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Constentin Lévine

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Everything posted by Constentin Lévine

  1. Yes you are right, and there are some weapons and items (and Death Godlike) that proc an effect when near death, as an indicator. For Mage Slayer, healing is a minor problem for me : pet, items, weapons... but buffing him with another character is hazardous, so at less multiclassing him with a self-buff (not AoE) mastering class, after some fights where buff missed, an amer taste can stay on his side when you plan another combat. I dont know if he can use drugs (White Leaf). Absolutely, with a pulsing spell or multi-hit spell, it is fabulous!
  2. It is, but because concealed health, it is not easy all the time. Mage Slayer is really particulary subclass : the ability Spell Disruption is my favorite melee effect (it is more an effect than an ability), 25% chance to fail with spell (stack 4 times), not only hostiles ones, is very big deal. But the subclass malus is too strong to consider as the same weight on the balance VS Berserker or Furyshaper I think.
  3. For this part, make another character to equip Squid's Grasp without the enchantement that remove the Calmo Curse will help : -50 will for the team until you switch back to usual weapon set for the time that Sparkcrakers explode is like +50acc for this one (+60 with the helm)
  4. If you are going to fully melee your party, then a Trickster can be very useful : as SC or MC, he can reduce (quasi) passively by 20 the deflection of ennemies with Repulsive Visage and Persistent Distraction, and as melee party, it is the defense you will target the more often. With some weapons or Confunding Blow on top, it is even more.
  5. I tried also with Swift Flurry and Carnage, nothing happened with the summoned weapons concerned. Carnage, like the Boar DoT, Interrupting Blows, Turning wheels and Despondent Blows should normally proc on melee, but not from weapon. Whatever, nothing happened. Maybe there are some kind of hybrid between ranged and melee weapons, I dont know Beside that, there are at less 12 items that could work when critically hit or misses from these abilities and summoned weapon, including Offensive Parry. I know, this is out of topic subject !
  6. In the Gamedata, it is taged as melee, like Minor Blight and Rot Skull. The differents Walls, Sunlance, Avenging Storm, Touch of Death, Pollen Patch, Concelhault crushing Doom, the frightened attack from Venombloom, and some others are also Melee. I tried these spells with the Shea's War Staff, they proc Combat Casting (concentration for 8s on critical hit in melee). Probably they interrupt on hit with Babyboar, I dont know.
  7. Do you think because of spirit frenzy the helm could benefit for every attacks? I will test it and answer to that ... Spirit Frenzy doesnt trully add an affliction on hit, but hit an ennmy proc spirit Frenzy, so the initial attack doesnt profit from the Helm + 10acc excepted if the attack cause an affliction, of course. Leap daze ennemies, and with that, it is easy to move in despite of the great shield modal.
  8. Maybe you speak about the Violet Redemption cape? I think, in the similar way they add a level scaling, for a own experience, non lineaire, they give the opportunity to get end-game items once you have enought progressed (because of money) via Import/Export character. You have to finish the game one time with the equipment, but that make the second playthrough really cool, and different.
  9. Oh I never thought this thing but that make sens, it is great! And because when the effect is refreshed ( it is still the first one effect ) that perturb the "maths" in relation to the duration, I think if you enfeeble the ennemy after some refresh, the +50% duration is calculated from the totale duration (not the first 6s) of the effects.
  10. With Entropy on the target, the stunning's Arkemyr & Ajamuut thing is unlimited (as long the invisibility is), upon the target is damaged 3 times
  11. If you are using the invisibility from Tears of Saint Makahu or Temporal Cocoon (it is untargetability, not trully invisibility) you loose your engagement circles but ennemies stay at range, like for engagement. I think in your case, the same thing happen : the game consider they are engaged, they dont move. It is great CC part, like a paralyse bonus for your Unseen master of debuffs!
  12. The PL bonus work for Swift Flurry and HDD hits (and from others abilities), but for the comparaison with the Helm of the White Void, that depend of the weapon you want to use, and of course your multiclass choice.
  13. Actually, there is just one roll, and the mention "avec effet supplémentaire" in french — with suplementary effect I guess. But Druid get some spells with many hit-rolls, like Wicked Briars, Nature's terror etc (2 hit rolls) and even more (3 hit rolls) with Venombloom. That mean 2 or 3 chances to crit and then, to apply Blood Frenzy. With regular Flame Shield (wizard and priest of Magran), the MC Barbarian apply Blood Frenzy on reliatation when this last crit. In the case of Darcozzy Paladin- Barbarian, the Flame Shield will apply Blood Frenzy when crit whatever the character under the shield effect. This one depend of the Paladin-Barbarian.
  14. After some test, Combusting Wounds apears to work only on damages deals, and DoT are not, they actually are status like an affliction. So the roll for the spell (Dragon Trashed or Soft Wind) doesnt trigger a wound. Anyway, Blood Storm work on any roll, but the effect have his duration adjusted when that is re-applied. Brisk recitation doesnt really matter for Blood Storm.
  15. It is a pure DoT effect, only one hit roll at the beginning ; For this reason, I think Combusting Wounds only proc on first DoT apply, not on damage ticks from the DoT. I'm not sure but I think.
  16. Sure that work ; Blood and Spirit Frenzy are applied on rolls (crit for Blood Frenzy) and Returning Storm do a roll each time the tempest proc. Contrarily to pure DoT spells like Insect Swarm that have a roll only at the beginning, but it is a status effect that is applied, not a damage roll. That is why that doesnt remove Entropy. Because of this spell, druid is the king of DoT imo, but another really nice build focused on DoT I tried is a MC Cipher (Psion) and Druid (Ancient). Disintegrate, Soul Ignition, Plague of Insects ect. SC Cipher is crazy on solo target DoT by the way, with Death on 1000 cut. And because of Shared Nightmare, my next sentence get an incredible taste : Another really good stuff for DoT build for all classes is coming from Scrolls, since Shining Beacon, Insect Swarm ans Plague of Insects are available with convenient Arcana.
  17. I'm agree with you, although CP give a better sound to the spell, ability point is precious for cipher since they have great actives and passives to get.. If I remember correctely, the self-buff work even when the ennemy resist to the affliction, and under Parasite Time effect it is easy for Ascendant to spam some Wild Leech on the target that is right. For inspirations, exepted for Aware and Resolute, the only way to get Quick (Nimble with CP) for SC cipher is Hastening/Zealous Exhortation from a Paladin, and other inspirations from a Priest. So, with CP, this spell is nice for some independance. There is a way to get "full "buff from deception draining spells even against solo enemy, like Dragons or Megabosses, but it is tedious actually : first, the cipher have to be confused, then Parasite Time and others spells will target party members. when that is done, everybody is slowy and "borrowed", a Brilliant priest need to cast Supress Affliction on the team. Hostiles effects are suspended, still count as beneficial effect for the cipher as long they are suspended (Salvation of Time). I personnaly prepare my cipher before the fight, with Sap or Fugue Spores from Squid's Grasp with Calmo's Curse (-50 defenses is nasty). Of course, I switch the weapon before the begining of the fight!
  18. Only on weapon kill, yes, and Thunderous Report is from weapon ! That work with every hostile effect and buff that depend of these hostile effects. Frostfall is my favorite weapon When the hostile effect is prolonged but not the beneficial one that is "linked", then that mean you can extend it with Salvation of Time, it is not truly linked. Cipher's deception buffs are mostly "linked" stuffs : Vampiric Shield, Body Attunement, Wild Leech, Borrowed Instinct and Time Parasite work like that.
  19. Excepted for Beguiler! But it is not a bug, Cipher's spells are about somebody else spirit, not their own ; they can model their target's mind for the best and worst with Ancestor Memory or Puppet Master, and can drain what they found inside, with Time Parasite or Wild Leech. So it is normal that entierely depend of the target mind I think. You can extend the buffs with Enfeebled or Frostfall's Dispersed Suffering on the target ; that have more sense to me that Salvation of Time, it is not a selfbuff. (With Frosfall and Kitchen stove, a Thunderous Report on an army of skeletons near ennemies that are drained transform the env. 15 or 20s buff into a 60 or 80s one, after that each new skeleton killed by the cipher will grow up exponentialy the duration, like for SoF.)
  20. No, that depend of the enemies's debuff, like for Borrowed Instinct. You cant stack some Time Parasite effects on enemy, only the duration can be adjusted by another cast of the spell. But while ascended, it is not a problem to recast the spell before the buff expire. Anyway, the spell is not very good against solo enemy, since effect dont stack.
  21. Monk and swashbucker are not the most tanky you can get but I dont think your frontline will be too soft with your composition : your main Cipher with Puppetmaster or Ringleader can transform some ennemies on "tanky distractions" that deal damages on top, and your Lifegiver-Chanter just behind the frontline could be really interesting with your party. As a lifegiver, the druid become tanky-by-healing, so he dont need to be hide, and as a chanter, he can turn a lot of ennemies into your side with the chant The lovers... for the same reasons that the cipher's Ringleader. Both sides of this multiclasse give acces to hard CC spells that stun or paralyse ennemies, but at the condition to stay at range of the ennemies (for most of those spells). Both sides have acces to summons on top, and some are tanky. A Lifegiver-Chanter is polyvalent and very nice to play. For Cipher, I dont know if during the story progression he will stay your higher DPS source, but he can be. At end level, Death of 1.000 cuts on an ennemy catch into the Antipathetic Field beam become really martyred. While ascended, Time Parasite can eventually turn the ascension to a Super Goku one, and if Xoti is also a priest, she can extend the duration of the ascension. It is fun to water ennemies with a succesion of MAJ-key Mind Blades, and most of your spells get an incredible AoE with Shared Nightmare. This last talent is the reason why investing in Arcana is good for SC Ciphers, since instant healing Scrolls have a small area at the base for exemple. I suggest to you to recrut Aloth, even if you dont want to use him : his robe can be very useful, +15% AoE is more than nice, and with the Ring of Overseeing, Loki cat, and good int, your main cipher will keep his central place because each spells will affect a lot of ennemies. AoE weapons like Mortar from Seraphen or Rod (especially Tekehu's one) with modal should make your cipher ascended very fast with all this stuff, + Shared Nightmare at end level. Abraham as a pet for Eder is great, and I think Eder is a man who like dogs. By the way, I'm asking myself about the Abraham's healing power if you kill your own skeletons..
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