Darth Mortis
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I'd assume that there is a small possibility of finding those items every time you play, however I've never been able to get any so the chances must be very low. That or someone neglected to add them to the list of items you can find.
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Need info on Revan's combat style
Darth Mortis replied to Zann's topic in Star Wars: General Discussion
That makes sense, just because you have two lightsabres doesn't mean you have to use them-Revan might have saved the two sabre style for hard fights. It is confusing though, since the only times you ever see Revan holding a sabre is in KOTOR and a flash back in a comic dealing with the Sith, in both cases He/she is only using a single sabre. (The Flash back of Revan in KOTOR 2 doen't count as it wasn't really Revan) If I had to guess as to the form Revan would use with a single sabre I'd take a guess that it would either be Juno-Sith Lords Sidious and Maul used this-or Form V: Shien / Djem So, which was Vaders style. -
Mace Mindu's lightsabre was meant to be made from Electrum-thats a mix of gold and silver in case anyone was wondering. I'm guessing that the more expensive of the two might have a hilt made from this, which would raise the price, while the cheaper one doesn't.
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Which Trilogy do you prefer?
Darth Mortis replied to ThEvIlLiAgEiDiOt's topic in Star Wars: General Discussion
I'm trying to imagine them doing the Yoda fight scenes in starwars using a puppet......It was hard enough getting the puppet to walk across the floor in Empire. -
Who rebuilts the Jedi Enclave?
Darth Mortis replied to hawk's topic in Star Wars: General Discussion
You could, but a Sith likes suffering so killing someone quickly like that isn't fun. A Jedi on the other hand would take the view that its not what you could do with the force but what you choose to do with the force..... :cool: Not that any of this has anything to do with the thread. -
Well, He's the weakest them since he can't use the force.....Atris coming a close second as she didn't manage to kill anyone.
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crash when loading save games
Darth Mortis replied to fingolfin92's topic in Star Wars: General Discussion
Did you put the saved games on to the PC before or after you reinstalled KOTOR? -
Since when was General Grievious a Sith? He's a cyborg not a force user.
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Who rebuilts the Jedi Enclave?
Darth Mortis replied to hawk's topic in Star Wars: General Discussion
*Looks at avatar........refrains from passing further comment* Before anyone asks who rebuilt the enclave you first have to ask if anyone did. Judging from the cut scenes I'd say no one rebuilt it, they just cleared away some of the rubble so they had access to a small part of whats left. -
Need info on Revan's combat style
Darth Mortis replied to Zann's topic in Star Wars: General Discussion
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I meant changing the resolution down, sometimes games can default to a resolution the graphics card can't really handle.
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I've had problems on other games where cut scenes blacked out, changing to a different resolution helped clear it up. It's worth trying anyway.
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Two normal sabres is only really practical if you're playing as a weapons master, other wise the off-hand penalty off-sets the extra damage. One normal and one short is better for Consolar and Sentinal classes. Theres no point in having the ability to kill just about anyone in one strike if you can't hit them in the first place.
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Who rebuilts the Jedi Enclave?
Darth Mortis replied to hawk's topic in Star Wars: General Discussion
No one re-built it, the part of the academy where you meet the masters was blocked with rubble so no one could get in, but it wasn't destroyed. My guess is that; LS-Three Jedi masters would have little trouble force pushing the rubble out of the way. DS-Kreia and the exile worked together to shift the rubble when your not looking. -
On the same lines if your using an British English keyboard layout you might want to check your PC hasn't defaulted to US layouts-the two are not identical as I've discovered to my cost before now-and vice-versa.
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KotoR 3: Ideas, Suggestions, Discussion
Darth Mortis replied to CoM_Solaufein's topic in Star Wars: General Discussion
An easy way to balance force powers would be to limit the level you can advance them to, based on class and aligment maybe? Say that a DS character can only take/use the first two levels of heal, while a LS player can take all three levels. A Sith Lord might be able to use all levels of lightning, while a Jedi master can only use the first two. Class limitations could be similar-say that a Guardian class can only use the first two levels of force push since they concentrate on fighting an opponent, while a Jedi master can use all three levels. There could also, like you said, be different progressions for the same powers depending on class an alignment. A Jedi masters lightning might not cause as much damage as a Siths but might stun opponents better for example. I REALLY want to see Force Jump as a seperate skill, not just one that you get with a guardian class-maybe a selectable ability that you get free as a guardian but that you can pick as other classes. After all Force Jump *is* meant to be a universal power for all Jedi. You could balance this out by providing a free power for each of the classes-A Jedi master might get heal automaticlly at some levels, A Sith Lord might get lightning etc. They really do need to make sure that all force powers A; have a practical use of some sort and B; Are not required to compleate one area/level/fight. New powers would be nice, but they shouldn't be added just to increase the list. I don't think that any of the new powers in KOTOR 2 were useful in the slightest, all those I use were in the original game. If they are looking for a new power that has a practical use then how about force Pull-you could use it to pull weapons out of enemies hands on lower levels, or pull someone onto your sabre as a special attack at its higher levels. -
Try changing the screen resolution.
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What's so bad about the dark side anyway?
Darth Mortis replied to Deadly_Nightshade's topic in Star Wars: General Discussion
I agree that it would be nice to see-after all Kreia does say in KOTOR2 that any remaining members of the Jedi order are no longer Jedi so they could be something else I just don't see Lucasarts accepting this in a game, they tend to go for black and white interprations not shades of gray. Think we'll be stuck with LS/DS in the end. -
TSL Restoration Project: The Phantom Deadline
Darth Mortis replied to Aurora's topic in Star Wars: General Discussion
Hats off to these guys, not only have they decided on doing a 'mod' thats huge but they've stuck with it for a long time. -
What's so bad about the dark side anyway?
Darth Mortis replied to Deadly_Nightshade's topic in Star Wars: General Discussion
Lucasarts would probably frown on that as it would be against the way the Starwars universe seems to work. Even 'Neutral' Characters like Jolie Bindo or Kreia tend to get pushed into either a 'Good' camp or a 'Evil' Camp in the end. -
Bug on Nar Shadaa & other problem (PC version)
Darth Mortis replied to Jedi Pete's topic in Star Wars: General Discussion
Sometimes just switching to another Char and running around will fix stuck companions, that or going to the party selection menu and deselecting them. If you can't do that just try running to a new area, unlike KOTOR you don't have to have all you party standing behind you to transit to a new area. You might also want to make double sure that you haven't been running around in solo mode, I've done that once or twice and only realised after finding myself in the middle of a fight. :"> As to the reinstall problem, try cleaning the disk and the drive, uninstalling the game again them reinstalling. I had a similar problem reinstalling KOTOR2 and this fixed the problem. If you were running any mods in the game it might be worth making sure they have been removed as well-the autopatch isn't a problem but some mods won't be removed by the uninstall program and that can create problems (It did for me anyway). -
The Star Forge vs Malachor V
Darth Mortis replied to Diego Varen's topic in Star Wars: General Discussion
My thoughts exactly. -
Combining diffent types of game tends not to work very well in practice. Ok, an RPG that can also be a FPS sounds like a good idea, but the execution nearly always fails to impress anyone. The problem is that your trying to make two games for the same price and in the same time as a single game and both suffer.
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KotoR 3: Ideas, Suggestions, Discussion
Darth Mortis replied to CoM_Solaufein's topic in Star Wars: General Discussion
While it would be nice to have the option of fighting in first person in some fights I can't see that happening. The main problem is how you would use feats such as flurry in first person, it would be possible I guess but with shields, force powers and all the special moves you'd end up with a very complex control system. I'd also note, before anyone else does so, that if you want that type of fighting you can get Jedi Academy. I think I agree with the depth to the prestige classes, providing that the game is large enough to take advantage with them. One thing that really needs to be done with Jedi is to better balance the force powers. To me its unreasonable to assume that all the Classes have access to all the same powers, I'd like to see a few powers you can only get by playing a particular class. I don't mean powers you gain in classes such as a Guardians force jump, but powers that you can only choose if your a particular class. For example maybe only Consulars have the option of choosing force lightning. One thing that they DO need to do is overhaul the powers so they are all useful. Beast control and force sight are totally useless, I've had no reason what-so-ever to use either of those powers period. Powers like Destroy/stun droid are likewise totally useless once you've left Telos (I'll admit that part of this is down to lost content, if the droid planet had been included they would have been useful). The problem with the powers as they stand is that half of them are little more than padding, you either don't need them or can pick something that will do more or less the same thing but better-Who picks force scream whe you can have lightning instead? -
Favorite Sith from Kotor
Darth Mortis replied to Master Douglass's topic in Star Wars: General Discussion
Lets agree to disagree on this