel with Obsidian and their new multi-platform RPG. Tides of Numenaria was horrible. I think I put 4 hours into it. On the other hand, I have over 100 into Deadfire so far.
  5. Putting this in the tech support forum might be a better option.
  6. Anyone know if it is available if you are on the beta path?
  7. Well they are level scaling god weapons, so they should be more killy. I haven't actually taken the time to compare them while active vs inactive.
  8. They work. They are identical aside from the fact that they glow.
  9. Personally half the fun of the game is building ai rulesets for every situation and watching your monkeys fly. It would be great if the AI could be modified to make all class/subclass conditionals available.
  10. Yeah, but did you find a way for the watcher to pull out the grimoire rather than empty handed during that animation?
  11. It may be my OCD, but on every multiclasser in the team including the watcher, I immediately create a new rule set for them and define everything myself. Also: Is there any guide out that explains all the conditionals in detail?

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