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Constentin Lévine last won the day on May 13 2024
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I made a Shadow Dancer specialized in riposte from disengagment attacks, reaching 289 in deviation vs dsgmt attacks. (326 with a sage also). That was about proc some crit chains with Mahora Tanga, with a fast orlan moving on the battlefield around my other party members. That worked very well and I weared the hat that can also proc a riposte on miss. I used Gipon Prudensco to +10 dv and +25 dv vs disengagment. This armor is really good for the melee ones.
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Yes it does, and there is also The Shield Cracks (chanter) for -2 AR, Flancked for -1 , Lower their Gard (fighter) for -10 and Sundering Blow for -4, for the enemy. The Blackened plate grant also an aura that cause -1 AR and the Furrante's Breastplate have a per rest version of Lower their Gard if i remember correctely..
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It is not really true, once you get Eccea's Arcane Blaster and you enchant them for Bullet Time, you have a -100% reload time for 5 s (base) ; this effect is not visible in the character's beneficial effects when you point him in combat but you can see it in the C page, in current effects. As beneficial effect, you can prolonge them with usual stuff lie SoT or WoD (i tried to be sure with a mage and Wall of Draining). Skip to another weapon keep the effect just like Tempest so you can use an arbalest with Bullet Time on. Of course, this is a mid game stuff..
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Actually there is 2 things that are really abused (and only useful for the Ultimate), conducting the character to a +∞ power curve, in despite of the challenge, the fun and the strategy : Temporal Cocoon and Tears of saint Makawo, since their stun debuff is a separate hostile effect than the untargetable effect, which is beneficial. There are more a god mode than cheese, as you can read here : https://forums.obsidian.net/topic/126492-temporal-cocoon-the-godlike-spell/ https://forums.obsidian.net/topic/126180-class-build-beyond-the-veil/ (ok that require SoT- strand of Favor to be effective but without these possibility, SoT is not so punitive for the gameplay)
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While shifted, you have naturally not access to your weapon's sets and your armor' goodies ; if you make Shifter not allowed to wear armor and weapon at all (so they should be nude when not -shifted) that can justify the infinite duration of the spiritshift. What do you think?
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Once you have access to Wall of Draining, the 3s could be increased a lot. I'm going to take a look if the bous effect is always here after switching off the weapon, maybe that can give some perspective to your idea. Edit : Then, as intended, you can use the Seeker's Fang to proc the engagment immunity, and prolonge the effect with Wall of Draining, an change the weapon to another set and you keep the bonus effect. After combat end, the effect is still active and you can prolonge them with Strand of Favor trick forever.
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Actually, with the Footsteps of the Beast (boots), this enchantment is basically a permantent immunity to engagment, this is very nice. With the icy beam Ninagauth's Bitter Mooring it is also very good. This is Squid's Grasp that have an immunity to flanking, not Seeker's Fang, and as a wizard, escape to the enemies by a simple move is good -and enemies are very slow while hobbled. This echantment seem designed to be a melee wizard (or at less at middle range), to use weapons or melee spells (beams, jolting touch, draining touch etc).
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Paladin/druid can cast Venombloom with Spell Shaping around himself with the poison imunity from Righteous Soul and Inspired Beacon on top of some engagement / some PL from Spine of Thicket Green. With Courageous or an interrupt immunity, he can be a melee aggro caster, with the help of the party to get some bonuses to deflection. Actually find a useless character is not easy, depending of their subclasses but also of the party composition.