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Constentin Lévine

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Constentin Lévine last won the day on May 13

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About Constentin Lévine

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  1. Retribution trigger on Damaged case, not on hit.. Ironskin work on hit and should be fade quickly with Pollen Patch for example. Maybe it is possible to trigger a lot of damaging things (if I can speak like that) with the Rekvu's Scorched Cloak inside a wall of Flame, or a ray of Flame, and also with an immunity to the poison inside a Malignant Cloud or a Venombloom area, but it is not sure.
  2. The effect of avenging storm (not the bolts) is an attack against yourself, like most of self cast buff.. Moonwell or Consecrated Ground make on yourself a roll per 3sec, Pollen Patch per 0.3s. That work very well with the freeze lash of the corn of the Auroch, or the ring of clenched muscles, but also some other stuffs like : Regrowing (Fleshmender), you are going to loose the AR bonus on each hit from buff, No Fool, I, Gipon Prudensco, you gain the bonus very fast with pollen patch for exemple, Dug In, Wahai Pogara (the speed bonus), and Entropy Shield from the Chromoprismatic staff (the damage reduction). And maybe also some other things from dlc..
  3. Effort & Avenging Storm is devastating and SC druid is insane with this trick -- but also Mage Slayer / chanter (troubadour with Brisk Recitation) since chant apply the bolt from Avenging Storm ((from the Cacophony of Heaven or the Scroll) and also Spell Disruption, from Mage Slayer weapon's hit (only with Effort). Carnage cant crit, then cant apply the Hemorrhaging loop, but an interesting thing about Avenging Storm is you can stack 2 kinds of them : item enchantment stack with spell from scroll or druid.
  4. Depending of what do you expect from your MC, you can take many directions with your two choices : a cipher (psion or beguiler) / priest of Woedica as "Deceptionist" should be great, the woedica's unique spells complete very well the afflictions a cipher can give. In other hand, cipher can also help a lot the party, with some echo spells to increase the protecting potential of priest (all of them). Then, as a inspiration dealer, Mystic work very well too. These way to play doesnt require Might to be decisive, where a Cipher Priest of Berath can be a good damage dealer with this stat. For Universalist, again, you can dirige your MC in a healer-buffer side of these classes, or looking for more versatility with a combinason of what do you like, since there is significantly less Passives to get at leveling. Then within MinMaxing stats, you can have a very solid build. In my concern, for Mystic, it is important to have an idea of where do you want to go with the character, because it is easy to loose yourself in this deck of many things these classes can be, and so you can have some regrets however the re-leveling option at the tavern. With universalist you take a lesser risk. If that can help you to make your choice..
  5. They only proc on Acolyte's Frostbite attacks, nothing else, but Frostfall can be a good thing : Dispersed Suffering work on any kill, and this attack (vs will) is a Frostfall attack however, Encroaching Frost enchantment (chance to freeze on crit) work on any Frostfall attack, including Dispersed Suffering. Also, you can find a mod to unlock the Tekehu's druid subclass with the foe-only frost spells. Of course you are enable to choose the spiritshift as you want in this case..
  6. With a cipher and Time Parasite, you can stack another -25% action time malus, and the cherry on the cake should be to sing Thick Grew their Tongues (+ Eld Nary eventually), since every interrupt will add a malus to the action speed. Of course, switching the Thundercrack pistol in loop is turning the cake for the cherry to a cheesecake, but the regular use of the slowing enchantment (i mean without fast switching) is also a good malus for the armored enemies.
  7. This is an old topic that give you all the unlearnable spells, beside that most of grimoires have a subclass flavour, it is a good ay to categorize them.
  8. Of course they do, but the coast is more relevant in most of fight for 1 Pull of Eora or 1 Confusion spell. I like Dimensional Shift as imprited spell (with Major Grimoire Imprint trick).
  9. Most of the transmutation spells are very impactful : Sliken, arduous delay of motion, Pull of Eora, Ninagauth's Bitter mooring (especially if you have a FF monk in the party), Arcane Dampener, Call to Slumber etc. Dimensional shift is pretty well too, but the coast of 1 ressource make the spell rarely used in my concern. However with a wizard who have access to transmutation, illusion and conjuration, you can have a lot of possibility.
  10. I tried with Thundercrack pistol mini-maelstrom ability, that refound focus too, and benefite from rogue's passives like deathblow. And, of course, with Chilling Grave. The +12acc wasnt applied -- i dont know for the crit convertion. Indeed i didnt find in the gamedata file the +12acc bonus, but the crit conversion is applied to weapon as source with no specific range. These abilities work when the source is notified as None. Red Flag etc work fine as weapon like a regular weapon attack. For 2 handed is another thing : the code say twohandedweapon, and no just weapon. The sanguine Greatsword have Weeping Woods that work like Red Flag but I dont know if the bonus is applied, since the bonus to the DoT damages is not transparent.
  11. No it doesnt, exepted for abilitres figured as Weapon attacks (abilities listed in the Swift Flurry and Driving Flight topics).
  12. Bonus from items should stack with others effectively : as rogue with Seeker's Fang, you can add another +50% stride. In other hand (or other foot actually) this weapon on a wizard (After applying a Dexterity Affliction, become Immune to Engagement for 3.0 sec) work very well with the Footsteps of the Beast.
  13. I already know that SF-hbd are also emporered when they proc from empowered attack (and so profit from Empowered Strikes on Whispers of the Wind chain) but with Inner Death it is monstruous too! What about, added to SF- Mohora's cascade, does Crushing Blow, Accurate Wounding Shot, Hunter's Fang and of course Concussive Tranquilizer? Some other abilities, if the effects also work on Red Flags attacks, should be interesting too : Confounding Blow, Devastating Blow, Flame of Devotion (Kind Wayfarers especially) etc.
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