
Bhall
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Everything posted by Bhall
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Hello, i am looking for a blunting belt but cant find anywhere on the internet where to get one. Anyone remembers where it drops in Deadfire? And second thing, large fang needed for an upgrade of one item. Is it possible to get one early on? I know it drops from Kraken and The dragon at Ashen Maw, but what about vendors? anyone is selling that? Thank you
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I did it with main, monk paladin, xoti pure priest and eder warrior/rogue. No hirelings. They key was to pull the enemies up the ramp and not pull everything at once. First i had a group with one boar and some panthers, second group contained the rest of the boars and the drake. It was quite manageble. I used couple of healing pots and a scroll and potion of deftness on my main to buff my hit. Gorecci street was harder for me i think, again i managed to pull the mobs in two lots separately. I did this after i got Aloth and it was much easier. I recommend to use sparkles to pull the mobs, and group them together, and before they start walking away drop a chillfog on them to blind them all. The final fight at Gorecci street was much easier. I boxed my party on the platform where most of the Enemies are standing and i pulled with chillfog.
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Patch 1.0.2 Fixes
Bhall replied to SChin's topic in Pillars of Eternity II: Deadfire Announcements & News
I dont know, i started the game did one ship combat and the enemies had only level 10. I saw it in combat log. Reflex bonus on hitting for level was +30, thats 3*10. And i am level 17. My characters got level bonus 51. So it doesn't look like its working. -
Thats great... If the spell damage resitance aura blocks friendly buffs as well then that might explain why i had some problem with inspirations not being sometimes applied for no reason. Is that the case? The buffs have 25% chance or whatever it is now for me to not be applied at all? Is it possible to add an item via console? I would use this to get myself a new latern which isnt upgraded rather than this ****. Thanks
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Hello, yesterday i was trying to make some working scripts for my characters in order to make the fights little easier to handle but i had some issues. 1) My scripts dont work most of the time when i have autoattack behaviour set on anything else but aggressive. And thats a bit of a problem. I have a script to selfbuff my spellblade with defensive spells and then second script which should start spamming cripling strike on enemies (using dual blunderbuss). But i prefer if my character would stay still and shoot only if something is in range (i will possition my character manualy) instead of charging far away like a madman. When i had autoattack behaviour on defend self or defensive, my character stood still and didnt even selfbuff (i have setup selfbuff when i dont have the respective inspirations on me), the moment i put autoattack behaviour on agressive all starts working and this seems very strange to me.
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I play spellblade main character. Streetfighter rogue and normal wizard. Using double blunderbuss. Basicaly same style as Sintee showed in his beta videos. Regarding the grimoires you cant change spells in them. You just have to find and use a grimoire which has most of the spells you want to use and use that one. That way you can save lot of skill points and use them on passives and rogur abilities instead. You will likely have to respec for this, but dont worry, respec is cheap. FYI, slight spoiler, there is llengrath grimmoire you can buy in Nekkataka and that one is very nice fit for this type of character. Couple of spells you will have to use the points regardless, but not many. In general you will want to use instant cast buffs mostly. Buff your defenses and then go ham.
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Old City Lift
Bhall replied to aqeelus's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
The elevator leaves after 12 hours, The overseer says so. But did anyone manage to find the way up afterwards? -
Hello, i would like to ask if anyone manage to datamine, check out via console or something the high level abilities from the latest beta build? I am mainly interested in the new spells for Wizzards, priests, druids, ciphers but also any interesting abilities for any class. If there is some kind of compilation out there, it would be great. Thank you
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Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.
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Thanks. No i dont have backer beta, thats why I am asking. I saw the table Silvaren posted, but that was 1,5 year old post and i didnt know if it was still valid or not.
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Stuff that can be influenced by Power Level is duration, number of projectiles, damage, healing, accuracy and penetration. Is it different for each spell or the same % wise or different for each ability? Is the scaling linear or exponential or logaritmic function with some sofcap? Singleclass vs Multiclass Is the scaling different for single and multiclass? If yes what is the difference? How much power level do they get per actual level? The experience per level is the same for single and multiclass? Thank you
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Hello, i would like to ask if anyone can explain how the ,,Power Level,, in Deadfire works exactly. Comprehensively and in detail please. Thank you in advance.
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I am really looking forward to Deadfire. I havent played beta however, i dont want to spoil the experience of the final game. However i am a bit worried about some things. Mainly the long cast times and recovery times. To my knowledge what i read on forums etc, casters are quite bad right now and this sucks big time for me, because i mainly focus on casters, i find them the most fun by far. I have finished PoE1 several times. Recently i finished The Ultimate on priest and currently trying to finish The Ultimate on wizard. Its a great fun. I also loved Tyranny and i didnt mind the different systems as all. I found the cooldown based casting system quite good. I also finished the game with full party and also solo. Hopefully the will fix these issues before the release. You say that they have a new version of beta coming out soon right? Did they already announce the changes they will make?